|Posted by SheldonRandoms on December 16, 2018 at 7:05 PM|
Eshop Gurus SheldonRandoms here, and today, i'm going to pour some coffee in the morning in Coffee Crisis. This is a review of the Nintendo Switch version of the game, because originally, Coffee Crisis was developed for the Sega Genesis in 2017, so the Switch version is the console version of this game you can download and play. I'm going to try out this coffee to see if it's worth standing in line for, or is it better dumped into a sewer? Time to brew up this review!
The plot takes place not so long ago, in a galaxy kinda close to us. The Smurglien race has discovered our internet and stole Earth's wifi to create their own within Earth's, which helped kickstart their invasion plans as well. The takeover of Earth has begun, as well the supply of metal (the kind that ROCKS!) and coffee! The only ones who can stand up to the Smurglien invasion are Nick and Ashley, they work at Black Forge Coffeehouse, however, they have demon blend IV and Barista training knowledge, so i'm sure they can handle the task of saving the world. Can these two jagoffs triumph in the name of metal and coffee, or will earth rock out as the last drop of brew runs out?
Once you enter the streets, you'll notice the amount of rage going on, and this isn't because people didn't drink their usual morning blend, and all part of the Smurglien invasion! The gameplay is of retro beat 'em up glory (it has to be since the game was made for Sega Genesis), Nick and Ashley have to beat them up to save the day. Both coffeehouse workers have a similar playstyle, tho Nick attacks with a coffe bean bag and Ashley prefers to slam aliens with a coffee pot. Both of them also have special attacks which in beat 'em up fashion, takes away some of your health.
The combat is pretty simple to learn, especially the way you can pick up and put down a weapon with a different button (which prevents that certain weapon issue which is present in even some of the best beat 'em ups), however, the enemies can be overwhelming so quickly once exiting the coffeehouse, at times it makes Nick and Ashley feel powerless. Weapons can help take out baddies, however coffee themed powerups can boost you right back into the game, but even then, it'll still be a challenge. You can lower the difficulty to easy, but even then, the challenge to save coffee and metal will still be a....well, challenge since you have limited lives and continues.
Nick and Ashley will travel across the land to save coffee and metal, thankfully there's enough variety of enemy designs so things don't get too repetitive, but the repetitiveness starts to kick in since they most of them just do standard attacks, nothing too flashy or out of the norm. Some levels also have boss fights to help mix things up, with two bosses looking familiar, perhaps it's because those two bosses are AlphaOmegaSin and MetalJesusRocks? It's explained why you fight them, however they don't do much for the story afterwards. To have a bonus game of sorts (or a coffee break!) eventually Nick and Ashley will have a coffee drinking contest, this is where you help Nick/Ashley drink cups of coffee, whoever drinks the most cups wins. Doing this is a good way to stay alive, as the more coffee they drink, the more health they'll regain, if they drink a certain amount, they'll revive an extra live.
Visually, this game looks like a Sega Genesis game, I know I brought it up at the start of this review, however this game is literally a retro style beat 'em up, as they made it look like a Sega Genesis game. This version is the game is more so the “DX” version, making the game look bigger and badder, and polishing it with extra effects blast processing couldn't handle. The music in Sega Genesis games always had this “rockin' techno” vibe to it, and the tunes from the genesis version have be redone by an actual rockband, bringing to life the soul of metal for our heroes trying to save the genre, and actually sounding like instruments being played, unlike the genesis' main rival. The only taste of the original chiptunes present in the game are from the bonus game, it would've been neat to have unlocked the original genesis soundtrack by beating the game, but can't really blame them for just sticking with the new music.
Saving Earth's supply of coffee and metal can take upwards of an afternoon to complete, or a couple of coffee breaks! If you played the game as Nick/Ashley, then you'll notice how Ashley/Nick were in the cutscenes and mini game but weren't helping you fight the Smurgliens? Well thankfully, they can help you via co-op (additional friend needs to be player 2, not included with the game), which can help you not feel as overwhelmed when many baddies rev up. To further help you replay the game, you can enable modifiers, these mods can either help you or break you on each level, so turn them on if you want to play while also be daring (modifiers are already turned on when first starting the game).
All and all, Coffee Crisis is a modern day brew which tastes just like the classic brew of the 80's and 90's it paid homage to. While getting overwhelmed early on might taste sour in this brew, if you can overcome that obstacle, than this brew will be the definite reason to pour a cup of metal coffee in any season for it's metal hits and retro style blitz! (hey, maybe I could start my own band and be the lead singer!),
I give Coffe Crisis 8 cups of coffe out of 10!
Cost on the eShop: $9.99
Memory used: 629MB
Review code provided by:QubicGames
|Posted by SheldonRandoms on December 10, 2018 at 9:15 PM|
Eshop Guru SheldonRandoms here, and today, i'm going to save souls with a cute little blue creature in OkunoKA. I'm going to head off now to see if these souls are worth saving, or should I just worry about my own soul instead? Let's respawn ourselves into this review!
Upon starting the game, you'll spot the hero snoozing on the title screen, however, what's not a snooze is the takeover of his homeland, The World of Souls. The main baddie Os has transformed the locals into machincal slaves, stripping away their freedom in the process. Now awake and aware of what's going on (and also impervious to Os' corruption), Ka must take a stand to stop Os from taking over The World of Souls and free all the inhabitants from Os' control. Ka's journey seems pretty straightforward, however he'll eventually be able to reach Os thanks to being immortal, who knew being this cute little blue creature had such benefits, however, getting to Os won't be such an easy task, even with being immortal...
Each level will start Ka off at the beginning, from there, Ka will have to run around until he spots a corrupted soul to snack on. Ka can jump off of walls, so he'll be able to reach his meals with ease if they're up high on a platform. Ka's digestive system has the ability to restore a soul back to it's natural form, so restoring The World of Souls sounds like a cakewalk to Ka who gets free meals while saving the day, right? That's where the easy part ends, and it'll end quite early in the adventure once you figure out how many times you've died on the first world alone.
OkunoKA is advertised as a “masocore game”, those type of games which are super hard from the start, and only gets harder once more hazards and obstacles rev up in your face. Thankfully controlling Ka is super tight and responsive, you can make him do short or high jumps with ease, or walk and run in an instant, which is super helpful when trying to sneak pass all those spike traps which fires lasers (even when they don't fire lasers, they'll still be a treat, trust me). What really turns the difficulty up in OkunoKA is Ka dies in a single hit, but thanks to being immortal, he'll respawn at the start every time, so you can keep trying for as long as you like, and eventually, it'll start to become addicting trying to clear a level, or those “just one more time” moments when really it'll be one hundred times before calling quits.
Ka's intense platforming won't just rely on running and jumping, over the course of the game, you'll run into element souls, which grants Ka the ability to turn cloud platforms into element platforms. Fire, lighting and ice platforms are at Ka's control, he can use this ability to switch around which element platform should be solid. This mechanic adds a lot to the game, by allowing Ka to create walls to wall jump from, as well as blockades for those pesky enemy lasers. Ka might have another neat trick he could swing into, but i'll leave that for the player to see, and for Ka to taste.
Ka's adventure might just sound like getting from point A to point B, but each World has a surprise finale at the end, and that's a Boss fight, which range from being bigger than Ka, to being bigger than Ka and also big enough to swallow the entire level. Just like with the platforming levels, just touching the boss will result in the many deaths and many respawns.
Sure, it can be frustrating trying to complete a level or boss fight, but at the very least, you'll be viewing such a bright and cheery world, even when things are supposed to be on the “hardcore” side. The title screen perfectly shows that off with just how lush the environment is in the background, and just how alive it is, even the drool dripping from Ka's tongue has vibrancy in it. All of this is matched with a swell soundtrack, fitting the worlds and levels it accompanies, from mellow music in the hub world, to an upbeat rockin' theme for the boss battles.
Even if you can beat the game once (congrats if you do), there's still plenty of reason to explore The World of Souls. Hidden throughout the game are vortex levels, if you spot a vortex, make sure to jump into it. These levels offer an additional challenge for Ka to tackle, taking place on levels with a sunset in the background, turning everything in the foreground black, however, while at first this is a neat way to have another artistic design for the game, these levels have limited lives, and once Ka dies enough, he won't respawn. There's also hidden purple souls on certain levels (located in spots which can make hard levels take even harder), collect enough, and Ka will be able to cosplay as characters you might know from somewhere. You can also replay levels to also get a higher rank, and while many might not want to bother doing this, an incentive to do so lies within the online leaderboards.
All and all, OkunoKA really is a masocore game bundled up in this cute little blue creature, and a really good one at that. While those who can't handle the intense difficulty could be turned off from this adventure, the experience regardless alone is enough to keep you trying again and again, to complete that one level which has been giving you trouble for a while now, and that feeling of finally conquering it all on one health with be satisfying.
I give OkunoKA 9 cosplaying Kas out of 10!
Cost on the eShop: $15.00
Memory used: 1.9GB
Review code provided by: Ignition Publishing
|Posted by SheldonRandoms on October 15, 2018 at 3:35 PM|
Eshop Guru SheldonRandoms here, and today, i'm gonna rev up and crash those engies in Party Crashers. The logo on this party might feel familiar for those who've played Party Golf, but that was a game of golf, this is a game with cars, but one thing the same, there's bananas that you can control. I'm gonna crash into this party, to see if it's worth sharing the road with others, or will I crash before the car even moves? Let's crash into this review!
