|Posted by SheldonRandoms on February 10, 2018 at 7:25 PM||comments (0)|
Eshop Guru SheldonRandoms here, and today, I'm going to driving through the wasteland in battle ready cars in Mad Carnage. With a setting that feels like it came straight out of a movie, I'll be checking out this carnage which is mad, to see if the roads will be filled with rage from my power, or will it rage from my anger? Let's drive into this review!
The main single player campaign will take you into the post-apocalyptic world after the Great War, which has wiped out most major resources in the world, and the impact it's left now is just a fight for survival. You must help John Carnage take control of intimidating petrol beasts to fight off what comes in your way, to uncover the discover what the past hides that caused this outcome, to help create a future for this world.
The plot is told through pages of comic drawings, which is entertaining to look at since with it's brash details, but is slowed down with the lines of text that is thrown at your upon starting the campaign. It feels like a novel, which would make sense since the story was written in collaboration by novelist Evan Currie, which helps give the story more of a book feeling, but when upon starting the game, it's a lot to take in, and for those just wanting to start the action would feel turned off and just skip if and read it later, which you can via the story book option.
Into the heat of the revved engines comes the combat, which plays out like a strategy game, taking control of cars on gridlines to make them drive and take down the enemy cars before they do the same to you. It seems basic enough to understand the gameplay, especially if you've played strategy games before, but just when I think I can make a turn to ambush my enemy, I end up with a BOOM as a result...
...Which kept happening over and over again. I had no idea why it kept making me crash into walls or fall out of the stage which I didn't intend to do. I later found out of this momentum movement mechanic, which basically determines your movement based on your previous turn, so if you gotta go fast one turn, next turn will need you to slow it down a bit, which will grant you better movement on your next turn, but if you can't slow down, no breaks, just a forced collision and loss of a car unit. The tutorial showed the mechanic in action, but didn't do it justice by explaining how it works, making it more complicated than it was.
Once you can manage to move yourself ahead of the pack, you'll eventually be able to obtain new cars, which you can upgrade stats in the garage with gears you get from clearing levels. Upgrading a car is not like upgrading a single unit, but just upgrading that type of car in general, which will is shared with other cars of the same type. Sometimes your cars will have a rocket on them which can be fired at enemies from a distance, but other than that, it's a pretty basic system of desert car combat.
The story will take you across 20 levels, which is a good amount of content considering the price, but if you wanted some more carnage that is mad, the other mode you could tackle are custom game option. This is a mode where you deploy cars on your side, and take out either the cpu or another player. Lastly with the presentation, it's also very basic overall, which gets repetitive real quick. Although the drawings in the comic looks good, it doesn't help that the levels look way too similar with one another, making it feel as if the only change was the color filter.
All and all, Mad Carnage feels like a b-film is anything else. For $4.99 and things considered, while does have some good drawings and a mechanic which could've made things interesting, instead, it just ran out of fuel in the middle of the desert, with it's flaws creating a hole in the fuel tank.
I give Mad Carnage 5 great wars out of 10!
Cost on the eShop: $4.99
Memory used: 800MB
Review code provided by: QubicGames
|Posted by SheldonRandoms on February 2, 2018 at 6:10 PM||comments (0)|
eShop Guru SheldonRandoms here, and today, i'm going to take flight in a pixel helicopter in Dustoff Heli Rescue 2. Starting out on mobile, the follow up has landed on consoles including the Nintendo Switch. I'm going to test out these pixel copters, to see if they can fly in multiple bits, or crash land with the lowest bits possible? Let's dust off and prepare the rescue!
You're a helicopter pilot for the ally side of Bluefor, who're at war with their enemy force, Redfor. As the pilot, it's up to you to take on tasks that will require you to soar the skies of the battlefield, while avoiding enemy fire and crashing too hard into walls or on the ground while trying to land. This will probably happen during your first few take offs during training, as the controls will take some time to get the hang of things since the L and R shoulder buttons control the lift off as well as direction in which your fly, though one you get the hang of things, carrying out missions will be your next task.
Traveling across the main campaign map will be the main mode where you'll partake to carry out missions, varying from rescuing stranded soldiers to taking out a group of certain Redfor enemies trying to shoot you down. Depending on the mission will depend on the type of helicopter to take. The attack helicopters are suited for fighting back, but can't carry any passengers, while the cargo helicopters can carry passengers, but have weaker weapons by the door. When you fire with an attack helicopter, you don't do the shooting, instead it does it automatically when you're close enough and facing an enemy, if needed to conserve ammo, you can turn off your line of fire.
As you progress, you can purchase stronger helicopters that can carry more passengers or hold more ammo with currency you can obtain by clearing missions or taking down Redfor enemies. Money can be spent even during missions when you approach and land on a landing zone, which acts like an auto repair business, you spend money to either replenish your ammo or health just when they're running low (you can also save, which is free). Landing zones are marked on your map, which also tells you where to go to take down enemies or rescue soldiers.
In total, 35 missions will test your helicopter piloting skills and give you more of a challenge later on with narrower paths and more enemy fire, so you'll have plenty of air time explore on the war zone, though the air time will even test you at times with it's change of weather in certain missions, that can have an affect on your control. The weather doesn't just change, but so does the terrain from the the sandy desert to snowfall arctic surrounding, which goes well with the retro pixel environment, and keeps the repetitiveness factor down.
Exploration is also encouraged with each level containing five dog tags in them. Said dog tags are used to unlock certain special aircrafts, so collecting them gives you a reason to go back to any mission if you so happened to miss a few, and once collected, you keep them regardless of failing the mission. While taking it slow will net you those dog tags easier,if you want to get a three star rating, you must complete the mission in a set amount of time.
All and all, Dustoff Heli Rescue 2's helicopter flight from mobile screens has made a swell landing on the Switch's screen (in portable mode). With a good amount of replay value from replaying missions for dogtags, money or stars, this pixel helicopter will continue to fly into the battlefield tackle Redfor's line of fire, and is good for quick flights thanks to the Switch's portability
I give Dustoff Heli Rescue 2 8 pixel helicopters out of 10!
Cost on the eShop: $14.99
Memory used: 545MB
Review code provided by: Rainyfrog
|Posted by SheldonRandoms on January 23, 2018 at 3:45 PM||comments (0)|
Eshop Guru SheldonRandoms here, and today, I'm going to have a desert ship filled with a mouse crew in Of Mice and Sand -Revised-. Originally released on the Nintendo 3ds eShop, this Switch eShop version enhances the original experience for play on a TV and/or switch screen. I'll be recruiting these mice, to see if they're up to the task, or will I find their work ethic is cheesy? Let's rev up the engine!
When starting a new game, you're greeted to a desert dweller that attacks your desert ship, turning it into desert scrap. After rebuilding what they could, the elder mice of the mouse clan stay behind as the new generation take up the tradition of exploring the desert to find the elusive city of gold itself, El Dorado. This is where the tutorial will play out, explaining the basics on how to get you started out. Once you're ready to go, that is when your mouse conquest will begin, with a smooth. relaxing western theme.
To get stuff and things done out in the desert, you're going to need to build rooms inside of the desert ship, which is how you'll construct items and other things to keep moving forward. Building rooms requires time and stamina from your mouse, but also resources that can be found throughout your travels, if you see any source of resource on the road, you'll automatically pick it up. When you get to the point of having a larger desert ship, it'll mean more rooms to build, as well as a heavier income to spend on food for the extra mouths to feed, fuel, and other needs, so it'll be important to keep things in check with all that's going on, otherwise you'll find yourself back at square one.
Getting funds is important if you want to keep going on your journey, without them can lead to the eventual halt. At outposts where you gas up on fuel, you can also buy and sell items that you'll need. To make more of a profit than selling items, you can take on quests such as to deliver requested items, which will grant you even more money and items, which in turn, can save you time, money, and resources if you can complete them. When you gain some spare funds, spending them on rumors would be wise, as rumors can lead to new destinations, as well as new rooms you can craft.
When you have a bunch of mice roaming around your ship with word bubbles popping up depending on the situation (making them appear even cuter than they already are), it can get a bit crowded, making navigating the interface more complex than it seems. The game in portable mode supports the touch screen, which makes navigating what's going on more easier compared to the button controls, which works better for these type of games.
Lastly for those who played the original 3ds eshop version, additional quests to take, as well as new locations to explore are in this revised outing, giving incentive to go on this desert ship with mice again, which can all be played on the TV or in portable mode, depending on which you prefer. Achievements were also added in, giving playthroughs some extra thought when completing your journey.
All and all, of Mice and Sand -Revised- is a title that you should look into if you want to go on the desert to road El Dorado with cute little mice at the helm. While it can be somewhat tricky to navigate at times, once you get the hang of it, you'll feel like a God once you find the city of gold, just with some big ears, little paws, some whiskers and other rodent features thrown into the mix.
I give of Mice and Sand -Revised- 8 pieces of synthesized cheese out of 10!
