|Posted by SheldonRandoms on September 2, 2016 at 1:10 PM|
Salutations, weary travelers! Eshop Guru SheldonRandoms here, and today, I’m going to be playing an old school tabletop RPG without setting up the table, board, cards, player pieces, lighting bolts, snacks, etc. in Adventure Party: Cats and Caverns. As the title (and those examples) suggests, this is a game that’ll give you a similar experience without setting up an entire adventure on your table. I’ll join this adventure party, and see if I’ll gain experience to level up, or gain nothing from it? Let’s set up the table, board, cards, player pieces, lighting bolts, snacks, etc!
Before the story can be told by the storyteller, the other players must first create their avatars for the adventure. There are three different classes to select from when creating your avatar. Warriors with their swords have better physical and defense than the other 2 classes, archers are faster with the art of bows & arrows, and Mages can cast attack and defense spells with their grimoire weapons. Other stats can be altered based on age and gender, as well as five points you can distribute across your character’s stats. Customization for your looks is mainly just what class you’ve picked and what color you want the cape to be. After everyone is ready with their avatars, you can begin the game by throwing them into a party, and deleting the party won’t affect the progress of the avatars.
Once the storyteller opens up the book to tell the tale of the ones who’re on the adventure to get a lost cat from someplace because the mayor was too busy eating pickles and watching anime……If that’s how the storyteller wants to tell it. There is a planned story no matter what, when one of the players speaks or interacts with a person or object, the game will halt and the gamepad will display text in different colors, with the green one requiring you to talk to the other players with your voice. If the players talk to the wrong person or go someplace at the wrong time, the storyteller will see a red octagon, which means that the players didn’t do a required action, and should do it to have a more faithful experience. The storyteller is also the one that can trigger battles that play out like standard RPGS, as well as set the difficulty of the battles, and even controls the baddies’ actions, once battles are done, players can gain experience and level up their stats.
Presentation-wise, the graphics appear to be basic as if they were made in Microsoft Paint. It’s not to say that they’re dreadful or anything, they almost have a somewhat rustic charm of some kind. The style just doesn’t feel very polished. This could be a turnoff to some players seeking stunning graphics from what they play. Adventure Party: Cats and Caverns gives an earnest attempt at achieving a visualization of some children in the 80’s sitting in a basement playing Dungeons and Dragons and the adventures they’d have.
The music is rather bland and unoriginal. Some songs are really more of a rhythmical thumping than an actual composed piece of music. I noticed very little difference between the different battle themes, but none of them really felt exciting enough to be a truly invigorating battle theme. This could be a turnoff to players that enjoy a game with a solid soundtrack. The music can be very quaint and actually can be rather peaceful, it’s just that music so mind-numbing isn’t usually the standard in a fantasy RPG world.
After clearing all the missions, the ending left me wanting more meat on the bones, more pages in the book. The storyteller could technically create an ending afterwards, as well as create an entirely new story if they wanted to (not canon to the game). One of the most important aspects that the game will need is the cooperation of the players themselves, especially the storyteller, who must act out what NPC’s are saying. If you head into this game with expectations of it “not looking too good”, then you’ll most likely have a bad time on purpose, just like in the real deal.
All and all, Adventure Party: Cats and Caverns offers something that’s not typically found on the Wii U or other modern day consoles. It may not look or sound the best, but fans of tabletop rpgs can get a kick out of it if they wanted to try something new for an afternoon game, hopefully with somebody in the party that can lighten the mood as the storyteller.
I give Adventure Party: Cats and Caverns 6 cats inside of a cavern out of 10
Cost on the eShop: $12.99
Memory used: 230 MB
Review code provided by: E-Regular Games