Once you've crashed into the main menu, you'll have the option selcet a game mode to custaimze the game, or quickly get a game started. Each mode will have you drivivng on a course while sharing the road with three other cars battling it with items on the road, but the only thing you can't share are the bragging rights of coming out on top. There's a total of four modes, however you'll only have elimnation to start out with, as the other modes need to be unlocked by either compleating ten matches of eleination, or if you want to play another mode first, check the settings to unlock everything.
The starting mode, elimination, have the cars driving for their lives, using items to knock each other out, all while trying to avoid getting left behind as a deadly force is on their tail, once touch will cause your car to explode, so last one driving is the winner. The next mode, race, is what it is, the cars will go around the course to see who comes in first place, with the next mode, time trials, being about aiming for the best lap times. The last mode is battle, where each car has to engang in combat with one another to see who's still dririvng in the end. While I explained the basics of each mode, there's more than meets the eyes, as each mode has other modes within them, such as battle also including coin chase, or race having a 15-second dash mode.
A returning feature from Party Golf are the many different things you can customize for cars, courses, and the driving itself. Cars can deck out their looks and power up of choice, as well as setting handicaps Speaking of cars, at first I've found controling them on the course to be slippery, kept falling off around the turns with no walls at the side. Usually in racing games this would be the part to drift, however, there is no drifting with these cars. Around those sharp turns, slowing down helped me stay on track.
All of this can be played by yourself with or without the ai controlling the other cars, but for a better party expereince, three others can crash into the party with you, and trust me, they'll be crashing along side you. The many different kinds of ways to edit the course and mutators can keep each drive feeling fresh and wild as the last, you can even change the camera showing splitscreen or a top down perspective.
For those who've played Party Golf, the atmosphere of that game will feel famaialr when playing this game, with menus and the title jingle being similar to the ones in Party Golf, so in a way, you'd feel right at home. The light on Crasher's “Party” logo shines brighter in comparasion, showcasing the emphasis of the neon colors around the course, making it feel like, in a way, the battles on the road can be something straight out of Tron.
All and all, Party Crashers did indeed crash, but crashed for (mostly) the right reasons. While gettig used to driving your car around sharp turns can be tricky at first, the drive on the road would be worth it if you had others to share the road with, altough, sharing the road tecinally isn't how you're supposed to win, but instead, you're supposed to do anything the oppisite!
I give Party Crashers 8 Bananamobiles out of 10!
Cost on the eShop: $15.00
Memory used: 1.1 GB
Review code provided by: Giant Margarita
|Posted by SheldonRandoms on June 7, 2018 at 8:25 PM|
Eshop Guru SheldonRandoms here, and today, I'm going to discover another review down below in Discovery. What will I discover? Hopefully a diamond, or else otherwise, i'll find nothing but rocks. Now, let's dig into this review!
I'll just get it out of the way, this game shares many similarities with Minecraft, which has been out for almost a decade now. Discovery was released on other platforms before, such as the Wii U, but with the PS4 version, VR support was added in, giving the experience something that it needed to make this discovery stand out from being another clone. The Switch version lacks the VR support due to Switch not having VR (labo doesn't count), so that's something which could potentially be a deal breaker considering Minecraft is already on the Switch. With that being said, can Discovery, despite some of the stuff mentioned above, still find it's place to be discovered onto many Switch consoles?
If you're familiar with the creative mode in Minecraft, then you'll understand the basics of Discovery's gameplay mechanics. To begin, you first have to select some layouts for your world, including the name, which all can be changed after saving. You either can start off with mountains being present in your world, to having a flat world to walk on. From there, you'll have a wide variety of block colors and designs to choose from, from there, you can build whatever you want. There's also a good amount of other objects to mess around with, which can help add more details to your world's walls. If you're using a lot of the same objects for something, there's a section for you to store ten items, which can help you to quick access items when needed, or if you needed an item that's in front of you but don't want to look for it, pressing the R button will highlight it blue, and you'll be equipped with whatever was highlighted.
That's it for the basics for Discovery, you'll discover what this game has to offer you pretty quickly, as there are no zombies or any kind of story, you're just living out your life building things with different colored bricks and tuna in seaweed. You can explore and find new parts of the world to build, and thankfully your character (Discovery Dave?) has the power to take flight to traverse the land much easier, and you can see his face by picking different camera angles. Even though you can build more, there's really not a lot else going on in your world to make it feel more active. It acts like a normal world with day to night cycles, playing the same few tunes which are just there, but don't add much to the experience, and a lot of times, it cuts to complete silence. Most of the objects are just basic items, no furniture in sight, and the few animals all just walk around and don't really do anything, besides the goat and sheep, they make a sound. Something like a tin can that you could kick around would add something to do in your world. The trailer showed some cool things you could build, such as a race track, and having a vehicle or a horse to ride around on would've added more to do, as well as sneaking in a “race mode” without really adding it in, however, that's not the case, but instead, it'll be more of a jogging track.
Despite not much going on in the world, you can help shake off the repetitiveness by having other Discovery Daves join in your world. This game has local 4-player co-op, so you can go around and build things together with others. The only issue is that currently, you can only play local co-op with other players if they use a pro controller, so playing this on the go with a buddy with the joy-cons isn't possible, however, this is being looked into, and will hopefully be patched to support all players using a joy-con.
All and all, this Discovery turned out to be a passable one, and recommending it can vary for reasons. If you wanted a cheaper version of the creative mode in Minecraft on your switch, for the price, it would be a good alternative. However, if you already own Minecraft on the Switch, this would be tougher to recommend, though a bit easier if you had the physical version of Minecraft and wanted a downloadable version so you'll always have brown bricks to build stuff with.
I give Discovery 6 Saturns out of 10!
Cost on the eShop: $7.99
Memory used: 135MB
Review code provided by: Noowanda
|Posted by SheldonRandoms on June 3, 2018 at 9:45 PM|
Eshop Guru SheldonRandoms here, and today, I'm going to be testing my quick time hopping skills in Jumping Joe & Friends. Originally a mobile title, Jumping Joe and co. have jump and landed themselves onto the Switch eShop. I'm gonna hop around with this game, to see if it's worth jumping with joy into, or should I remain grounded where I stand? Let's jump right into this review!
The goal of Jumping Joe is pretty straightforward, you gotta jump from platform to platform while avoiding obstacles that come in your way. When you jump, you'll jump from the platform above on either the left or right side from where you are, however, a platform must be present to continue jumping, if one is not and you jump into it's path, you'll just fall down regardless if another platform Is below you and the game will end.
The single player mode you'll start off with is the arcade mode, with this mode requiring you to complete some tasks to unlock the two other modes. This mode plays like how I explained it above, but remember those obstacles? Well, they consist of enemy dragons and spiky platforms, as well as other types of obstacles and enemies if you can jump high enough to reach them. If they come in contact with you, you'll to lose your hat, and if you get hit with an exposed head, the game will end, or can end even sooner if you wait around long enough for the molten lava to rise up and burn you.
To help you along the way and stand a chance, power ups are located inside of crates which randomly appear on platforms as you progress upwards, these vary from rocketing you upwards, to clearing the screen of danger, as well as make diamonds appear on platforms for a limited time. Make sure to collect diamonds, as you can use them to purchase and upgrade new jumpers for single player modes. Each new jumper has a special ability, which can be helpful for clearing the tasks, however, if you're still having trouble clearing those tasks, you can use diamonds to just purchase those modes.
Arcade mode has that arcade feel to it, but if you wanted a mode to jump as quickly as you can without anything in your way, race mode has you covered. Race mode is just you and your jumper, without any power ups or upgrades, with the only enemy being the best time to create and conquer. You don't have to complete the entire run (or would it be jump?) to get a score, since you'll get a best time based around a certain tier. This mode can be really addicting when trying to go as fast as you can to reach the top an top a high score,, however, there is no online leaderboard, which could've further gave a reason to keep besting times.
The last of the single player modes will test to see if you're a super jumper, and hero mode will do just that. Hero mode basically takes the later obstacles and brings them down lower, so they'll appear more at once, making jumping upwards quite the challenge. The jumping field and music changes in this mode, so it'll feel different from arcade mode.
Jumping Joe didn't just jump into this party alone, the title of this game has “& friends” in it, that's because most of Joe's friends are located inside of the multiplayer. Up to four players can partake in the jumpfest, selecting from 42 different cube jumpers, although the ones with upgrades don't use them in this mode, so everyone plays the same. You customize the rules and game layout at the beginning, so the fun can be quick and easy, to extending the jumping party with more thrown at ya. Thanks to the Switch joy-cons, having somebody join in the jumping is more accessible while out and out. This really makes the game easy to just pick up and play, which blends together with the simplistic nature of the music and look to the game.
All and all, Jumping Joe & Friends might appear to be some basic mobile game, however take out the “basic” and replace it with “simple, yet effective”. While some high scores would need to be shared online manually, it doesn't take away from the addicting jumps you'll make from platform to platform. In other words, Jumping Joe & Friends, it's a gas!
I give Jumping Joe & Friends 8 Joes jumping out of 10!
Cost on the eShop: $4.99
Memory used: 207MB
Review code provided by: QubicGames
|Posted by Undead_terror on May 27, 2018 at 7:30 PM|
Guru Undead_terror here to talk about Disco Dodgeball Remix for the Nintendo Switch eshop. This game is a first person shooter arcade game with multiplayer elements developed by 82 Apps and published by Zen Studios. This game costs $11.99 North American and £13.49 UK/EU/AU, and the game needs 936 MB to download.