Cost on the eShop: $9.99
Memory used: 353MB
Review code provided by: Arc System Works
|Posted by SheldonRandoms on January 19, 2018 at 9:25 PM||comments (0)|
eShop Guru SheldonRandoms here, and today, I'm going to have a blast at the Emporium in Brawl. If you've ever had nightmares or any fears, some of them might be in this game holding bombs ready to blast. I'm also going inside the Emporium, to see if the bomb blasts are a thing of wicked nightmares, or a blast from the past that will be forgotten in a toy chest. Let's dive into this review!
If you're familiar with the Bomberman series, then you'll have a pretty good understanding of Brawl's gameplay formula. You go around placing bombs at crates to create a path, where you have to use strategic maneuvers to catch your opponent off guard in a bomb blast before you get blasted yourself. While the gameplay concept feels similar to Bomberman, the setting and tone definitely is different (minus that one game...), with it's darker mood and bloody results, which is hinted on the game's home menu icon with a silhouette of a bear holding a bloody knife.
If you want to learn how to use each character's playstyle as well as learn the wrenched backstories to boot, story mode opens up the Emporium door to the single player section for you to go through. Story mode isn't just blasting away with bombs, (you don't even start out with bombs) as there are sections where you must traverse across the level, using your selected character's special abilities to get around to clear puzzles and reach the goal. It doesn't take that long to clear each character's campaign, though it can be somewhat frustrating due to the sudden difficulty spikes, even on the lowest ai difficulty.
Story mode is the single player meat on the bone, though if you have others that wanted to play, local multiplayer is a must for this type of game. Up to 4 players, either they be humans or humans controlled by he ai, can get overclouded with each others bomb blasts on a variety of maps, with some needing to be unlocked first. A lot of the modes follow the classic formula with team battle and 1v1 thrown into the mix. Some have a unique twist to them, such as sumo, which requires you to use bomb blasts that scatter punching gloves, which you need to use to knock you opponent off the stage to score, and color domination, which has you playing Splatoon with bombs.
Local multiplayer is the party part of this game, but for a more co-op experience, you alone or with another player can attempt some challenges in challenge mode. Horde has you trying to survive an onslaught of minions for as long as you can, who's the boss has you trying to take out as many minions and bosses to keep your time from reaching zero, and sheep has you in the shoes of a shepherd of a sheep farm, using bombs and decoys to keep the minions away from gobbling up your sheep stock.
Additional bomb blasts will be ignited by the large amount of collectible models and artwork that can be purchased in the extras with points that can be obtained via playing the modes, as well as clearing trophies (or achievements as they're more commonly referred to as) by doing certain tasks that will get you a set amount of points.
All and all, Brawl has come far from it's basement crawling origins, and delivers a bomb that's suited for those who're into this genre of bomb blasting mayhem. While it's difficulty spike might turn off some who wanted to go through story mode, the other modes will suffice especially if other players are around. Even though Super Bomberman R is on the switch, but if you wanted another version of this game style that was cheaper, and to perhaps trade in the cute and happy go lucky tone with a darker and shadowy setting with some blood thrown into the mix, despite some of it's flaws, Brawl would be a good recommendation for you.
I give Brawl 7 sad clowns out of 10!
Cost on the eShop: $9.99
Memory used: 1.2GB
Review code provided by: QubicGames
|Posted by Undead_terror on December 30, 2017 at 1:45 AM||comments (0)|
Hi, Guru Undead_terror here to talk about Puzzle Box Maker for the Nintendo switch, this is a puzzle/platformer game made by Bplus that costs $14.99 US and needs 350 MB of memory to download.
There is no story, only to beat the objectives.
Besides solving out how to navigate the menu on your first time, the game is just a handful of mini games. Starting things off, the main menu is a game in which you control a bottle and you move it around, you must highlight blocks to go into sections, and there you can highlight other bottles that have actual levels.
There is a handful of mini games, there is paint in which you try to fill in spots with blocks to make a shape (probably the second most boring mini game in the game), bomb in which you tilt a board so bombs that drop can blow up blocks (probably the most boring game).
Claw you go around as a aircraft picking up things with your claw and avoiding hazards, Runner is a game that you just have a guy jump obstacles or else he gets killed, you would think it would be fun, but it's just not even fun to play. lastly Kubi in which you play as a cube to explore a level to collect flies, feed a pixel dog, and make it to the end of a level while avoiding enemies, but once again, you feel like you should be playing something else.
Within these mini games, you can collect coins to unlock more levels and emoji's for score....because emoji's are hip and needs to be in everything (sarcasm)
You can also make and share "pictures" online with others, these act as levels, but all you do is make platforms, can edit anything else....not the background, none of the item placements, etc.
Bland looking 3D graphics for the most part along with 2D emoji's....how cool is that fellow kids?
For music, it's just god awful midi's that you just want to stop but they don't stop, and the sound effects are just generic sounds.
I had the misfortune of playing this game, took the time to download it, only to be welcomed to a confusing mess at first, then to learn that the game is nothing but boring, empty feeling mini games that feel so uninspired. I played free flashgames on the computer that were tons better then this, there is nothing at all that this game offers that will make me think for a second time to come back to, when I'm done with this review, the game will be deleted, and will be forgotten by me. Don't buy it, buy something else, and better luck to the developers in making something better in the future.
Rating: 2/10 (not 1 because there was no bugs found, so the only credit that can be given)
Eshop Guru SheldonRandoms here with my quick two-cents on Puzzle Box Maker. I enjoy pixel artwork, both retro and “retro inspired”, so i'll be seeing if the pixel art is old school, or outdated.
In this game, you can create your very own pixel artwork that can be turned into a level within six mini games. Depending on the size layout you select will determine which mini games can be played on it. A longer, stretched out layout will have games that scroll across the playing field (classic mode, copycat XL mode, claw mode, and Kubi mode), with the smaller layouts having a closer to heart puzzle feel to them (copycat mode, bomb mode, and run mode). If you played some of Bplus' other games, such as Bit boy!! or I've got to run, you might see some familiar faces in some mini games.
You'll be needing to collect coins in the adventure mode as you clear puzzles, which unlocks more sectors that have additional puzzles in them, and with each unlocked sector, you'll have more room to create and save your own pixel art levels. Some modes have coin unlocks that are straightforward, while others have particular coins you can only get by clearing it in a set time or not dying. For the most part, each mode works out fine, though with bomb mode, I felt it was a bit of a hassle controlling the bomb at times, getting so near a coin yet it just rolls past from it. If you're having some difficultly clearing a puzzle, an easy mode is present, which especially helps in bomb mode.
There's over 100 puzzles with modes for you (or up to 4 players depending on mode) to try out in adventure, but the limit of puzzles you can experience here are endless with the online mode. You can play other puzzles by different artists in the gallery by finding some select puzzles by the weekly sector, or by going on the puzzle block maker's website to find posted pixel art with codes on them to enter and try out. Future content for the online will be updated in given time, with hopefully a more robust profile for your gallery. Another update I'd enjoy would be for more colors for the pixel art maker, as well as more colors you can use at a time.
All and all, Puzzle Box Maker offers a good and simple way of doing more with your pixel artwork. While the depth of the online experience isn't quite there yet, with some future updates and what not, I'd give it more of a recommendation than I currently do, as it stands now I'd recommend this for anybody who enjoys doodling in 8-bit.
I give Puzzle Box Maker 7 pixel emojis out of 10!
Review code provided by: Bplus
Pictures and other info: https://www.nintendo.com/games/detail/puzzle-box-maker-switch
|Posted by Undead_terror on December 27, 2017 at 3:50 PM||comments (0)|
Hi, Guru Undead_terror here to talk about Phantom Breaker: Battle Grounds Overdrive for the Nintendo switch, this is a action arcade brawler that costs $9.99 US and needs 1.6 GB of memory to download.
In this review, I am trying out something new, pointers, to show a topic and to give my opinion on whatever topic it is for a quick and effective read, so without further ado, let's begin!.
A spin off from the main games, this game is a retro style beat' em up rather than a traditional fighter. This game has you trying to rescue a friend that has been captured by the Phantom, and you must go through each level, beating all the phantoms minions in order to clear the stages.
You have a light/medium/heavy/special attacks, you got special bars to unleash special attacks, of course you can jump, crouch, block (by pressing nothing), and can jump to a different path on a stage besides going from left to right. You can pick up items, level up your character, upgrade your character with new skills and boosts with XP you earn. There is a handful of characters to choose from, each with alt colors and costumes that you can unlock for even more customization.
There is a story mode with different difficulties that you can play to learn about the story of the game, a arcade mode to get the highest score, local co-op to play with a friend, and battleground mode to fight a friend locally. It is said that the game will have online play at a later date.
Nice looking pixel art of chibi anime characters and enemies with cartoonish 3D backgrounds, pixel art menus, all which looks good (also there is references here and there for your own pleasure).
There is Japanese voice acting along with retro-ish 8bit music that fits the game for the most part, along with beeps and boops for the menus and picking up items.
