|Posted by SheldonRandoms on February 10, 2018 at 7:25 PM|
Eshop Guru SheldonRandoms here, and today, I'm going to driving through the wasteland in battle ready cars in Mad Carnage. With a setting that feels like it came straight out of a movie, I'll be checking out this carnage which is mad, to see if the roads will be filled with rage from my power, or will it rage from my anger? Let's drive into this review!
The main single player campaign will take you into the post-apocalyptic world after the Great War, which has wiped out most major resources in the world, and the impact it's left now is just a fight for survival. You must help John Carnage take control of intimidating petrol beasts to fight off what comes in your way, to uncover the discover what the past hides that caused this outcome, to help create a future for this world.
The plot is told through pages of comic drawings, which is entertaining to look at since with it's brash details, but is slowed down with the lines of text that is thrown at your upon starting the campaign. It feels like a novel, which would make sense since the story was written in collaboration by novelist Evan Currie, which helps give the story more of a book feeling, but when upon starting the game, it's a lot to take in, and for those just wanting to start the action would feel turned off and just skip if and read it later, which you can via the story book option.
Into the heat of the revved engines comes the combat, which plays out like a strategy game, taking control of cars on gridlines to make them drive and take down the enemy cars before they do the same to you. It seems basic enough to understand the gameplay, especially if you've played strategy games before, but just when I think I can make a turn to ambush my enemy, I end up with a BOOM as a result...
...Which kept happening over and over again. I had no idea why it kept making me crash into walls or fall out of the stage which I didn't intend to do. I later found out of this momentum movement mechanic, which basically determines your movement based on your previous turn, so if you gotta go fast one turn, next turn will need you to slow it down a bit, which will grant you better movement on your next turn, but if you can't slow down, no breaks, just a forced collision and loss of a car unit. The tutorial showed the mechanic in action, but didn't do it justice by explaining how it works, making it more complicated than it was.
Once you can manage to move yourself ahead of the pack, you'll eventually be able to obtain new cars, which you can upgrade stats in the garage with gears you get from clearing levels. Upgrading a car is not like upgrading a single unit, but just upgrading that type of car in general, which will is shared with other cars of the same type. Sometimes your cars will have a rocket on them which can be fired at enemies from a distance, but other than that, it's a pretty basic system of desert car combat.
The story will take you across 20 levels, which is a good amount of content considering the price, but if you wanted some more carnage that is mad, the other mode you could tackle are custom game option. This is a mode where you deploy cars on your side, and take out either the cpu or another player. Lastly with the presentation, it's also very basic overall, which gets repetitive real quick. Although the drawings in the comic looks good, it doesn't help that the levels look way too similar with one another, making it feel as if the only change was the color filter.
All and all, Mad Carnage feels like a b-film is anything else. For $4.99 and things considered, while does have some good drawings and a mechanic which could've made things interesting, instead, it just ran out of fuel in the middle of the desert, with it's flaws creating a hole in the fuel tank.
I give Mad Carnage 5 great wars out of 10!
Cost on the eShop: $4.99
Memory used: 800MB
Review code provided by: QubicGames