The switch is a pretty new console, granted it has been slightly over a year since it was released to the world, with new consoles comes a gap in game genres that need to be filled in, and one of those genres is shooter games!. It was hasn't been too long since we got games like DOOM, Splatoon 2 and the upcoming Wolfenstein game, however, these are all Triple A retail games, where is the budget digital games?. Here we got a upgraded port, potentially a sequel to 2015's Robot Roller-Derby Disco Dodgeball, a flashy dodgeball game with robots!.
There is no story for the game besides the fact that you play as robots in a game of dodgeball, but we do know that the game as said is a upgrade to the previous installment that fixs UI/visuals/gameplay. There is no main objective to the game besides trying to win matches across the vast amount of modes that can be played solo or online, and winning helps you level up to unlock things and doing challenges helps raise your mission level.
Starting things off, the gameplay, as said you are a robot that rides on a single wheels, movement in this game is indeed different, if you move forward, to keep moving forward until you change direction. You can break using A, but never felt the need to do so, it feels weird at first, but you get use to it by moving the left stick in circles to keep a movement but staying relatively in the same spot. There is a couple buttons that allow you to jump, you must hold the jump button if you want a higher jump....yep, it's one of those games, but it's fine once you get use to it.
There are a couple other things like boost which is basically your run/dash, if you use it, you get a quick boost, but you need to wait for the meter to fill back, this also applies to the jump. You can move the view around with the right stick, go into a third person view with the R button, even press X for a "pass" command which is pretty much used for online if you need a ball.
Finally we get into the "main" control, go up to a white ball on the ground to automatically pick up a ball, and then press a trigger button to fire it!, the longer you hold the button, the more charge your throw gets. When firing a ball, it acts like you throwing a actual ball, it will arc, it will bounce off walls, etc. When a ball is being thrown at you, you can move your aimer at the ball, press and hold the throw button and get lucky catch a ball.
Now that we got the controls out of the way, it's time to talk about the game it's self, I mentioned earlier about there being a vast amount of modes, this can range from death match, elimination, horde mode (my personal favorite and glad you can play with others), even a couple racing and sports modes. For the most part, the objective is the same, to grab balls and throw them at enemy bots and destroy them, of course you can do all sorts of tricks to blow up other bots, even catching a ball being throw at you destroys a bot. If you get lucky, you can be on a streak and "be on fire", which is basically saying hey! I'm doing very good!....while being on fire (does not hurt)
More matchs lead you to progress in your leveling, this doesn't do a whole lot besides brag rights, even for the mission badges which is something extra which makes you do more tricks to level up in a different way. However, the more you play, the more cosmetics you get, you can get cosmetics by lucky drops after a match, getting a present from leveling up, or by a item system that I will explain. The game has a item system that grants you cosmetics, you start off needing 5 parts that can be a screw/nut/spring/gear/bolt, you can get these by playing games. When you combine all five items, you will get a advanced item, you need five advanced items to make a cosmetic, sounds bad, but after a while, you get advanced items by beating matchs,
The cosmetics in this game is pretty great!, it's not a simple hat and body swap, but it also expands by you being able to unlock new wheels, new heads/face/glasses/decals/ball throws/on fires/etc. I like to compare the customizations of this game to Rocket League, in that game, you can customize a lot of things for your car, even the boosters and goal explosions, but in this game, it's your bot, the faces it makes from winning or losing, and the way it throws balls or be's on fire. The only downside to the customizations is that there could possibly be more items to work with, and that fact that while you can edit your colors, it's premade colors, so if you wanted a certain shade of green bot, you need to use it's certain light color.
Visuals are a important thing about a game, and this game is unique with it's futuristic robots in neon light flashing stages, however, the bots remind me of early CGI, a time when 3D cartoon animation wasn't perfected which looked really odd... The textures in the game are very basic and stages can fill empty with the lack of art and objects like soda cans and boxs which you would see in many other shooters. Some of the UI and all decals for your bots look "cheapish", looks like something from budget animation, mostly the decals as it looks like it would be a kids sticker or a picture from a 90's website.
Audio is also very important, the sounds of the game are really good, balls sounds like ball, explosions sound like explosions, even the dance club soundtrack sounds good for the most part. However there is a couple sounds that do feel maybe out of place possible and a bit annoying, when leveling up, you have to hear this cartoonish "expand" sorta sound.
Online matchs have really good connection, I never felt any lag in my matchs and everything seemed to run smoothly, it's a nice experience online, and you can even change the modes and maps with the pause button in matches without losing anyone (or if you are waiting for people, boot up some horde mode like me until people comes and then do whatever mode you want!). You can send invites to friends, but sadly you can't add anyone, they aren't even found on the recently played with list on the Nintendo switch.
Complaints was already mentioned earlier, but here I can talk about a couple more. Besides getting new cosmetics and leveling up, it doesn't keep you wanting to play unless you are playing with your friends for fun or want to get a highscore on the leaderboards. The game is on the PS4, xbox one and steam, yet there doesn't seem to be any crossplay (not like it would matter much on the PS4's end *wink* *wink*), a trading system to other players would be nice to have.
There was one night I stopped playing the game early because I was just getting sick and tired of looking of the game after playing night after night, so I guess it's not recommended you play for hours and hours. Another issue seems to be the AI, even on easy, the AI feels cheap at times, you can do a big lunge in the air (hold jump, dash and then release the jump button), only to get sniped by a bot which shouldn't be so easy, there is loads of times they pick up balls really quickly and hit you instantly, or make a quick turn at a door way and snipe you.
Don't get me wrong though, I really enjoyed this game, and I will definitely play more of it soon, it would be nice to see this game expanded on, add more cosmetics, make any tweeks, anything!, this game is not Overwatch or Fortnite, but it could be a game that has a small dedicated fanbase. Either way, I will keep playing this from time to time and hope the game will get future updates!.
eShop Guru SheldonRandoms here, giving you my quick thoughts on Disco Dodgeball Remix!
When you have robots trapped inside of a room, with only glowing balls and a disco beat playing in the background somewhere, only logical thing to happen next is a funky game of dodgeball! You take control of your own created robot, which you can unlock other cosmetic items for by playing the game, or by using parts for crafting. While some cosmetic options have plenty to choose from, some other options could use a few more additions, namely the victory/defeat option, which feels a bit plain, and can be more limited based on certain cosmetics you have on. Leveling up can get you level up packages, which also contain a cosmetic to use, which is a reason to play the game, as you can level up your profile not just for cosmetic purposes, but also for ranking.
Once your bot is decked out, it's time for robotic dodgeball on the disco dance floor! The action all takes place in first person (or, first robot), with only your boost and jump at your disposal to assist with your movement tactics. There's also a brake button, however I didn't feel the need to use it much due to the button layout making it feel inaccessible when in the heat of battle. Because you're not a dodgeball making robot, you'll have to find dodgeballs scattered across the discofield, which acts as your one time use ammo. Once you find one, you gotta try to throw your ball at the other robots and hit them to score. The only way to hopefully stop a ball from hitting you is by either catching a tossed ball, or throwing your own ball at the incoming ball. Catching a ball, as well as doing other actions takes time to learn, just like with the controls, which feel a bit sluggish when starting out, however, you can edit them better suit them for you, with motion controls even being supported with just aiming or with movement, and can be changed during gameplay.
It's not all about the traditnal game of dodgeball, well, it is, but that doesn't mean all game modes are the same. You have the standard ones such as elimination or deathmatch, but there are other modes such as race or hoops which have goals besides just tossing balls at other robots. These modes can be played with others locally with another player, or even up to eight players online, which really helps make this game stay fresh, and thankfully when playing with others, getting into games is easy with the simple invite system, as well as fast matchmaking. If you're playing alone, the bots can still provide a challenge offline. A.I can be tough to the point of snipping you from out of nowhere if you're not careful, even on easy they can still get you like that.
The multiplayer does indeed give more life to this disco party, which, as the title says, a disco party is taking place during all of robotic dodgeball fight. The neon colors fill the room and glow, fitting the mood while not overdoing it. Music is more techno than disco, but maybe i'm more used to the Saturday Night Fever era of disco music, with this being more of a modern style of disco. The audio levels in the background got with the beat of the music, which is a nice touch.
All and all, Disco Dodgeball Remix offers the Switch eShop a diffrent take of first person (or robot) styled gameplay with dodgeball and disco (and also robots!). While some cosmetic options are lacking with controls needing some time to get used to, if you have friends to play this with or want some quick tunes to listen to on the go, this disco party will surely be worth the time on the dance floor.
I give Disco Dodgeball 7 robots playing dodgeball out of 10!
A Quickie Review of Disco Dodge Ball Remix by @NoUsernameHere
Hi fellas, NoUsernameHere is...here. And here's a Quickie Review. Maybe this can be a series? I dunno,
but that isn't too relevant right now. What is relevant is that I'm about to write this review in a flash.