The game is fun in short bursts, it's cute, the controls seems solid, and there is enough content to keep you playing with these different modes and characters (now we just wait for the online). If you enjoy beat' em ups, I recommend it, but if you can live without them, we still recommend looking into this if you have nothing else to buy.
Review code provided by MAGES
|Posted by SheldonRandoms on December 22, 2017 at 6:30 PM||comments (0)|
Eshop Guru SheldonRandoms here, and today, i'm going to be delivering a can of justice in JYDGE. This game is a prequel and spin-off of 10tons' other twin-stick shooter, Neon Chrome, which takes place in the same universe. I'll see if this game is either innocent or proven guilty. Court is now in session!
You take control of your very own JYDGE, a cybernetic enforcer who lays down the law while wearing that wig that judges wore, along with the Gavel rifle, which can fire unlimited amounts of it's main ammo, while having powerful secondary ammo that is limited. The city of Edenbyrg is corrupted with violence caused by gang warfare, as a JYDGE, you must take them down with your lawful (yet controversial) tactics. It's not always about just gunning down bad guys, other objectives can be present, such as rescuing hostages or defeating certain types of enemies, with some trying to be the boss, but will dredd in comparison to your justice!
Going on patrol might sound like “clear one mission, then head to the next one:, which it might seem like at first, but eventually you'll come to a dead end due to not having enough medals. Each stage has three medals that can be earned during missions by completing certain tasks within the level, which range from different goals such as not taking any damage from enemy fire or making sure no hostage dies while escaping. As you progress, more difficulty options will unlock, which has their own set of medals to earn, showing proof that your JYDGE went above and beyond what was required of the task.
The Department of Jystice is where you'll select missions on the map, as well as upgrade and enhance your Gavel rifle with mods and JYDGE itself with state of the art cyberware. As you gain more medals, you can further unlock more advancements such as more main and secondary ammo options, or power ups for JYDGE that affects his performance while taking on tasks. To be able to use them, first you must purchase them with credits you find while terminating hostiles or confiscating boxes, which thankfully carry over even when a mistrial occurs (when you die). You can change the layouts of mods and cyberware, as well as purchase more slots to use more than one at a time, which can be handy on certain missions.
As you clear acts, cutscenes will tell more of the effect of JYDGE's ruthless justice, making the game feel like it came from a cybepunk hover car, straight out of an action sci-fi movie from that era. The music also adds to that feel, keeping it upbeat even while it's raining with it's techno beats. The music changes when you replay levels or return to the Department of Jystice, keeping the tune fresh each time.
Carrying out some of the later missions can still prove to be a challenge, and the challenge will increase with the added difficulties, which would make collecting the later medals quite the task. If you have somebody next to you on the couch (or anywhere since that is the wonders of the Switch), then you can recruit them as a JYDGE in local co-op, which can be a blast since many shots are fired, making some of the challenging stages a bit easier to deal with.
All and all, Somewhere there is a crime happening, and JYDGE will make no mistakes when it comes down to it. While it can be challenging, with the right tools at your disposal or even another JYDGE by your side, in the end, it'll leave you off saying “finished”.
I give JYDGE 8 gavels out of 10!
Cost on the eShop: $14.99
Memory used: 708MB
Review code provided by: 10tons
|Posted by SheldonRandoms on December 19, 2017 at 6:10 PM||comments (0)|
Eshop Guru SheldonRandoms here, and today, I'm going to travel in time to prevent the chaos that will play out in Time Recoil. 10tons has recently brought a couple of their twin-stick shooters to the Switch eShop, but with Time Recoil, there is an added twist of slowing down time to progress yourself to a brighter future. I'm going to time travel now, will I change the present to lead into a good future, or will it be a bad future? Let's recoil!
The plot takes place across the span of the 70's through 80's, which explains why the visuals have a vibe from those eras. In a world where mad scientist Mr. Time has taken over Europe with his weapon of time destruction, and to show he means business, he has destroyed Paris to set an example of his dictatorship power. A group of resistance then discover Alexa, a former scientist of Mr. Time who has the ability to survive going into wormholes to go back into the past without it being lethal. With Alexa on their side, it's up to her to go far enough into the past and undo the wrath of Mr. Time. The story can be indirect at times, with man plots involving time travel, but with the gameplay, it'll be straightforward from there.
In each mission, you must complete a required task while going around and take down Mr. Time's henchmen who will stand in your way, once the requires task is fulfilled, rev up a wormhole and return to the present. Alexa is armed with a gun that has limited ammo, you can find other weapons and more ammo, but if you run out, you can use a melee attack as a last defense option. Most twin-stick shooters would have a health bar of sorts, but if Alexa gets hit once, then she'll die in a flash and you'll have to start the entrance of each room.
One hit instant deaths would make the game a challenge to complete, but to give you a fighting chance, Alexa also has gained the ability to slow down time each time she kills an enemy, which slows their movement and line of fire. When an enemy is killed, a short timer will appear, if another enemy can be killed within the given time, the countdown will then refill, and if enemies are killed in a chained combo fast enough, Alexa will be able to use a stronger ability at her disposal. The abilities you get are obtained as you progress into the story, which can range from powers to break down walls or even slow down time even more.
The campaign can be completed in several hours of gameplay (even though technically it's a span of over a decade). Once the main story is completed at least once, you can replay it on hardcore, or try to tackle the unlockable murderous difficulty, providing a greater challenge such as sharper enemies and bullets that won't vanish when the shooter does. For those who want to get through as fast as they can, a time attack mode is present, where you try to clear a stage of the 56 levels as fast as you can on a selected difficulty. Achievements are also present for further challenges if you seek to complete them.
All and all, Time Recoil time traveled just in time for the Switch eshop's renaissance. The story might be hard to follow at times, but for fans of the twin-stick shooter genre, plenty of challenge awaits you with the time travel slow down mechanic, and for those wanting to test themselves afterwards, there is enough here that will satisfy that watch of yours with a good time and fututre.
I give Time Recoil 8 recoils out of 10
Cost on the eShop: $13.99
Memory used: 258MB
Review code provided by: 10tons
|Posted by SheldonRandoms on December 15, 2017 at 9:40 PM||comments (0)|
Eshop Guru SheldonRandoms here, and today, i'm going to be matching orbs by firing them at each other in Sparkle 2. If you've ever played one of those marble shooting puzzle games, you'll have an understanding on how this plays. With the “2” in the title, means this is a follow up to the orin1gal Sparkle game from about a decade ago. I'll be checking out the current orbs to see if said marble puzzle shooter adds some modernization to this genre, or if said orbs became dull while being launched? Let's shoot some orbs!
The game opens up with a narrative plot, explaining that a long, long time ago five keys were created and were scattered across the land, and when used together, would unlock a secret of great value. Many have tried to find the keys, but were unsuccessful, now it's up to you to locate the keys to unlock the secret, or else the secret be trapped forever within these lands. As you progress throughout the game, more parts of the story will play with the narrator speaking.
Once the introduction plays out, the brief how to play will commence, showing you the basic ins and outs of the formula. To move onward from level to level, you must fire different colored orbs from your orb slinger, which generates new orbs every time you fire a new one off, or can swap to the next orb in line when needed. The game can be played with the joy-cons and pro controller, but for those who're used to touch controls, tabbing on the switch touch screen is also supported.
Different colored orbs will move in a snake like pattern along a path, you must fire the same colored orb at the ones in the path to match three or more of them to wipe them out, doing so with a different colored orb will only add your orb to the path. The goal in each level is to prevent any orbs on the path from reaching the hole, which will result in a game over, keep doing this until roots grow where they come in, keeping out anymore orbs from getting in, and then wipe out the remaining orbs for victory.
As you keep traveling day after day and the next day, the challenge will increase with faster speeds, more colored orbs thrown into the mix, and even another group of orbs that will line up on the path, which can obstruct you from clearing a line of orbs nearing the hole. To help counteract, power ups will appear when make a combo of three by clearing out orbs fast enough. Power ups can make when you're about to break, and the ones that appear are by random. To further enhance your chances, equipping an enchantment will do just that. Enchantments are power ups for your orb slinger, giving it abilities to fire faster or to make the orb swap a full rotation. More enchantments can be unlocked as you play throughout the game, and as more are unlocked, different enchantments can be equipped at the same time.
There are over 90 levels to look for the five keys in this fantasy world, exploring new parts of this world as if it came from a book of fairy tales. The music even matches the worlds surroundings, adding an enchantment of it's very own to further enhance the fantasy setting. For additional “quests”, along the way, you can unlock more game modes to pop some orbs in, such as survival, challenge and cataclysm. Even when you think the story is done, you can go through it again with a harder story in mind, but beware for when you clear the harder challenge, the nightmare will begin...
All and all, Sparkle 2 brings an updated fantasy look to the shiny orbs in this classic genre of puzzle games. If you ever wanted a marble shooting puzzle game to take with you to go on your Nintendo Switch, it'll get the job done with it's simple to pick up and play nature, as well as a good time waster trying to find the keys in story mode or revving up an avalanche of orbs when needed.
