|Posted by SheldonRandoms on July 5, 2016 at 9:25 PM|
eShop Guru SheldonRandoms here, and today, I’m opening a pack of kids games in Educational Pack of Kids Games. This pack includes 7 different educational games that’re aimed towards kids ages 2-5. I’m going to play with these games and see if the pack could pack stuff for learning, or if the pack should just stay packed away? Let’s unpack the pack to find out!
(This is supposed to be Domo-Kun)
The first game in the pack is the classic block building activity of Building Blocks. There are blocks on the left side of the screen, by tapping a block, you can drag it around to place it on the ground (or make it fly in the air like an airplane). You can stack blocks on top of other blocks to try and build something, however, time & patience will be needed, as rushing to do this can knock down pieces, as well as the entire block creation. When building, it’ll act like how you would stack blocks in real life, there’s no glue or tape to hold blocks next to each other in the air, because of this, the block fortress will have to have a simpler design, which is good for the target audience since they love to just mess around with things. While stacking the blocks works for the most part, sometimes when stacking, some of the bottom blocks slid off slowly as if it were on ice, causing my blocky creation to meet its blocky demise, also, when I was holding a block and made slight contact with another block, it sometimes caused the block I was holding to turn in place, this also happens when you hit the block with the chalkboard.
Next game in the pack is Counting Sheep. Sheep fall from the sky, and when they land, tapping them will add to the sheep total, which can go up until 100 until it resets. Each time a sheep is counted, a voice will say the number of sheep that were tapped in total out loud. While it offers a way to count up to 100, it doesn’t do much else, when I tapped a sheep for the 101th time, it just started over without a hooray or anything, the background doesn’t even change nor does anything else fall down, which could’ve added a bit more depth to this.
Menu Math is the next game that’s being revved up from this pack. You look at the menu for Skunky B’s steak house, scroll down the menu and tap on any three items on the menu, and then you get the bill. The bill will display three prices from each menu item you’ve picked, and then you gotta figure out the total price. To simplify the prices for younger players, the prices are all rounded to fractional 0.5’s. Substitution is key in this, and once you figure out the price, you go up by 0.5’s until you reach that price, and once you do that, it’ll make a quick jingle, and then back to menu one. The addition prices might be too high for some younger players, the menu had foods and prices that would be filling for an adult, there’s no kids meal menu with lower prices, kids meal items like chicken nuggets or apple slices, and colorful pictures. This is supposed to help little ones be more comfortable ordering from a menu, but they’re just tapping what they want instead of looking at a waiter, and when the three menu items are picked, you’re just given the bill, no sounds of dishes, chewing, burping, etc. are made, just the typing of a bill being revved up.
Soft serve Ice Cream Colors is what was scooped up next. A color is shown in colored text on the ice cream cart and said out loud, you tap one of four different colored squares, if it’s wrong, you get a buzzer noise, if its right, you get clapping, and then it repeats and repeats on the background that reapts and repeats also. More flavors could’ve been added into these ice cream colors, because it lacks flavor if anything. To try and change it up a bit, it could’ve said and shown the text of the color name, but the color of the text itself could’ve been a different color, and that would’ve also thrown a fastball to keep the player on their toes, or an ice cream vender could’ve handed ice cream to the kids that ask for a certain color, and if the vender took too long, the ice cream would’ve melted, and the kid would’ve walked away in sadness.
Playing next is Play Piano, which, as it suggests in the title name, you play the piano. Tapping the keys on the Wii U gamepad makes piano sounds, you have to press the white keys at the bottom part or else it won’t play anything, just like how you would do it on a real piano. It’s simple, and would mostly just be used by kids to mash around to create tunes that nobody has ever heard of before. There’s no music sheet anywhere to play a childhood song like twinkle twinkle little star, the gamepad & TV both display the piano, a music sheet would’ve helped kids to play a couple of songs, and to learn about what key on the piano makes this note. When playing the piano, I’ve noticed that the last four notes are in incorrect spots, they should be the first four keys, instead, they’re the last four, and that can make playing songs like twinkle twinkle little star to sound offbeat, also, yes, that’s the only song I know how to play on the piano, and yes, only the first part of it I know.
Shaping up for the next one is Shapes. Holes in the wall are shaped like the four objects on the corners of each side, you drag the object that matches to the shape in the hole on the wall, you do it with all four shapes and it quickly starts over, no positive recognition for doing it, just a quick “do it again”, the same shapes are there in the same order, they don’t move spots or anything, it’s just the same thing over again. Shape boxes usually have more shapes, like a crescent or a plus sign, here it’s just a square, circle, triangle and star, if more shapes were included in this, kids would be able to see that an octagon that has 8 sides doesn’t fit in a flower shape or those number shapes.
The final game doing an ollie in the pack is Sk8 (pronounced “skate” ). A boy is taking a ride on his skateboard in the middle of the street, thankfully, there are no cars on the road, however, his real danger is those rocks in the road, he could trip over them! Thankfully, he can roll over those rocks with his skateboard, but he can only do that if you answer the addition questions on the top. It’ll show two numbers that add up to a number that’s represented as a question mark instead of being shown, you have four answers you can pick with the A, B, X & Y button, with one of them being the correct one. When you get it right, the boy will roll over the rock and keep on going, but get it wrong three times or let the rock get to the skateboard, he’ll fall off and will end the game. While doing this, a score will keep going up, the longer you keep going, the higher it’ll get, but the only way to save that highscore is to post it to miiverse. The math problems are only addition ones, there’s no subtraction or multiplication to spice things up and keep the player on their toes, this would’ve added a bit more to sk8, and would’ve been even better if there was a subtraction or multiplication version it could’ve changed the background or even the skater.
All & all, Educational Pack of Kids Games offers games for younger kids that could get some fun out of, but some of the games in this pack might not hold their interest for that long. The ideas were there, it’s just that for most of them, they needed to show more presentation to the younger players, it needed to add more depth in the pack, what’s in the pack for the asking price might not seem like it’s that packed, the little ones can enjoy the contents of the pack, sure, but for parents, they might wish they had gotten a pack that offered more for their bucks.
I give Educational Pack of Kids Games 4 kids games out of 10
Cost on the eShop: $7.99
Memory Used: 106MB
Review code provided by: Skunk Software