I'll flash your pants off...not in that way, but you probably know what I mean. Anyway, Disco Dodge Ball
Remix...in this game, you can have several players duke it out with a number of gameplay modes to choose from,
and more modes than you'd normally see in a modern FPS game. Also, yes, this is an FPS. Except instead of guns,
in order to kill your opponents, you have to throw dodgeballs at them, much like the title suggests. It sounds
really fun and unique on paper, but in practice...not so much. Only a few of the modes are fun to play, there
really won't be a huge influx of players anytime soon, there's not really much of an incentive to come back...
however, the game is pretty cheap and it's one of your few options for an FPS on the Switch, but...I'm not too
impressed overall. It's just one of those games which has an amazing concept but doesn't execute it well.
Final Score: 6/10
Review code given by Zen Studios.
|Posted by SheldonRandoms on April 21, 2018 at 8:30 PM|
Eshop Guru SheldonRandoms here, and today, I'm going to be traveling to another world in The Way Remastered. Originally released on PC in 2016, this story-based puzzle platformer has now arrived on the Switch eShop, with some enhancements on the Switch version. I'm ready to go out of this world, while I'm gone, I'll see if the planets are worth coming back to, or should I just go back into the world I came in? Let's explore what this game has to offer!
The main menu shows the events already unfolding, showing Major Tom at the grave of his deceased wife. They were both scientists apart of the space explorers team, and during one of their journeys on an alien planet, he remembered reading some ancient writings to achieve eternal life. Overwhelmed by the loss of his wife, Tom now will stop at nothing to return to the alien planet to bring back his wife, however, to uncover the secret to bring his wife back, many dangers will block Tom's path on achieving that.
Getting back to said planet won't be easy as just flying back there, due to the hazards of said planet, it became off limits for them to return to. Due to this, Tom must sneak into Expeditorium Inc. at night, during the time where all the security bots and lasers are present. Stealing a ship isn't about just reaching it and pressing liftoff, you'll have to power on and open a way first, as well as transport your van to the ship. A lot of these puzzles will require you to check off tasks before the main puzzle can be cleared, as later on in the story, situations will unfold as such. Later puzzles will indeed become more challenging and tricky, to an extent that I had to spend a long while on some of them, as well as have missteps and get killed along the way. When you die, a simple press of a button will instantly respawn you to a nearby checkpoint, with each one thankfully close to each other throughout levels.
Once Tom has made it back to the planet, you'll really be greeted to the visual delights of the sprite work that has gone into this game, which will make retro fans really admire just how far this style has come. The music also adds to the mood of the planets, further bursting them with life. While the world around is a sight to look at, the same can't be said about it's inhabitants, as they'll have their sights on Tom to make him prey.
Tom physically can't defend himself from those outer lifeforms, and in platforming shape, he's more on the realistic side, as he'll take fall damage and die. Thankfully he took a laser gun with him to shoot and stun what he can. As you progress, however, you won't be able to rely on that, but instead, will rely on an ancient artifact, which can gain abilities to solve puzzles, open paths, as well as fend off some enemy fire.
Since this happens around that part, there is currently a game breaking bug which can halt your progress. During this part is a boss encounter with an orange creature that wants to hunt Tom down. It'll chase Tom into a cavern, and during said part, around the time when you find the ancient artifact and trying to deal with this creature, the game will keep crashing with an error during this part. Normally when continuing off, it'll bring you back to when your last checkpoint was created, however, this is not the case, for me, it left off when I was jumping on those platforms in the trees, but for others, they went back even further.
This glitch has been addressed by the developers and will soon be squished, in the meantime to get past this bug, try backing out to the main menu when you climb down underneath the floor and complete a puzzle, so that way, you'll have more time to clear the rest of the boss fight, as the glitch occurs if you've taken way to long to clear this section.
Once you deal with that creature, you'll soon learn that it had a cub, so Tom decides to take it with him feeling the guilt with what just happened. Once it grows up and gets the snazzy name Tincan, your new companion will follow you around, helping Tom reach some ledges, as well as take down some baddies.
The story will continue on afterwards, but if you wanted to get some more snippets of it, memories are scattered throughout the game. There's seven of them in total, while they don't change the outcome of the story, they'll share some details on Tom and his wife's expedition, and how the story began on how it did. To further the gameplay aspects of the game, achievements are present, most I've gotten on my first playthrough, however some I didn't get, so another playthrough will be required to get some of the missing ones.
For those wondering what the “Remastered” part in the title is about, some additions were added into the original game. HD rumble was added in some parts, as well as a music player on the main menu, with the bigger additions being the graphical improvements and some game and level designs, as well as some voice acting during dialogue sections. These additions add fresh air to those who may have played the title before, for those who haven't, it'll only add onto the experience.
All and all, The Way Remastered really does tell the tale of somebody going above and beyond for their true love. Despite an error halting playthroughs, if you can overcome that (or once a patch fixes this issue), then you'll have an engaging puzzle platformer on your hands, which will give you a challenge down the road, as well as please those who have played this style of game back in the day.
I give The Way Remastered 8 Tincans out of 10!
Cost on the eShop: $11.99
Memory used: 736MB
Review code provided by: SONKA
|Posted by SheldonRandoms on April 16, 2018 at 4:55 PM|
Eshop Guru SheldonRandoms here, and today, I'm ready to set sail to explore the ocean in Pirates: All Aboard! This game has you sailing the ocean on pirate ships, i'll take said ships to see if I can have a grand time lining myself into the ocean path to adventure, or will said pirate ship just sink when I arrive on-board? Let's plunder for some treasure!
Once the main menu loads, a pirate theme will greet you to one of four modes, while it might appear to be three mode, multiplayer contains two modes in it. The first mode is practice mode, here you'll sail around the ocean and fire cannons to sink other ships in a set amount of time. Items can be collected from the sunken ships, as well as floating wreckage you can come across while sailing. Once time runs out or your ship has sunk, it'll save your top five scores. Your practice runs can be mixed up by selecting from three different sized ships with different advantages and disadvantages to them, such as with the larger one being able to move slowly but is able to take a hit, or the smallest one having the best mobility, but at the cost of being a glass cannon.
The next two modes are in the multiplayer option, death match and last man standing. These modes can only be played with other players, so thankfully with the switch joycons, having two players is an option wherever you go. Both modes play pretty much the same as practice mode, with the main difference being in death match, you'll keep respawning, and last man standing will keep you sunk until the round is over. There's a selection of maps to pick from, with the first three being the different smaller sized maps, to the other three maps being bigger in comparison.
The last game mode is endless mode, which sounds like what you would expect it to be, unlike the other modes, endless plays completely different than the other modes. Endless will have your ship endlessly traveling an ocean path, collecting coins along the way while avoiding obstacles such as bombs or sharks. As you keep sailing, your ship will go faster and faster, increasing chances of colliding with a rocky end, thankfully, the tight control of steering your ship makes navigating through narrow pathways or cannon fire really precise. Endless mode is probably the best mode in this game, as it's easy to pick up and play, I just wish it was more expanded on.
Following up on the last sentence is probably this game's biggest issue, it needs to be expanded on in content, as playing for about an hour or so, I saw everything this game had to offer. While the game runs and controls fine, with the ships steering as if they were on the ocean (not so much with endless) which can add to the experience when playing with friends, it'll start to get repetitive with little else to do, and can get boring before you know it. More distinctive game modes would've added some variety and depth to this game's ocean, as most of the modes all feel to similar to one another.
The music in this game has that pirate feel to it, which makes it feel like you're a pirate on the seven seas, with the music in endless mode adding some adventurous atmosphere into the mix. While the music adds to the feel, the environment sorta takes that away, as the islands appear to not be fully rendered and missing some details. The ships themselves appear to have more details on them, but the seas they travel looks very blocky, with the many closely colored pixels scattered across the sea.
All and all, Pirates: All Aboard's treasure chest had the potential to store more treasure in it, but the end result of the booty inside feels way to light. While the pirate ships themselves control realistically and can lead to some good, pirate battles with others, the hole in the ship caused by it's lack of content and other issues is what's adding water into the ship, keeping it from sailing where it intended to go.
I give Pirates: All Aboard! 5 pirate ships out of 10!
Cost on the eShop: $9.99
Memory used: 988MB
Review code provided by: QubicGames
|Posted by SheldonRandoms on April 12, 2018 at 7:40 PM|
eShop Guru SheldonRandoms here, and today, I'm going to be constructing a trip to Japan (I wish) by putting it together in Animated Jigsaws: Beautiful Japanese Scenery. If you, like me, wanted to do such a thing, this jigsaw puzzle will be able to help you with that. I just opened the box of puzzle pieces and placed them on the table, i'll be seeing if said pieces of the puzzle will all fix together to form Japan, or will they form nothing? Let's put the pieces in now!
As the name of the game implies, this is a jigsaw game where you put pieces of a puzzle together to form a full, bigger picture. The title also has “animated” in it, this is due to the puzzles being animated gifs, which will continue to loop, showing each piece moving and having a life of it's own. The theme here is Japanese scenery, showcasing a slice of Japanese culture from real world locations from Japan. Whether it's from a bright, cloudy day with cherry blossoms watching over people in boats, or some Japanese macaque keeping warm in a hot springs on a chilly, snowy day, these puzzles will look good once completed, however with each piece moving around, it can sometimes make placing some pieces a bit tricky to know which is which, on contrast tho, it can also help in some cases.