I give Sparkle 2 8 orb slingers out of 10!
Cost on the eShop: $7.99
Memory used: 110MB
Review code provided by: 10tons
|Posted by SheldonRandoms on December 12, 2017 at 6:05 PM||comments (0)|
Eshop guru SheldonRandoms here, and today, I'm driving inside of a car of nostalgia in 80's Overdrive. Back in the day, many arcade hits consisted of arcade-style racers, with many putting you behind a wheel into high action road racing adventure! As time went on, the genre naturally evolved with 3d graphics and more bits, as well as getting more competitive with items turned on. In 80's Overdrive, it's still the 80's, still a time where the arcades still used quarters and everyone wore leather jackets. I'm going to see if this racer is totally rad, or were the cars in the 80's grody to the max? Time to moter!
It's you in your car on the open road, blistering speeds as fast as your car can take you (and being well over the speed limit). Speed isn't everything, as you'll have to deal with sharp turns, roads spitting apart which narrows your driving lane, and traffic attack, including officers of the law, who will attempt to stop you (and only you oddly enough). Whatever obstacle that does get in your way, you'll be able to make sharp turns within a split second thanks to the tight controls of your car.
Once you insert your credit, you'll have three modes to pick from. The first mode being career mode, the world adventure part of this game. Career mode tasks you on a quest to become bad enough to go around the map and achieve the top standing, and become the best of the best. Having such a diesel title will require you to partake in races all around the globe, earning enough crowns to take top spot. More crowns will be awarded the better you do in a race, with the top spot netting you a total of three.
You'll start with a set amount of money that you can spend on starting cars, and from there, you'll have to take part in races to gain more cash to further upgrade or repair your car, or purchase a new one all together. For each race, you'll have to pay a fee to be able to compete, and the greater the fee, the higher the return will be. If at any time you run out of money and can't afford any fees, you'll have to take a chill pill and make some spare change by washing the cars of other racers. Randomly before the start of some races, a mysterious, shady man will present you with an optional mission, which varies from collecting VHS tapes or floppy disks (which i'm guessing are 80's artifacts), to revving up some road rash and ram into other drivers (One of them was to ram into “Marty”, I'm taking a guess the shady man's name is Biff).
If you're looking for a more classic, arcade-styled experience, time attack will cool out just for you. Here you're not racing against other racers, but instead the countdown from reaching zero, once it does, game over, yeah, that's what. To keep the time tickin', transitioning into another area and crossing the checkpoint will give you more time, to get more time on the road, passing close by other cars will give you a couple extra seconds depending on how close you are from narrowing colliding with other drivers. This mode is probably the best for picking up and playing, trying to go as far as you can and trying to drive into every crossroad that you can, because there is a lot to drive by, I mean, a lot on the map.
The last mode is the level editor, which sounds like what it is, a mode where you can create your own tracks, except it's not a maker you're thinking of. Creating a course in this level editor is basically setting amounts of turns and traffic, as well as the length of each course. You can save up to 20 of these custom tracks onto a floppy disk, but for easier sharing, each disk has a code that you can enter, and once entered, you're playing someones tubular course!
When driving on whatever course you're on, over a dozen music tracks from the era where dance music started to raise up from the broken glass shards of the shattered disco era await on your car's radio. These songs aren't really from the 80's, but they each have an 80's vibe to them, and at the start of each ride, you can select a song, as well as change it during a race like on a real car radio, but doing so would require you to let go of steering or accelerating, as the only way to do so is on the touchscreen. The music really fits with the 80's aesthetic look, which pops out when the 3D effect is turned on, giving the roads more depth without those red and blue glasses.
All and all, 80's Overdrive pays tribute to the games that inspired it, as well as the decade it came from. The level editor might not be as deep as it seems, but for fans of this spiffy era of old-school gameplay with it's retro graphics from the arcade and vector menus with it's bright lines going into some void, driving on the beach and feeling the passing breeze at speeds of over 88mph has never really went out of style, it's still in style now than ever before.
I give 80's Overdrive 9 VHS tapes out of 10!
Cost on the eShop: $9.99
Memory used: 345 blocks
Review code provided by: Insane Code
|Posted by SheldonRandoms on December 8, 2017 at 10:00 PM||comments (0)|
Eshop Guru SheldonRandoms here, and today, I'm going to take control of another space fighter, except this time, said fighter will have acceleration with a manual feel in Star Ghost. Originally released last year on the Wii U eShop, this take on a space shooter has now arrived on the Switch eShop. With this transition, I'm going to see if this Star Ghost is either a shooting star...ghost, or a ghost of it's former self in the stars. Let's engage!
When the game boots up, you'll have the option of selecting a language, which can be changed each time when playing the game again. A lieutenant commander will then explain that you're the commander of the Star Ghost, and it's up to you to stop the evil Metagon empire from taking over planet earth and the human race. The voice over will be in English with every language selected except for Japanese which has it's own voice over due to the Switch version being the first time Star Ghost has released in Japan.
If you think this will play similar to other space shooters, then you might want to check out the flight school before launching, otherwise, you'll be wondering if a black hole has some affect on your controls. Once you're ready, thrust to launch off into space and prepare to fend off the fleets of Metagon fighters. The Star Ghost will automatically fire on it's own as you take control of it's movement, but it doesn't move in the manner of other space shooters in a straight path, it moves forward while moving upwards if the thrust button is pressed, and will fall down when it's not, thankfully some forcefield guardrails will keep it from wondering off it's route, but it won't protect you from the enemy fighters who'll try and turn you into a literal star ghost.
The controls will take some time getting used to, but once you do, controlling the Star Ghost will be as easy as parallel parking with it. For extra control, with the left analog stick, you can control the aim of your line of fire, as well as turn it off by pressing back with it, this can be good in situations when needed, but depending on your preference, you might want to just thrust to where the enemy is heading and auto fire at them.
12 star systems in total await you with Metagon forces, and will change up each time you play with different enemy layouts and narrow pathways, as you make it further, each sector will have more level sections in it, as well as becoming more challenging by adding in a boss fight every now and then. When you reach the goal of each sector, you can spend these blue orbs that you've collected along the way, these orbs act as currency to purchase new power ups and to repair your ship if needed, although power ups can also be collected during a level, said power ups are only temporary, and won't last forever, however, not all power ups are go for you, getting the virus will instead disable your line of fire for a short time period, where you'll be defenseless from enemy onslaught. Saving up on these blue orbs also isn't a bad idea, as spending 50 of them gets you another chance after getting shot down, although you won't keep going from the same spot, instead you''ll start at the beginning of the sector you were on.
Maneuvering through the 12 star systems, the background view will just burst out to you with it's simple, yet vibrant color pattern, as well as the neon light show from laser blasts or whatever is flying around. The music fits the title name of “Star Ghost” well, with it's techno beat that matches the layout and mood of the game.
The longevity of Star Ghost is to aim for the highest score you can reach before running out of continues, which gives it a classic feel of the arcade era of shoot 'em ups, although the only high scores you'll see are the ones on the high score list, as there is no online leader board to break any high scores on, but with the Switch's snapshot feature, you'll have to share your high score by other means.
All and all, Star Ghost's thrust onto the Switch eShop is another welcome addition for the platform, as well as those who are fans of the genre from yesteryear. The easy to pick up and play nature of the Switch makes going back into Star Ghost much more enjoyable, filling quick bursts whenever you so desire. While a leaderboard would've made it easier to know what score to aim for and beyond, it doesn't take away any shine from this Star Ghost.
I give Star Ghost 8 Metagons out of 10!
Cost on the eShop: $8.99
Memory used: 180MB
Review code provided by: Rainy Frog
|Posted by SheldonRandoms on November 23, 2017 at 9:25 PM||comments (0)|
eShop Guru SheldonRandoms here, and today, i'm going to engage in a space war inside of a space ship in Xenoraid. This is a shoot 'em up throws in some modern features for the ever so classic genre. I'm about to set off, and will see about these modern features and the game itself in the cockpit, to see if I'll avoid enemy fire, or to take enemy fire and explode in space, now then, off we go into this review!
The plot starts off from the not so distant future of 2021. In that year, Alien fleets were discovered to have been headings towards planet earth. A couple years later, earth tried to make contact with said alien fleet, but attempts were unsuccessful, which made earth convert it's existing spacecrafts into star fighters. Now ready to defend earth in the impending space war, said star fighters begin phase 2 of combat assessment. The rest of the cut scenes are then told through dialogue from other characters on the mission select screen.
When you begin your mission, you'll have the option of playing as one of four space fighters, except you don't just control a single one throughout the level, but instead, can switch out with another fighter with the A/B/X/Y buttons, which can be handy depending on the situation, such has another fighter having a weapon that can deal with what's going on better, or if one becomes heavily damaged and were to take extra damage, the ship would explode and you'll lose that ship's slot until you purchase another ship to replace it. If all ships are lost and you managed to cross a checkpoint, you can restart from your last progression of remaining ships, upgrades, etc, but this would also mean they'll have reduced health or lost fighters would remain lost if that was your last loadout.