There are three puzzle sizes present, with the minimal being sixty pieces, which then doubles to one hundred and twenty pieces, and then doubles itself again to two hundred and forty pieces. This might seem like a lot of puzzle pieces all scattered across the top, and could become quite messy when moving around pieces, thankfully the interface is neat enough that it can help you out if things get out of line. You can rearrange pieces back in place with the shuffle option, which can also divide the pieces from inner and outer pieces, which can really help you get started. If you wanted to keep some pieces separate, you can also place them by the corner by the right side.
What were you making again? If you needed a sample of what the finished picture was, you can click on sample, which will show you a finished puzzle of picture in motion. When putting pieces of the jigsaw together, if the background is blending in with the puzzle, you can change the color to make the background stand out more. More options are present in options, which can have you change some of the Japanese music, or turn it off all together.
Putting together so many puzzle pieces can really just take your mind off of things, as well as become a great time waster for waiting for an event to happen. Thankfully, and I mean, THANKFULLY, you can save your progress to finish at a later time. I put some emphasis on this since the game says before booting up the title screen, that it'll save automatically, although for your first time playing, you might forget this, and when you want to save the puzzle for another time, there is no option to “save”, but when you exit or close the game and return to the puzzle, it'll give you the option to continue where you last left or, or to restart. Whew, this could've been a major flaw for the game, but thankfully it's not present.
There's a total of ten puzzles, it might not seem like much, but with the difficulty increasing with more puzzle pieces, you could find yourself taking over an hour to finish some of the more challenging puzzles, which it'll show you taking over an hour as it'll save your best time. Times are listed based on the number of puzzle pieces you picked. Another way to replay puzzles is to have friends join in, as up to four players can all solve the same puzzle at once with their own joycon, which can greatly decrease the amount of time it takes to solve a puzzle, with group times being separate from single times. Playing with others also has a competitive side. At the end, it'll show how many pieces each player has contributed to the puzzle. Playing by yourself single gives you the option to use touch screen controls.
All and all, Animated Jigsaws: Beautiful Japanese Scenery formed a beautiful picture of Japan that makes me hope I can someday visit these locations. While the pieces of the puzzles themselves can make things sorta tricky at first, the big picture in the end result will be worth the wait of the flight to get there.
I give Animated Jigsaws: Beautiful Japanese Scenery 8 Japanese macaque out of 10!
Cost on the eShop: $9.99
Memory used: 419MB
Review code provided by: RAINYFROG
|Posted by SheldonRandoms on April 3, 2018 at 5:50 PM|
Eshop Guru here, and today, i'm going to settle down in WorldNeverland: - Elnea Kingdom. Originally a free to play mobile title, has now moved it's way onto the Nintendo Switch eshop, while becoming a pay to play title in the process. I'm going to enter this kingdom, to see if it's worth living in, or will I decide to live in another kingdom? Let's dive right into this review!
WorldNeverland: - Elnea Kingdom is a life simulator, and although this particular one on Switch is a mobile port, this is really the 6th game in the series, with the original games debuting on the original PlayStation in Japan. Before you get started, you must first create an avatar character, not just with appearance, but with a first and last name. The section for some of the options feel limited with choices, such as hair and facial hair options. Once you're set, then it's time to head off to the Elnea Kingdom!
...Or, to just randomly be someplace in the kingdom, without any real reason as to why you want to live in this kingdom, just starts you out at the dock. As you begin, you'll get institutions to learn the basics from Wiala who runs the tavern, she'll provide you with some tasks so you can earn some pocket money and earn some items. Most of the tasks are straight forward, with going to one location, picking up some items from a bush or by fishing, and then heading back, which will eventually feel more of a chore then it already is.
To make doing the tasks a bit easier to find, on the map, you can select where to fast travel, which comes in handy since most tasks will require you to be at a certain location, but by fast travel, it doesn't teleport you to said location, but instead, makes your avatar travel to said location on auto pilot. Fast travel won't work to find the locations of certain townsfolk (although there is an item for that), with certain locations feeling quite populated, making the town feel as it were alive.
You can talk to any of the townsfolk, although for the most part, they'll all repeat similar questions and answers, making them feel too generic for the most part. If you keep repeating about how the weather is today, you can become friends with them, which can lead to become closer friends, and even marriage when you meet conditions for it (weather in this kingdom must be THAT good). It would've made more sense to do something around town, to build a relationship with others to become better friends, just pressing the same answer over and over again just feels silly.
While the kingdom is peaceful on the inside of the walls, outside of them contain monsters inside of dungeons, making some friends has it's advantages since you can take them along to fight monsters and dungeon crawl. The battle system is quite simple enough for those who play rpgs. There's different weapons you can use which have advantages and disadvantages on certain monsters, which will be useful to know, as later monsters will prove to be a challenge, but overcome and receive exp, as well as a treasure cheat with greater loot.
What begins must come to an end for the next generation to carry on. Once you settle down in a house and become a citizen, buy a ring and get engaged and have an offspring, eventually, that offspring will grow up and then you'll have to use them from there on out. Growing up in this world is much faster compared to our own world, as a 6 year old for us, is a 18 year old for them, basically, they have the lifespan of dog years, but in human form. Even with an age difference of a 5 year old and a 6 year old, felt a bit awkward, especially when you can become close friends with someone who you can ask how was school today.
This will, for the most part, be your life in the Elena Kingdom, but it's a life that could use some polish here and there, especially with it's social interactions. This was originally a mobile title as stated above, the graphics do have this mobile feel to them, but on Switch, it runs pretty smoothly, which helps the game look better, even in docked mode.
The original mobile version was free to play, while on Switch, the game costs 30 dollars, which feels pretty steep for this game with all things considered. There might be a reason due to something with how the mobile version works, but for those who didn't know there was a mobile version, they would be more tempted to get another life sim which costs less.
All and all, WorldNeverland: - Elnea Kingdom is a kingdom that could use some polish here and there. While fans of the genre can get enjoyment from this game, especially with the dungeon crawling, it lacks things that give life and definition found in other life sim games, which makes doing repetitive tasks in those other life sims feel more repetitive here. While it doesn't have microtransactions (not counting some additional dlc on the eShop), the price of admission for this kingdom would be better recommended with a discount at best.
I give WorldNeverland: - Elnea Kingdom 6 Ihms out of 10!
Cost on the eShop: $29.99
Memory used: 812MB
Review code provided by: althi
|Posted by SheldonRandoms on March 21, 2018 at 9:35 PM|
Eshop Guru SheldonRandoms here, and today, I'm gonna be calling for bingo in Bingo for Nintendo Switch. As the title suggests, this game gives the switch a portable bingo experience. I'll see if this experience is to shout BINGO at, or to toss out my bingo card. Let's mark down some numbers!
Upon pressing start on the title screen, you're presented with four game modes, with one being the more traditional style of bingo, while the other three modes adding a touch of change to the formula. If you don't know the rules, the game will give you an option to read over the rules on how to play. Each mode can be played with up to four players, with each player being another player or the computer, and the game takes that into account with lay flat mode, which turns the top bingo cards upside down, so you can lay the switch down to make seeing from all angles more easy. There's also an option menu, which I'll go into more details later in this review.
The first game mode listed on the menu is buzzer bingo. In this mode, a random number will appear in the middle, and you must look on your bingo table to see if you have the number. You gotta be quick to press the right button to buzz in and grab that number before anyone else does, whoever buzzed in first will get a red title where the buzzed in number is located, while simultaneously if another player had that same number, then their space will turn black, making a blockade in that row to make bingo. If you try just mashing the button when a number shows up and you don't have that number, it'll be counted as a “mistake” and will subtract your points to share with the other players, as well as skipping your next turn.
Next up is slide bingo, which has a bunch of red titles randomly placed on everyone's card, and you must select a row and a direction, once you do, it'll move the red titles based on what you picked, however, it'll also move your opponents' red titles at the same time. If nobody has gotten bingo after a full turn, another red title is added into everyone's card, which will continue until eventually someone gets a bingo. If you scored bingo, your score will be determined by everyone else equally giving you points, but if you caused a bingo to rev up for someone else, you would have to pay the bingo player with all of your points.
Bingo poker is probably the more competitive mode compared to the rest, with risky moves that can either make or break your bingo. This mode already has red titles filled up on some spaces, with a number roulette revving up new numbers, which, when stopped, will randomly show a number. If you don't have the number, the next player goes on with their turn, but if you do, it'll fill the number space with a red title, however, one gives, while the other takes away, as you must select a space to black out in return, which will void any chance of turning red. If only player gets a number on your card, you'll have the option to “get” that number to fill up, while also paying with a blank space, be careful tho, as these “gets” are limited.
Final mode is classic bingo, which, if you guessed it, is the classic bingo game you're probably familiar with. A number will be displayed for a short time, during this time, you must check to see if you have that number to grab it and add a red tile to your bingo card. This differs from buzzer mode since everyone can grab the number if they have it, but same rules apply if they don't have it and try to grab the number. While classic bingo differs from buzzer bingo in that sense, both of these modes feel most similar with each other.
That's pretty much all there is here, as you can play through all modes within a short amount of time, you can extend the amount of games to be played for a higher score to get, so you can extend the playtime in that regard, but it'll become tedious after a while. Playing this game in short bursts on the go sounds like a good time waster to play during a short car trip somewhere, but you can't play with the joy cons attached, since it doesn't work with them attached due to the controls supporting the joy con sideways only, along with no touch screen controls, making playing this game on the go more of a hassle than it should.
While playing all the modes, the same one minute music loop kept playing over and over again, which sounded like bland elevator music. It's nothing really terrible, but it's the only track in the game, and can become annoying for those who find it tiresome, which can turn them off from the game. Thankfully you can turn off the music in the options, but then it'll make the game just look more basic than it already is, with the most active and alive looking aspect the game coming from it's home menu icon.
All and all, Bingo for Nintendo Switch brings basic bingo gaming to your switch. There's really nothing wrong with the bingo gameplay itself, and it could appeal to those who just want bingo on whatever they can get it on (including the Nintendo Switch), it'll become too boring for those who wanted more excitement from a game of bingo.
I give Bingo for Nintendo Switch 5 bingos out of 10!
Cost on the eShop: $4.99
Memory used: 331MB
Review code provided by: StarSign
|Posted by SheldonRandoms on March 14, 2018 at 2:45 PM|
Eshop Guru SheldonRandoms here, and today, I'm going to game and sphere in Grid Mania. This puzzle game might not look like much compred to other puzzlers, but sometimes, simplicity itself can create the most challenging puzzles. I'm going to take a look at these spheres, to see if they roll around with a shiny lighting, or is that shine gonna dim down? Let's move around these spheres!
Grid Mania's concept is simple, you must roll around colored spheres placed on a grid into spaces that match it's color to move onto the next puzzle. The concept itself sounds straightforward, except for the part when you move a sphere either up or down, all other spheres in the vertical and horizontal grid will roll round at the same time, adding a great layer of thinking involved to try and clear puzzles. As you clear puzzles, the game will add more grid lines, blocks which will prevent spheres from moving, and additional colored spheres, to make it more likely you'll almost clear a puzzle, but then that one sphere is out of place, requiring you rearrange the entire thing....Thankfully, a restart option is present by pressing L and R, which quickly returns the puzzle to it's original state, so you can try again.
There are four different game modes on the main menu, which offer a different take on the formula. The first mode is casual puzzle, which, as it sounds is the casual mode, where you'll have all the time in the world to move around the spheres to their colored destinations, without any pressure from move limits and such. While this mode is perfect for sitting back and relaxing, don't except it to always be so easy later down the grid road, so prepare to think carefully about your movements.
The next mode is quick challenge, which starts out with a predetermined puzzle layout, however, you'll only have a set number of moves to try and clear the puzzle (thankfully, you have unlimited time to think things through). While the previous mode was better suited for casual play, this mode will require you to plan out your moves for completion, with many trials and errors being shown with the number of attempts, it's only a matter of time before the attempt turns into a level completed.
Grid madness ditches colored panel goals for a match three styled puzzle experience. In this mode, you must match three spheres of the same color, which will then color the panels where they are, the goal is to keep filling up the blank spaces with color to move on to the next. With “madness” in it's name, you would expect it to cause you some madness, but instead, it's one of the more laid backed modes this game offers, as there is no time or move limit set in place.
The last mode is chain reaction, which turns the spheres into the keys of the goals themselves. You must move around the spheres so that one of them of the same color is in the goal of the same color, once you do that, you must navigate the other spheres so that they form a line with the sphere that is on the goal. While it might be easy to do that with one color, you must remember that moving spheres around also moves spheres on the same grid line, so it can be tricky to get the other colors to line up with each other after connecting them with each other, but once you do, prepare for a conga line!
There's over 170 puzzles across all modes for you to solve, so you'll be here for a good while trying to solve them. For those wanting a bit more after solving all puzzles, the game also has randomly generated puzzles, which, as it sounds, revs up a randomly generated puzzles for you to solve, which is perfect for picking up and playing quick sessions with the Switch's portability, which supports touchscreen controls.
While many puzzles wait you, after a while, many of them will feel the same. It's not because of the puzzle modes or the shiny spheres, which look colorful rolling around, but everything around it just feels bland, with empty looking spaces boarding the game screen. Music is alright, but doesn't help add enough splash of color to the surroundings as the color spheres do.
All and all, Grid Madness' premise is a simple one, but it does indeed contain a puzzle game that will make you think on where to roll your spheres. It may not look it with it's presentation, but getting over that flaw is quick, and you'll quickly find yourself trying to clear another puzzle. For it's low price, it offers a lot for those wanting another puzzle game for their switch collection.
I give Grid Madness 7 colorful spheres out of 10!
Cost on the eShop: $3.99
Memory used: 152MB
Review code provided by: QubicGames
|Posted by SheldonRandoms on February 10, 2018 at 7:25 PM|
Eshop Guru SheldonRandoms here, and today, I'm going to driving through the wasteland in battle ready cars in Mad Carnage. With a setting that feels like it came straight out of a movie, I'll be checking out this carnage which is mad, to see if the roads will be filled with rage from my power, or will it rage from my anger? Let's drive into this review!
The main single player campaign will take you into the post-apocalyptic world after the Great War, which has wiped out most major resources in the world, and the impact it's left now is just a fight for survival. You must help John Carnage take control of intimidating petrol beasts to fight off what comes in your way, to uncover the discover what the past hides that caused this outcome, to help create a future for this world.
The plot is told through pages of comic drawings, which is entertaining to look at since with it's brash details, but is slowed down with the lines of text that is thrown at your upon starting the campaign. It feels like a novel, which would make sense since the story was written in collaboration by novelist Evan Currie, which helps give the story more of a book feeling, but when upon starting the game, it's a lot to take in, and for those just wanting to start the action would feel turned off and just skip if and read it later, which you can via the story book option.
Into the heat of the revved engines comes the combat, which plays out like a strategy game, taking control of cars on gridlines to make them drive and take down the enemy cars before they do the same to you. It seems basic enough to understand the gameplay, especially if you've played strategy games before, but just when I think I can make a turn to ambush my enemy, I end up with a BOOM as a result...
...Which kept happening over and over again. I had no idea why it kept making me crash into walls or fall out of the stage which I didn't intend to do. I later found out of this momentum movement mechanic, which basically determines your movement based on your previous turn, so if you gotta go fast one turn, next turn will need you to slow it down a bit, which will grant you better movement on your next turn, but if you can't slow down, no breaks, just a forced collision and loss of a car unit. The tutorial showed the mechanic in action, but didn't do it justice by explaining how it works, making it more complicated than it was.
Once you can manage to move yourself ahead of the pack, you'll eventually be able to obtain new cars, which you can upgrade stats in the garage with gears you get from clearing levels. Upgrading a car is not like upgrading a single unit, but just upgrading that type of car in general, which will is shared with other cars of the same type. Sometimes your cars will have a rocket on them which can be fired at enemies from a distance, but other than that, it's a pretty basic system of desert car combat.
The story will take you across 20 levels, which is a good amount of content considering the price, but if you wanted some more carnage that is mad, the other mode you could tackle are custom game option. This is a mode where you deploy cars on your side, and take out either the cpu or another player. Lastly with the presentation, it's also very basic overall, which gets repetitive real quick. Although the drawings in the comic looks good, it doesn't help that the levels look way too similar with one another, making it feel as if the only change was the color filter.
All and all, Mad Carnage feels like a b-film is anything else. For $4.99 and things considered, while does have some good drawings and a mechanic which could've made things interesting, instead, it just ran out of fuel in the middle of the desert, with it's flaws creating a hole in the fuel tank.
I give Mad Carnage 5 great wars out of 10!
Cost on the eShop: $4.99
Memory used: 800MB
Review code provided by: QubicGames
|Posted by SheldonRandoms on February 2, 2018 at 6:10 PM|
eShop Guru SheldonRandoms here, and today, i'm going to take flight in a pixel helicopter in Dustoff Heli Rescue 2. Starting out on mobile, the follow up has landed on consoles including the Nintendo Switch. I'm going to test out these pixel copters, to see if they can fly in multiple bits, or crash land with the lowest bits possible? Let's dust off and prepare the rescue!
You're a helicopter pilot for the ally side of Bluefor, who're at war with their enemy force, Redfor. As the pilot, it's up to you to take on tasks that will require you to soar the skies of the battlefield, while avoiding enemy fire and crashing too hard into walls or on the ground while trying to land. This will probably happen during your first few take offs during training, as the controls will take some time to get the hang of things since the L and R shoulder buttons control the lift off as well as direction in which your fly, though one you get the hang of things, carrying out missions will be your next task.
Traveling across the main campaign map will be the main mode where you'll partake to carry out missions, varying from rescuing stranded soldiers to taking out a group of certain Redfor enemies trying to shoot you down. Depending on the mission will depend on the type of helicopter to take. The attack helicopters are suited for fighting back, but can't carry any passengers, while the cargo helicopters can carry passengers, but have weaker weapons by the door. When you fire with an attack helicopter, you don't do the shooting, instead it does it automatically when you're close enough and facing an enemy, if needed to conserve ammo, you can turn off your line of fire.
As you progress, you can purchase stronger helicopters that can carry more passengers or hold more ammo with currency you can obtain by clearing missions or taking down Redfor enemies. Money can be spent even during missions when you approach and land on a landing zone, which acts like an auto repair business, you spend money to either replenish your ammo or health just when they're running low (you can also save, which is free). Landing zones are marked on your map, which also tells you where to go to take down enemies or rescue soldiers.
In total, 35 missions will test your helicopter piloting skills and give you more of a challenge later on with narrower paths and more enemy fire, so you'll have plenty of air time explore on the war zone, though the air time will even test you at times with it's change of weather in certain missions, that can have an affect on your control. The weather doesn't just change, but so does the terrain from the the sandy desert to snowfall arctic surrounding, which goes well with the retro pixel environment, and keeps the repetitiveness factor down.