In between missions, you can purchase upgrades and repair your ships if needed, when you clear more of the game, more options will be available, including additional space fighters, however, all of these purchases when going into the next chapter are lost in the process, they don't even remain in the chapter you just cleared, which would lead to purchases being mainly for repairing ships later on in a chapter, as buying anything else might seem worthless to a player if they'll lose it. As a fighter continues to fight and survive, the pilot will rank up with promotions, which will give them more advantages, but even those ranked up pilots are lost with every chapter.
The campaign will fly across five chapters with over 40 missions to tackle to save earth, which gets more challenging later on with more enemy fighters and boss battles along the way. Replaying through these levels can feel different, as enemy formations are randomized, so redoing the adventure would indeed be different, but for remembering the stories' dialogue and characters, as well as the story itself, it all feels a bit too generic for what's happening in the future. Traveling throughout the solar system in different chapters, the planets and background feel too similar from the last, but differ with different colors schemes.
The story itself can provide enough replay value, but for those looking for a bit more competition and to challenge themselves and others along the way, survival mode would be your best bet. In this mode, you'll have three endless levels to pick from, and then aim for staying alive for as long as you can, while shooting down enemy fighters to try and get a high score, which can be posted in an online leaderboard. Each level has limited funds you can spend to prepare for the endless combat, as well as different ships and techs to work with. This mode, as well at the story mode can be played with up to four other players locally with Switch pro controllers, so replaying the adventure with new recruits can add some more stars to see in the galaxy.
All and all, Xenoraid adds some modern touch ups to the classic shoot 'em up genre, which is a welcome addition to the Switch eshop's library of expanding games. While it's a bit generic with it's visuals and has purchases which lose value when going to the next chapter, those values are made up with it's challenging later stages and survival that has a reason to go back to aim for a high scores to post on an online leaderboard. Now then, to await for these events to take place, I'll be around for that hopefully.
I give Xenoraid 7 star fighters out of 10!
Cost on the eShop: $8.99
Memory used: 109MB
Review code provided by: 10tons
|Posted by SheldonRandoms on November 19, 2017 at 4:45 PM||comments (16)|
Eshop Guru SheldonRandoms here, and today, i'm going to explore another dungeon in the name of Lady Tallowmere in Tallowmere. This dungeon crawler has now randomly generated onto the Switch eShop after generating on other platforms such as the Wii U eshop, with this version being the up to date version of the game. I'm going to randomly explore this dungeon, to see if it's worth sacrificing a kitten for, or if it's not and you should just leave them in the basket? Now let's begin this crawler!
When you begin the game, you'll start off at this starting hub, get used to it, as you'll be seeing it a lot. To get into a dungeon, just take the elevator on the right, where it'll go down to a pathway, go straight to begin your adventure. You'll start off with a basic sword and shield, as well as casual clothing which doesn't look the part of exploring this dungeon, but at least it'll be comfy for those infinite jumps that you can preform. On your first go, you'll make some progress until some enemy surprises you with it's daze potion, where you'll do nothing until another one casts a fire spell at you, which you try to avoid but accidentally run into a dungeon hazard, then the fire spell reaches you, thus burning you to your death.
Upon getting killed, it'll show your stats, such as how many enemies you've slain or how long you ventured, where next you can return to the home hub or quickly restart from the first room in the dungeon. While the home hub will keep it's look, the first room in the dungeon will appear to have a different layout from your last attempt, since each time you go into into the dungeon, it'll randomly generate different rooms with different enemy placements and such, so each time you do decide to go into the dungeon, the experience will new and will stay fresh each time, as well as the kittens being fresh each time..Oh the internet would totally hate you for this, but if you go by Esmerelda, a basket of kittens will be there each time, and if you wanted, could sacrifice a kitten to gain 10+ total health on your current run. While you'll gain more health, keep in mind doing this won't net you many achievements, and when you die, your high score will be listed on a different high score list depending on the amount of kittens you have scarified.
If you want to go further into the dungeon, you'll have to defeat baddies that will be on your path, and you can't just avoid them, you'll have to slay the one that has the key to unlock the locked gate, otherwise you can't move on. With your basic sword and shield combo, tackling some enemies will be a challenge, thankfully, you can find some new weapons inside of chests which will help tackle some of the later foes that you'll face the further you go into the dungeon, and said later foes will do more damage of course, but just like with new weapons, you can also find some armor to equip in said chests as well, boosting you defense from said attacks. If you wanted a new weapon or new clothing to use right away, you can buy them from the wondering merchant at the start, but further in the dungeon, other wondering merchants will be behind bars in some rooms, and to free them, you'll have to find an additional key to free them and browse their wares, but to buy anything, make sure to have a supply of gold dropped from enemies or sell off your weaker weapons/clothing for some extra pocket change.
Going into dungeons over and over again to see how far you can proceed can seem to get a bit repetitive over time, but to offer more variety, the starting hub has some features to spice things up if you so desire. Talking to Samuel, who is the keeper of challenges, offers a list of, well, challenges if you couldn't tell by his title, but won't offer achievements if you go with his challenge. Samuel's challenges all revolve you trying to get to room 20 with a certain task, such as getting there was a certain weapon, or face an army of certain foes, to even getting there with no healing or carrying Mr. Bigguns instead of weapons to fight back? It'll definitely keep you on your toes, but would removing toes make it hard to do that? That's where the Punisher comes in (no relation to Marvel character). Death himself can basically nerf your adventure to make it much more of a challenge, and you can select punishments such as no health potions or even coins you can collect to buy stuff from merchants, or even the merchants themselves won't appear. It's not just a single punishment at once, you can rev them all up at once, to truly go into the masochistic route of this randomly generated dungeon.
Selecting all punishments at once and handing someone else the joy-con would definitely stir up some funny moments for yourself, but wouldn't it be better if you both can experience this at once? You don't have to explore the dungeon by yourself, as you can take buddies with you with the co-op option with up to four players at once with either a joy-con or switch pro controller.
All and all, Tallowmere gives the switch eshop a dungeon crawler that, while seeming to be basic with it's presentation, makes up for it with it's replayability from altering the game for better or worse depending on your taste. It's easy to pick up and go explore the dungeon nature really suits the portability of the switch, while out, you can do a run to see how far you can make it in a dungeon, and with friends, it'll be worth sacrificing a kitty or two for.
I give Tallowmere 8 kittens out of 10!
Cost on the eShop: $6.99
Memory used: 58MB
Review code provided by: Teyon
|Posted by Undead_terror on November 16, 2017 at 9:00 PM||comments (0)|
Guru Undead_terror here to talk about RTO (Reptile Take Over) for the New 3DS systems, this game was developed and published by nuGAME and is a horror on rail shooter that needs 542 blocks to download and costs $9.99 US.
There is nothing to this game, and you can find better shovelware for much cheaper that might actually be fun, that's the quick review, but now I got to go into details why. To start things off, the story of the game is that you control a space crew that get struck by the enemy which is alien Reptilian creatures, you are low on ammo and got escape the horde.
Not much of a story, pretty generic, but then the real low is when playing the game, you take control of 6 characters and got to find the end to the mission while avoiding the Reptiles. That's easier said then done....right? well in a backwards way it's actually hard and annoying!
The Reptiles are a joke, when playing the game, when you are in the same room as a Reptile, you will hear this scrapping sound. You won't miss it because it's the only song in the game or at least one of the only few sounds that come from the game. When you see one of these poorly looking CGI looking Reptiles, it will keep walking from side to side without attacking for a while, you can walk along with it for a small while before it actually comes to attack. Then you can just shoot it in the head and it dies unless you shoot the body which requires more shots.
Now how do you shoot you say? well it's simple...very simple, the controls of the game is that you move/aim with your circle pad, A fires your gun, and B opens doors and activates the terminals. You can't move forward or back, all you can do is look around 360 degrees. It's very easy controls right?, welp let me explain why it's very annoying.
The objective is to make it to the end of a level, while you do have 6 people to control, you only need the 1 person to make it to the end (I wouldn't bother trying to leave myself to by honest, and haul out a deck of cards). You got a compass to show the direction which you NEED to pay attention to, when you see a map terminal, take out a notepad...I'M SERIOUS! take out a not pad, and jot down notes to know if you need to go North/South/East/West. You will need to do this very often as every room looks the same....only a couple changes from time to time like the lacking of doors.
Indeed it's that bad, I couldn't even beat the first level without jotting down notes to know where I needed to go, and why so often? well the map terminals don't show the full map, just a part. You are able to see where your team is, (which if you were me, they would be in the starting room as they don't need to be used unless you die) where you are, and where the exit is, if you are at a terminal close by.