Exploration is also encouraged with each level containing five dog tags in them. Said dog tags are used to unlock certain special aircrafts, so collecting them gives you a reason to go back to any mission if you so happened to miss a few, and once collected, you keep them regardless of failing the mission. While taking it slow will net you those dog tags easier,if you want to get a three star rating, you must complete the mission in a set amount of time.
All and all, Dustoff Heli Rescue 2's helicopter flight from mobile screens has made a swell landing on the Switch's screen (in portable mode). With a good amount of replay value from replaying missions for dogtags, money or stars, this pixel helicopter will continue to fly into the battlefield tackle Redfor's line of fire, and is good for quick flights thanks to the Switch's portability
I give Dustoff Heli Rescue 2 8 pixel helicopters out of 10!
Cost on the eShop: $14.99
Memory used: 545MB
Review code provided by: Rainyfrog
|Posted by SheldonRandoms on January 23, 2018 at 3:45 PM|
Eshop Guru SheldonRandoms here, and today, I'm going to have a desert ship filled with a mouse crew in Of Mice and Sand -Revised-. Originally released on the Nintendo 3ds eShop, this Switch eShop version enhances the original experience for play on a TV and/or switch screen. I'll be recruiting these mice, to see if they're up to the task, or will I find their work ethic is cheesy? Let's rev up the engine!
When starting a new game, you're greeted to a desert dweller that attacks your desert ship, turning it into desert scrap. After rebuilding what they could, the elder mice of the mouse clan stay behind as the new generation take up the tradition of exploring the desert to find the elusive city of gold itself, El Dorado. This is where the tutorial will play out, explaining the basics on how to get you started out. Once you're ready to go, that is when your mouse conquest will begin, with a smooth. relaxing western theme.
To get stuff and things done out in the desert, you're going to need to build rooms inside of the desert ship, which is how you'll construct items and other things to keep moving forward. Building rooms requires time and stamina from your mouse, but also resources that can be found throughout your travels, if you see any source of resource on the road, you'll automatically pick it up. When you get to the point of having a larger desert ship, it'll mean more rooms to build, as well as a heavier income to spend on food for the extra mouths to feed, fuel, and other needs, so it'll be important to keep things in check with all that's going on, otherwise you'll find yourself back at square one.
Getting funds is important if you want to keep going on your journey, without them can lead to the eventual halt. At outposts where you gas up on fuel, you can also buy and sell items that you'll need. To make more of a profit than selling items, you can take on quests such as to deliver requested items, which will grant you even more money and items, which in turn, can save you time, money, and resources if you can complete them. When you gain some spare funds, spending them on rumors would be wise, as rumors can lead to new destinations, as well as new rooms you can craft.
When you have a bunch of mice roaming around your ship with word bubbles popping up depending on the situation (making them appear even cuter than they already are), it can get a bit crowded, making navigating the interface more complex than it seems. The game in portable mode supports the touch screen, which makes navigating what's going on more easier compared to the button controls, which works better for these type of games.
Lastly for those who played the original 3ds eshop version, additional quests to take, as well as new locations to explore are in this revised outing, giving incentive to go on this desert ship with mice again, which can all be played on the TV or in portable mode, depending on which you prefer. Achievements were also added in, giving playthroughs some extra thought when completing your journey.
All and all, of Mice and Sand -Revised- is a title that you should look into if you want to go on the desert to road El Dorado with cute little mice at the helm. While it can be somewhat tricky to navigate at times, once you get the hang of it, you'll feel like a God once you find the city of gold, just with some big ears, little paws, some whiskers and other rodent features thrown into the mix.
I give of Mice and Sand -Revised- 8 pieces of synthesized cheese out of 10!
Cost on the eShop: $9.99
Memory used: 353MB
Review code provided by: Arc System Works
|Posted by SheldonRandoms on January 19, 2018 at 9:25 PM|
eShop Guru SheldonRandoms here, and today, I'm going to have a blast at the Emporium in Brawl. If you've ever had nightmares or any fears, some of them might be in this game holding bombs ready to blast. I'm also going inside the Emporium, to see if the bomb blasts are a thing of wicked nightmares, or a blast from the past that will be forgotten in a toy chest. Let's dive into this review!
If you're familiar with the Bomberman series, then you'll have a pretty good understanding of Brawl's gameplay formula. You go around placing bombs at crates to create a path, where you have to use strategic maneuvers to catch your opponent off guard in a bomb blast before you get blasted yourself. While the gameplay concept feels similar to Bomberman, the setting and tone definitely is different (minus that one game...), with it's darker mood and bloody results, which is hinted on the game's home menu icon with a silhouette of a bear holding a bloody knife.
If you want to learn how to use each character's playstyle as well as learn the wrenched backstories to boot, story mode opens up the Emporium door to the single player section for you to go through. Story mode isn't just blasting away with bombs, (you don't even start out with bombs) as there are sections where you must traverse across the level, using your selected character's special abilities to get around to clear puzzles and reach the goal. It doesn't take that long to clear each character's campaign, though it can be somewhat frustrating due to the sudden difficulty spikes, even on the lowest ai difficulty.
Story mode is the single player meat on the bone, though if you have others that wanted to play, local multiplayer is a must for this type of game. Up to 4 players, either they be humans or humans controlled by he ai, can get overclouded with each others bomb blasts on a variety of maps, with some needing to be unlocked first. A lot of the modes follow the classic formula with team battle and 1v1 thrown into the mix. Some have a unique twist to them, such as sumo, which requires you to use bomb blasts that scatter punching gloves, which you need to use to knock you opponent off the stage to score, and color domination, which has you playing Splatoon with bombs.
Local multiplayer is the party part of this game, but for a more co-op experience, you alone or with another player can attempt some challenges in challenge mode. Horde has you trying to survive an onslaught of minions for as long as you can, who's the boss has you trying to take out as many minions and bosses to keep your time from reaching zero, and sheep has you in the shoes of a shepherd of a sheep farm, using bombs and decoys to keep the minions away from gobbling up your sheep stock.
Additional bomb blasts will be ignited by the large amount of collectible models and artwork that can be purchased in the extras with points that can be obtained via playing the modes, as well as clearing trophies (or achievements as they're more commonly referred to as) by doing certain tasks that will get you a set amount of points.
All and all, Brawl has come far from it's basement crawling origins, and delivers a bomb that's suited for those who're into this genre of bomb blasting mayhem. While it's difficulty spike might turn off some who wanted to go through story mode, the other modes will suffice especially if other players are around. Even though Super Bomberman R is on the switch, but if you wanted another version of this game style that was cheaper, and to perhaps trade in the cute and happy go lucky tone with a darker and shadowy setting with some blood thrown into the mix, despite some of it's flaws, Brawl would be a good recommendation for you.
I give Brawl 7 sad clowns out of 10!
Cost on the eShop: $9.99
Memory used: 1.2GB
Review code provided by: QubicGames
|Posted by Undead_terror on December 30, 2017 at 1:45 AM|
Hi, Guru Undead_terror here to talk about Puzzle Box Maker for the Nintendo switch, this is a puzzle/platformer game made by Bplus that costs $14.99 US and needs 350 MB of memory to download.
There is no story, only to beat the objectives.
Besides solving out how to navigate the menu on your first time, the game is just a handful of mini games. Starting things off, the main menu is a game in which you control a bottle and you move it around, you must highlight blocks to go into sections, and there you can highlight other bottles that have actual levels.
There is a handful of mini games, there is paint in which you try to fill in spots with blocks to make a shape (probably the second most boring mini game in the game), bomb in which you tilt a board so bombs that drop can blow up blocks (probably the most boring game).
Claw you go around as a aircraft picking up things with your claw and avoiding hazards, Runner is a game that you just have a guy jump obstacles or else he gets killed, you would think it would be fun, but it's just not even fun to play. lastly Kubi in which you play as a cube to explore a level to collect flies, feed a pixel dog, and make it to the end of a level while avoiding enemies, but once again, you feel like you should be playing something else.
Within these mini games, you can collect coins to unlock more levels and emoji's for score....because emoji's are hip and needs to be in everything (sarcasm)
You can also make and share "pictures" online with others, these act as levels, but all you do is make platforms, can edit anything else....not the background, none of the item placements, etc.
Bland looking 3D graphics for the most part along with 2D emoji's....how cool is that fellow kids?
For music, it's just god awful midi's that you just want to stop but they don't stop, and the sound effects are just generic sounds.
I had the misfortune of playing this game, took the time to download it, only to be welcomed to a confusing mess at first, then to learn that the game is nothing but boring, empty feeling mini games that feel so uninspired. I played free flashgames on the computer that were tons better then this, there is nothing at all that this game offers that will make me think for a second time to come back to, when I'm done with this review, the game will be deleted, and will be forgotten by me. Don't buy it, buy something else, and better luck to the developers in making something better in the future.
Rating: 2/10 (not 1 because there was no bugs found, so the only credit that can be given)
Eshop Guru SheldonRandoms here with my quick two-cents on Puzzle Box Maker. I enjoy pixel artwork, both retro and “retro inspired”, so i'll be seeing if the pixel art is old school, or outdated.
In this game, you can create your very own pixel artwork that can be turned into a level within six mini games. Depending on the size layout you select will determine which mini games can be played on it. A longer, stretched out layout will have games that scroll across the playing field (classic mode, copycat XL mode, claw mode, and Kubi mode), with the smaller layouts having a closer to heart puzzle feel to them (copycat mode, bomb mode, and run mode). If you played some of Bplus' other games, such as Bit boy!! or I've got to run, you might see some familiar faces in some mini games.
You'll be needing to collect coins in the adventure mode as you clear puzzles, which unlocks more sectors that have additional puzzles in them, and with each unlocked sector, you'll have more room to create and save your own pixel art levels. Some modes have coin unlocks that are straightforward, while others have particular coins you can only get by clearing it in a set time or not dying. For the most part, each mode works out fine, though with bomb mode, I felt it was a bit of a hassle controlling the bomb at times, getting so near a coin yet it just rolls past from it. If you're having some difficultly clearing a puzzle, an easy mode is present, which especially helps in bomb mode.
There's over 100 puzzles with modes for you (or up to 4 players depending on mode) to try out in adventure, but the limit of puzzles you can experience here are endless with the online mode. You can play other puzzles by different artists in the gallery by finding some select puzzles by the weekly sector, or by going on the puzzle block maker's website to find posted pixel art with codes on them to enter and try out. Future content for the online will be updated in given time, with hopefully a more robust profile for your gallery. Another update I'd enjoy would be for more colors for the pixel art maker, as well as more colors you can use at a time.
All and all, Puzzle Box Maker offers a good and simple way of doing more with your pixel artwork. While the depth of the online experience isn't quite there yet, with some future updates and what not, I'd give it more of a recommendation than I currently do, as it stands now I'd recommend this for anybody who enjoys doodling in 8-bit.
I give Puzzle Box Maker 7 pixel emojis out of 10!
Review code provided by: Bplus
Pictures and other info: https://www.nintendo.com/games/detail/puzzle-box-maker-switch
|Posted by Undead_terror on December 27, 2017 at 3:50 PM|
Hi, Guru Undead_terror here to talk about Phantom Breaker: Battle Grounds Overdrive for the Nintendo switch, this is a action arcade brawler that costs $9.99 US and needs 1.6 GB of memory to download.
In this review, I am trying out something new, pointers, to show a topic and to give my opinion on whatever topic it is for a quick and effective read, so without further ado, let's begin!.
A spin off from the main games, this game is a retro style beat' em up rather than a traditional fighter. This game has you trying to rescue a friend that has been captured by the Phantom, and you must go through each level, beating all the phantoms minions in order to clear the stages.
You have a light/medium/heavy/special attacks, you got special bars to unleash special attacks, of course you can jump, crouch, block (by pressing nothing), and can jump to a different path on a stage besides going from left to right. You can pick up items, level up your character, upgrade your character with new skills and boosts with XP you earn. There is a handful of characters to choose from, each with alt colors and costumes that you can unlock for even more customization.
There is a story mode with different difficulties that you can play to learn about the story of the game, a arcade mode to get the highest score, local co-op to play with a friend, and battleground mode to fight a friend locally. It is said that the game will have online play at a later date.
Nice looking pixel art of chibi anime characters and enemies with cartoonish 3D backgrounds, pixel art menus, all which looks good (also there is references here and there for your own pleasure).
There is Japanese voice acting along with retro-ish 8bit music that fits the game for the most part, along with beeps and boops for the menus and picking up items.
The game is fun in short bursts, it's cute, the controls seems solid, and there is enough content to keep you playing with these different modes and characters (now we just wait for the online). If you enjoy beat' em ups, I recommend it, but if you can live without them, we still recommend looking into this if you have nothing else to buy.
Review code provided by MAGES
|Posted by SheldonRandoms on December 22, 2017 at 6:30 PM|
Eshop Guru SheldonRandoms here, and today, i'm going to be delivering a can of justice in JYDGE. This game is a prequel and spin-off of 10tons' other twin-stick shooter, Neon Chrome, which takes place in the same universe. I'll see if this game is either innocent or proven guilty. Court is now in session!
You take control of your very own JYDGE, a cybernetic enforcer who lays down the law while wearing that wig that judges wore, along with the Gavel rifle, which can fire unlimited amounts of it's main ammo, while having powerful secondary ammo that is limited. The city of Edenbyrg is corrupted with violence caused by gang warfare, as a JYDGE, you must take them down with your lawful (yet controversial) tactics. It's not always about just gunning down bad guys, other objectives can be present, such as rescuing hostages or defeating certain types of enemies, with some trying to be the boss, but will dredd in comparison to your justice!
Going on patrol might sound like “clear one mission, then head to the next one:, which it might seem like at first, but eventually you'll come to a dead end due to not having enough medals. Each stage has three medals that can be earned during missions by completing certain tasks within the level, which range from different goals such as not taking any damage from enemy fire or making sure no hostage dies while escaping. As you progress, more difficulty options will unlock, which has their own set of medals to earn, showing proof that your JYDGE went above and beyond what was required of the task.
The Department of Jystice is where you'll select missions on the map, as well as upgrade and enhance your Gavel rifle with mods and JYDGE itself with state of the art cyberware. As you gain more medals, you can further unlock more advancements such as more main and secondary ammo options, or power ups for JYDGE that affects his performance while taking on tasks. To be able to use them, first you must purchase them with credits you find while terminating hostiles or confiscating boxes, which thankfully carry over even when a mistrial occurs (when you die). You can change the layouts of mods and cyberware, as well as purchase more slots to use more than one at a time, which can be handy on certain missions.
As you clear acts, cutscenes will tell more of the effect of JYDGE's ruthless justice, making the game feel like it came from a cybepunk hover car, straight out of an action sci-fi movie from that era. The music also adds to that feel, keeping it upbeat even while it's raining with it's techno beats. The music changes when you replay levels or return to the Department of Jystice, keeping the tune fresh each time.
Carrying out some of the later missions can still prove to be a challenge, and the challenge will increase with the added difficulties, which would make collecting the later medals quite the task. If you have somebody next to you on the couch (or anywhere since that is the wonders of the Switch), then you can recruit them as a JYDGE in local co-op, which can be a blast since many shots are fired, making some of the challenging stages a bit easier to deal with.
All and all, Somewhere there is a crime happening, and JYDGE will make no mistakes when it comes down to it. While it can be challenging, with the right tools at your disposal or even another JYDGE by your side, in the end, it'll leave you off saying “finished”.
I give JYDGE 8 gavels out of 10!
Cost on the eShop: $14.99
Memory used: 708MB
Review code provided by: 10tons
|Posted by SheldonRandoms on December 19, 2017 at 6:10 PM|
Eshop Guru SheldonRandoms here, and today, I'm going to travel in time to prevent the chaos that will play out in Time Recoil. 10tons has recently brought a couple of their twin-stick shooters to the Switch eShop, but with Time Recoil, there is an added twist of slowing down time to progress yourself to a brighter future. I'm going to time travel now, will I change the present to lead into a good future, or will it be a bad future? Let's recoil!
The plot takes place across the span of the 70's through 80's, which explains why the visuals have a vibe from those eras. In a world where mad scientist Mr. Time has taken over Europe with his weapon of time destruction, and to show he means business, he has destroyed Paris to set an example of his dictatorship power. A group of resistance then discover Alexa, a former scientist of Mr. Time who has the ability to survive going into wormholes to go back into the past without it being lethal. With Alexa on their side, it's up to her to go far enough into the past and undo the wrath of Mr. Time. The story can be indirect at times, with man plots involving time travel, but with the gameplay, it'll be straightforward from there.
In each mission, you must complete a required task while going around and take down Mr. Time's henchmen who will stand in your way, once the requires task is fulfilled, rev up a wormhole and return to the present. Alexa is armed with a gun that has limited ammo, you can find other weapons and more ammo, but if you run out, you can use a melee attack as a last defense option. Most twin-stick shooters would have a health bar of sorts, but if Alexa gets hit once, then she'll die in a flash and you'll have to start the entrance of each room.
One hit instant deaths would make the game a challenge to complete, but to give you a fighting chance, Alexa also has gained the ability to slow down time each time she kills an enemy, which slows their movement and line of fire. When an enemy is killed, a short timer will appear, if another enemy can be killed within the given time, the countdown will then refill, and if enemies are killed in a chained combo fast enough, Alexa will be able to use a stronger ability at her disposal. The abilities you get are obtained as you progress into the story, which can range from powers to break down walls or even slow down time even more.
The campaign can be completed in several hours of gameplay (even though technically it's a span of over a decade). Once the main story is completed at least once, you can replay it on hardcore, or try to tackle the unlockable murderous difficulty, providing a greater challenge such as sharper enemies and bullets that won't vanish when the shooter does. For those who want to get through as fast as they can, a time attack mode is present, where you try to clear a stage of the 56 levels as fast as you can on a selected difficulty. Achievements are also present for further challenges if you seek to complete them.
All and all, Time Recoil time traveled just in time for the Switch eshop's renaissance. The story might be hard to follow at times, but for fans of the twin-stick shooter genre, plenty of challenge awaits you with the time travel slow down mechanic, and for those wanting to test themselves afterwards, there is enough here that will satisfy that watch of yours with a good time and fututre.
I give Time Recoil 8 recoils out of 10
Cost on the eShop: $13.99
Memory used: 258MB
Review code provided by: 10tons