Besides trying to find the exit, you can find hostages, but you will just trying to find the exit, you won't want to bother with the hostages, heck, you wouldn't want to bother with the Reptiles, you can just escape from them with ease (but if you just so happen to die, the game has perma death). If you beat a level of this....game...you will have more levels to do, AND THAT'S THE REAL SCARY PART!. Besides the story mode, there is a survival mode with different difficulties, but if I wanted a endless survival game, there is plenty better to choose from.
A small run down on the graphics and audio....boring looking menus, poorly looking CGI Reptilian looking creatures, metal rooms that look the same and tasteless. Audio? what audio? you mean the gun sounds and the scrapping sounds to know if a Reptile is near by?, there could of been eerie music for this "horror" game, but I forget it's a horror game and my mind numbs when thinking about this game.
At the end of the day...quality is no where to be found here, a boring game with easy enemies to kill, the difficulty of the game coming from just trying to find your way from room to room, it really begs the question why Nintendo let this on the eshop...HECK why is it New 3DS exclusive? I'm sure we need that extra process power so the 3DS wouldn't get too bored it's self easily. I just don't recommend this game at all, if it was less then a dollar it might be a challenge gamble to see how you feel about the game, but $10 is way beyond.
Rating: 2/10 (Not a 1 because the game had no bugs that I ran into, whether that's a blessing or not, I don't know)
eShop Guru SheldonRandoms here, and i'm here to give my quick thoughts on RTO (Reptile Take Over). Reptile monsters, in concept have worked out so well, with some of the most famous monsters being mighty and tall, and of course, reptiles. Without warning, reptile monsters will give your day a shade in the shape of a giant footprint ready for a stomping, excepet the stomps from these reptiles didn't quite make an impact...I mean, i'm thrown into some room in search of escape, yet these reptiles don't seem to care, but would rather just walk by without doing anything, except if I were to stalk them for a little while, then they'll take a gander, but that just feels cheaper than those older monster movie costumes, but at least those movies can rev up a few good laughs, showing how far we came, with this, i'm wondering if this game was left unfinished in the 90's. This "take over" all and all didn't really feel like a take over, unless if the price being too high for is a take over with walking lizards, then to that I say mission accomplished!
I give RTO (Reptile Take Over) 2 walking lizard monsters out of 10!
Trailer: None, best to look up gameplay on the internet.
Review code provided by nuGAME
|Posted by SheldonRandoms on October 27, 2017 at 9:35 PM||comments (0)|
eShop Guru SheldonRandoms here, and today, I'm going to be tossing balls into cups off the wall in Super Ping Pong Trick Shot. Two entries of the Ping Pong Trick Shot series were previously seen on the 3ds eShop, but now this ping pong ball has tricked shot onto the Switch eShop. I'm going to see if I can land a ball into a cup and take a sip of apple juice of glory, or will I miss the cup and it'll fall into some void? Let's toss these ping pong balls!
If you've ever played a game of trick shot, then you'll have an understanding on how this will play, except with this trick shot, it takes place in this vast place with platforms and others objects...and cups of course! The ping pong balls can be tossed into cups with four control options, button controls with the joy cons attached to the switch or separated, touch controls that is akin to controls you'd expect from a mobile device, and gyro controls, where you aim and swing with a joy con to determine the force of power in your throws. My preference would personally be the button controls, as they are more accurate compared to the other control methods, however, they still work out well once you get used to them. In each level, it might seem like a wall is blocking your path, but with a push of the camera button, perhaps a different angle can help you sink in ping pong balls.
Single player has most of the cups in this title to toss ping pong balls into. Challenge mode has 80 levels for you to trick shot a set amount of balls into a white cup to clear the main mission of each stage. Main missions are usually toss one (or sometimes a couple more) ball into the white cup, but to add a bit more challenge, each level has three sub missions, which you don't have to do to clear the stage, but are usually ways to make you trick shot in different ways, sometimes into harder to reach cups. As levels go on, they'll start to introduce more objects and ways to block your path, and if you're having trouble clearing a stage, you could always skip a level and pick one to do in any order, although when looking at all the levels, they'll start to look the same and feel kinda dull and a bit tedious.
The other main single player mode is score attack, which has you tossing a certain amount of balls into a cup to rev up a high score. The layout of score attack is pretty much challenge mode, except the colors are different and the tune is different, it contains all levels from challenge mode without the main and sub missions. To get a higher score, sinking in balls will start up a chain bonus, which goes away if you miss with the next shot.
If you have someone to play with, there also exists a 2 player vs. mode, which has both players aiming to get as many balls into the cup(s) within 60 seconds, whoever has the most will be the victor. While there may be only 10 stages compared to the 80 levels in single player, all the stages in vs. were designed to better suit this battle of the trick shots, with some characteristics that can give you an advantage! After a certain amount of time, an item box will appear, toss a ball at it and it'll grant you a power up, which can block your opponent's field of throwing or vision, to giving you more balls to toss at once.
All and all, Super Ping Pong Trick Shot landed in a cup of apple juice, but the apple juice overall tasted decent. While it offers value in terms of having 80 levels of trick shots with sub missions and score attack to add more depth, especially if you have a friend to play with, it'll feel a bit repetitive with it's visuals that feel just bland. If you enjoy some ping pong trick shots, for what it is, it's worth the price of cups and ping pong balls you would need to play this game in real life.
I give Super Ping Pong Trick Shot 6 ping pong balls out of 10!
Cost on the eShop: $4.99
Memory used: 255MB
Review code provided by: STARSIGN
|Posted by SheldonRandoms on October 26, 2017 at 9:45 PM||comments (0)|
Eshop Guru SheldonRandoms here, and today, i'm going to tee off at another party with an old fashion game of golf in Party Golf. As the title has in it's neon lighted logo, it's golf that is also a party, but it would be an overstatement to just think that it's just regular game of golf. I'm gonna drive on these courses, to see if this golf party has range and can rev up a boogie, or will my range land inside of an alligator's mouth and it'll count as a bogey? Let's tee off!
The main goal of Party Golf is to hit a ball, watch it travel across the course, and hope that it goes into the hole, or at the very least, near enough for it to hopefully go in the next shot (real golf in a nutshell). The concept sounds like a standard golf title, and if you wanted it to be, it can be just that. Where does the “party” part come into play, you might be wondering? By real golf logic, it would mean taking turns taking shots, but here, each player hits their colored ball at the same time, with golf balls flying and colliding into each other, until one ball makes it into the hole, where a countdown will then rev up, giving the other players a chance to sink in their ball before time runs out. Depending on who got their ball in the quickest (or nearest to the hole) will determine the score and rank of who's in the lead. While it sounds pretty simplistic to the point of it being quickly accessed on the main menu in quick game, with this party, it's just getting started, as you'll find out below...
So how can you add a bit of spice to this party of golf? Game modes has just the quick set of ingredients for the spice to add. Here a bunch of different modes can change up how the game plays, with sections of edits ranging from basic edits such as changing the speed of the balls, to turning your ball into a banana....alright, maybe these changes aren't so basic, but the simple change in something can go a long way with a party such as this. It's not just the balls changing to bananas or other objects and sizes, but also mother nature can affect the terrain with a pool of water, or can take you for a ride with no gravity, or give it back to you with full force with some land mines (or, “lava” as mother nature would call it). There's a good amount of game modes to choose from, which will always keep the party fresh whenever you take this party golf, although it might be too many modes for the cpu to handle, because with some modes with special settings such as adding in flappy golf balls or having checkpoints to pass by in order, they won't do the objective or use said power, but instead, just try to head to the goal, which can be sort of a letdown when playing by yourself.
While game modes had the set ingredients, if you wanted to create your own wacky concoction of a party golf game, custom game will have you covered. Here you can mix and match a wide variety of conditions and rules however you see fit, which will make you go bananas if you add in a lot of changes to the game, such as raining bananas, because all golf games need at least one raining banana course. This mode will also keep the party fresh with plenty of options to toy around with, although if you add in too much at once, it can effect the framerate and make it a bit choppy, as well as make it sound like theirs a lightsaber battle going on. These custom options can also be toyed around with in game modes as well, so if there was a game mode that you liked but wanted to edit a bit, you'll have an option to do that.
This party of golf can be played with up to 4 players locally, but with enough joy cons for each player, up to 8 golfers can partake in these courses all at once, which can lead to some interesting results when trying to sink the ball into the same hole at the same time. If one player keeps doing better than the rest, you can set it a handicap and make it a bit more challenging for the player, such as making their ball the only banana on the course. If your family or friends aren't around to play, and you just wanted to have a quick party burst all by yourself, you can tackle the trials, which is mode more designed for single player experiences. Trials have sections that will determine the effect which will rev up in each course you play, as well as having a limit attached to it, such as a time limit, shot limit, or a distance limit, and you must get as many balls into the hole as you can before the limit runs out. While trials might seem like a single player mode, it doesn't have to be as you and other connected players can tackle the trials together and aim for the high scores to set.
All and all, Party Golf tee'd off and has landed into the hole of the Switch eShop with an albatross hole rating. While some multiplayer aspects are better with family/friends compared to the cpu, The easy to pick up and play golf game that's also a party game will definitely drive you bananas when exploring the almost endless amount of customization options that will keep the ball rolling, or banana peeling (I'm gonna end this with a pun since why not, lol).
I give Party Golf 8 Banana golf balls out of 10!
Cost on the eShop: $15.00
Memory used: 1.2 GB
Review code provided by: Giant Margarita
|Posted by Morpheel on October 7, 2017 at 5:30 PM||comments (0)|
Hello, Guru Morpheel here to talk about Mononoke Forest by Gamedo Inc. for the 3DS. With a name like that, you might be wondering just what is this game about and... That's an excellent question, actually! If I had to describe Mononoke Forest in a few words, I would say it's a city management game where you build the city by throwing Pokemon-esque creatures, called Mononoke, around. Yes, it is as weird as it sounds.
But, what are the Mononoke? Well, the best way to describe them is, they are spirits of nature that feed on the happiness of humans; the happier they are, the better the Mononoke feel. Each kind of Mononoke has different abilities and powers over the environment, when paired with the right partner they can do a variety of things, like cleaning up the land, making grass grow or attracting wildlife, among many other things. There's also an antagonistic group of them known as Pest Mononoke, which instead feed on the unhappiness of humans. A third subset of Mononoke, known as Great Mononokes, are able to create a substance known as Cororoke; they are important, because Cororoke powers up the regular Mononokes considerably, without Cororoke, the Mononoke are almost powerless.
Our story begins in a land that has been ravaged by Pest Mononoke and left in a very dire state. Now without a Great Mononoke to provide a supply of Cororoke, the few remaining Mononoke can do very little to help the surviving humans that populate their village. One day by coincidence, an amnesiac Mononoke capable of producing Cororoke appears in town, which renews the possibility of cleaning up the place and attract new Mononoke to help develop the village again. As you clean and develop the town, new kinds of Mononoke start to appear, which gives you new tools to make the town a better place to live. Better living conditions means happy humans, happy humans means happy Mononoke. Of course, happy humans also means unhappy Pest Mononoke. The evil Pests will visit the town every now and then to try and hamper your progress. They are very powerful and can be debastating if left unchecked.
Ok so, that's the story, but how's the game? Well, as I mentioned, the main gameplay mechanic involves throwing groups of Mononoke around. During the day you can explore the town on the top screen and do various things on the bottom screen, from reading an encyclopedia to forming your party of Mononoke, among other things. To start the night sequences, which is where you actually get to play the game, you need to select a quest or tap the moon icon, this will initiate the action in the sector of town you have on the top screen. During the night, you now have your party of Mononoke in the touch screen, drag a lone Mononoke to another one and they will form a group. Depending on the members, the group may have a certain power, you can only bring five Mononoke with you, so it's important to learn the effective combinations. You also have Cororoke available, drag one to a Mononoke that doesn't have one equiped and now the area of effect of that group is increased, the more Cororoke in a group, the better the effect. While your Mononoke take some time to return to the touch screen, other Mononoke will be flying around on the top screen, they may decide to drop down for you to use, and you can make them fall by knocking them with a group, but they will leave if you ignore them too long. You have a limited number of throws per night, run out and the night is over.
Throwing the groups of Mononoke involves placing your stylus over the group and dragging it down, like a slingshot. The angle of your stylus directly affects the angle of the throw and it can be very spotty, sometimes you will accidentally fling your team in the wrong direction while trying to move them, other times you will end up messing the shot while lifting the stylus and hit the wrong square of the map with them. The game is overall very forgiving, but if you consider that this is how you ultimately design the town, getting the wrong thing in the wrong place can really end up runing your plans, which can be frustrating.
As you may expect, your ultimate goal is making a perfect town. In addition to the designing aspect of the game, you also have several metrics to keep an eye on: Evironment, Happiness, Wealth, Health, Food, Moral and Education. These all range from -100 to 100, and they all start at the worst rating. If you want to keep the town in a good state, you need to keep an eye on several factors that may affect several of them, for example, the season may affect the sources of food, which may decrease moral, which in turn will make the humans litter more, which will decrease health and evironment, and so on. It all sounds a lot more complicated than it really is, and can make the game feel overwhelming at times.
As you progress through the main quests, every now and then you will be visited by a Pest Mononoke, during every new day they will do something bad, like throwing bags of grabage around. To prevent them from staying too long, you need to fight them. Fights work very similar to the regular night stages, with the main difference being that you now have a time limit instead of a throw limit, and you can throw individual Mononoke at them. Unfortunately, they are very very strong, and your Mononoke are very very weak, combined with the ridiculously short time limit, they're guaranteed to take you several nights to fend off, which means you'll also spend several nights fixing their mess. Thankfully, the Mononoke do get a bit stronger as they grow.
Presentation-wise, the game sports some very nice and coloful graphics, the Mononoke in their various forms are cute and the many options you have available make it possible to create some very nice looking cities. The music is fitting and unobtrusive, which is nice. The various menus and options can get a bit hard to navigate, but it's nothing too bad, and you don't usually need to mess around too much, outside of a visit to the encyclopedia every now and then to check Mononoke combinations.
This game proves to be a bit overwhelming at times, and while the gameplay is extremely simple and easy to understand, it can also be a bit spotty. However, this is a very compete package with tons of things to do and many little objectives to work towards, like filling the encyclopedia, getting achievements, leveling up your Mononoke, and stuff like that, so if you enjoy the game, there's a ton of content for you. Witnessing your town grow and thrive is extremelly satisfiying, but if you're looking for a relaxing stroll in the forest, you could end up bitten by a Pest Mononoke.
I give it 7 Cororoke out of 10.
|Posted by SheldonRandoms on September 30, 2017 at 8:55 PM||comments (0)|
Eshop Guru SheldonRandoms here, and today, I'm going to have an intergalactic party with bears in Astro Bears Party. As the title suggests, it's a party game that involves bears and space, although it's not a party with board games and such. I'm gonna go attend this party, to see if it's a party I'd have with a jar of honey, or a party I bearly want to remember in the morning? Let's take a rocket to this party!
In space, these planets that look like futuristic disco balls were once inhabited, that is, until four bears in space suits decided to party on them. Their form of “revving up a party” involves running around said futuristic disco ball, but when they run around, they'll leave behind a trail of magical beary ribbons, which, if made contact with, will halt their party in an instant. If you've played the light cycle game from Tron, or any other version of that, you'll have a good understanding on how this game plays. There's no given explanation to why the bears are partying in this fashion, but with any party, does it really need time to waste for an explanation when that given time could be used for partying? The bears have an invitation, they gave it to you, no questions, just party!
There's a total of four bears who will be your party animal in space, they all control similar, but have different stats that differ from each other. Neil (Ursus Arctos Horribilis) is the all around bear, Igor (Ursus Maritimus) lacks speed and turning, but makes up for it with jet fuel that can make him hover for the longest at the cost of refuel speed, Xiaoli (Ailuropoda Melanoleuca) is the quickest of the bunch, but can be difficult to control at last second situations, and lastly Bishnu (Helarctos Malayanus), who uses up his hover time the quickest, but gains his fuel the quickest.
The first option on the main menu is for the party mode, where you and up to three other bears can all party on the same planet at a time, which at first may seem like you're creating the next Saturn with the magical beary ribbons, but in reality, are trying to make the other party bears collide with your (or any, including your own) magical beary ribbon. To try and thwart the other bears besides running, using the dash to cut them off would be unbearable if they ran into your ribbon trail, or you could also jump, leading the trail with you, but for further jumping, hovering with the jetpack will keep you airborne for a short period of time.
If you're partying by yourself, there's also the single player mode, which plays just like party mode, except the goal is adjusted for solo play. You go around the planet to locate some jetfish, which will add to your score, collecting another one in a given time will increase your score further, as well as golden jetfish which appear from time to time. As you collect a certain amount of jetfish, the stage will increase, getting more difficult as you progress, and it'll keep going until your party ends. The top three scores are saved on the highscores, showing the score and bear that was used during that run.
The competitive party action, while it can be enjoyable with friends or good while solo for a quick burst, that's pretty much all there is to this party. With party mode, the only thing you can edit is the amount of points needed to win, as well as size of the planet. Some more party games would've added a bit more meat to the party to keep it from getting repetitive, even having collect the jetfish in party mode would've added some variety to party mode. Visually the game looks good with the bears and surroundings, although after awhile, it'll start to look the same with the same planet and space background, and the same could be said about the music, which fits the space bears antics on the planet, but after awhile, wished I could hear a different tune for this space bear party. For the price at least, it'll still offer a party that you can take anywhere when you need it, and will have its moments especially with friends thanks to the switch's joy-cons being what they are, as well as hd rumble being included.
All and all, Astro Bears Party is a party in space with bears that I would attend whenever one was happening. While they don't have much to do at said party on the futuristic disco ball, the party itself is still worth it enough if you enjoy what you see at this party.
I give Astro Bears Party 7 futuristic disco balls out of 10!
Cost on the eShop: $4.99
Memory used: 256MB
Review code provided by: QubicGames
|Posted by SheldonRandoms on September 24, 2017 at 9:30 PM||comments (0)|
Eshop Guru SheldonRandoms here, and today, i'm going to hop into a robotic suit of armor and fly off from planet to planet in Robonauts. A “Robonaut” is a robot (still in development) that is built to resemble a person, so it could assist with tasks, especially ones in outer space, but when you add an “s” at the end, you get Robonauts, a Switch eShop game! I'll check it out, to see if you too should enlist as a Robonaut, or should enlist in the junkyard? Let gravity do the jumping from here!
The opening cinematic shows the unlikely janitor by the name of ROBO, going around a large spacecraft doing its duties. ROBO then stumbled upon a room with the high tech robotic mech (say that three times fast). Being filled with the desire of wanting to be that tall, the little bot manages to enter the robotic mech, only to accidentally start a mission and rockets into space, where things of course end with a crash landing on a mysterious planet. Now scared and alone, the poor bot sees a horde of creatures coming it's way, and makes a dash for it, where ROBO thankfully spots a deserted armor suit and equips it to fend off harms way, as well as trying to get out of this mess and back to safety. As you progress from here, the in game story begins, and instead of the story being told via a cinematic, A bot by the name of El Supremo will appear to speak dialogue about what's going on, and you're helping him do his deeds, but he may not be who he says he is...
ROBO can travel around the world, literally, as you'll be able to travel all around a planet, fending off baddies trying to stop you, but if you notice that they are starting quickly surround you and thankfully another planet is hovering above you, ROBO can planet hop from planet to planet. ROBO has two forms of attacks to fight back, first with the quickfire, shots that will rapid fire quickly at foes, but for dealing more damage, a bomb would be the best bet, but those don't accelerate as much. You can find power ups to increase power to shots and bombs, though they have limits before reverting back to their normal versions, or if you collect a different power up. Thankfully ROBO's line of fire has an auto lock aiming, so when a nearby enemy hops or soars around, ROBO an aim and fire in their direction, which works for the most part, but when enemies start appearing from all over the place, you'll need to decide who to focus on as you can be firing upwards when they're straight ahead.
So what is ROBO's goal with his line of fire and planet hopping? For the most part, you'll have to run and gun baddies to fill up this meter in the corner, once it's filled up, head for the goal to move on. A variety of enemies will appear more and more as you progress, though some of the later ones can be tricky to deal with, especially those Rampers, which can deal a large chunk of your health in an instant. When you're in a pinch and need some health to go tackle those creatures waiting for you on another planet, finding some bloobs would be ideal. These little green blobs appear from bested foes randomly, but they won't just stand there for you to collect, make sure to collect them before they travel off and disappear.
12 levels in total ROBO has to complete during the main campaign, and in all of those levels, ROBO will have to defeat what comes in its way. Other levels throw in some other objectives into the mix, such as activating switches to rev up a mining laser, or escorting a unit to disable shields, which is good for some variety, but they appear on a single level and that's that for those other objectives, which is understandable due to the 12 levels, which I managed to get through in a play through. While it may seem short and also might've felt a bit on the casual side, that might be due to playing the game on it's casual setting, thankfully for an added challenge, hardcore difficulty will drain your health before you know it.
Even if you have played the adventure already, you'd probably most likely go on it again with a buddy, as the game supports local co-op, which is pretty much always available on the switch version thanks to the joycons. Co-op plays similarly to solo, while thankfully keeping the smooth frame rate attached, but if one were to fall, the other player can revive the fallen player if they reach them in time, so staying nearby would be ideal. Couch co-op (or wherever co-op since Switch) is noice, but for the hunting grounds mode, not so much, as you and another player will compete with each other to see who can rack up the highest score to on maps that have different affects, such as timed missions or a toxic community to go around. Achievements can also be achieved in co-op (though some only in single player).
The presentation wraps up things with it's vivid colors to bring some brightness to outer space, which makes things just stand out with all that is going on. The environment all looks all good while docked, and even keeps looking good while in handheld mode. The atmosphere does feel like a big neon dance party, which it really does because of those techno tunes that would suit a dance club with lights on everyone's face. Each level contains a new freshly picked track, which helps keeps things fresh on each passing level.
All and all, Robonauts delivers a space adventure that's easy to pick up and play with other Robonauts you come across. While may not be the longest adventure in outer space at first, to come back into it on a harder difficulty to check off some achievements with a pal will be good reason to rev up the mech armor suit again!
I give Robonauts 8 bloobs out of 10!
Cost on the eShop: $14.99
Memory used: 693MB
Review code provided by: QubicGames
|Posted by Undead_terror on September 20, 2017 at 8:55 PM||comments (0)|
Guru Undead_terror here to talk about Chicken Wiggle for the 3DS, this game is a action puzzle platformer game that was developed and published by Atooi, the game costs $14.99 US/$19.99 CAN/£13.49 UK/€14.99 EU, and needs 278 blocks to download.
Starting things off right away, this is a very unique platformer game, it isn't really something like the Mario Bros games, it's more of a slower paced game that has more puzzles then a Mario Bros game would originally have. It has a lot of charm within the game, but let's get started and start from the beginning!.
The story of the game is simple, a witch has kidnapped all of the chickens from their home, however one chicken (named Chicken) fell from the bag that the witch put the chickens in and tried to go after the witch to save his fellow chickens, however he can't do it alone. A apple has fallen down with a worm in it (named Wiggle), Chicken and Wiggle became friends and decided to go after the witch and save all the chickens.
You start right away learning the basics of the game, Chicken can walk around and jump along with pecking at things with it's beak, a cute thing is that if it looks at the screen, you can peck at the screen which causes the screen to move like it's being pecked. Wiggle is used as a grappling hook for it's main feature, you can hook on to the roof/bottom of a platform and stay there until you need to jump off, and you can grapple to a wall but don't stick on it like the roof. Just watch out, Wiggle can stretch out to only one long distance which can be hazardous at times, so be careful and time correctly when using Wiggle.
Making progress throughout the game, you will find all sorts of puzzles, like jumping to make platforms appear, make your own paths, and finding the goal of each level can be a puzzle in of it's self. Within the 48 levels that the game offers in it's campaign, you must rescue a locked chicken from it's cage, while collecting all 100 gems each level has and finding all 3 FUN letters that spell FUN if you want to truly complete the levels (sadly there is no reward for 100% completion).
I just mentioned that there is 48 levels within the game, well there is 8 worlds to be beaten, each world being unique while each world having 1 ghost themed level which is similar to the ghost houses in Mario Bros games. Each world brings new items, enemies and even power ups, yup, can't be a platformer without enemies and power ups, each enemy attacks differently, you peck the enemies to defeat them, or use Wiggle to stun them or remove their armor, then peck them, just watch out, if you get hit once, you die.
Moving on to the power ups, there is a handful or power ups in this game which all can make the gameplay unique, like a Jetpack for double jump, super chicken to fly, running shoes to run, etc. The different thing about these power ups is that they are in boxes which isn't out of the ordinary, but you can put them back in the box, and these power ups don't give you any health upgrades, once again, if you get hit once, you die
Here is the thing that seems the most interesting...you can make your own levels and share them online!, I will start comparing to Super Mario Maker for this segment. Unlike Super Mario Maker 3DS and a couple other 3DS games I played that you can make levels but can't share them online, you can make levels and share them online as said. If you make a level and want to share it, you gotta beat it like in Super Mario Maker Wii U.
There is plenty of unique stuff to work with which isn't in Mario Maker, however Mario Maker got plenty more stuff to work with, with this game, levels can look like normal levels which isn't a bad thing, but Mario Maker got loads of stuff to make levels stand out from another. One benefit this game got over Mario Maker is that you can set level rules like save the chicken, collect all the gems, beat all the enemies to beat the levels, you can even place Chicken and the goal wherever you want.
The art style in the game is really nice looking pixel art, it all looks so good, the 3D effect is decent, but it's pretty much the same with all these 2D games. The sound effects is good, the music is good as well, the music is unique in in it's own world which sounded different then the last (spoiler: the last worlds theme...I don't really feel it fitted, but it makes sense as it's the last world with the final boss)
My complaints? I really don't have any, I really liked the game as it was, but if I did, well this paragraph will be spoilers. There is only one boss which is the witch, who is easy, but it was a bit challenging because of these enemies that kept spawning where I was jumping to which made me die a few times. You get nothing from 100% completion, in the level creator there was a Mutant Mudds theme you could use to make levels with, would of been neat if there was a secret world that used this skin.
At the end of the day, Chicken Wiggle is a fantastic game, I really enjoyed it, it has it's charm, it stands out from other platformer games, it personally made me want to keep playing the game!. I will personally keep playing this game and will make some levels and play other peoples levels. Hopefully the game gets updated to add even more stuff and gets a Switch port, right now the Switch could get some loving from this, and I hope Jools (the creator of the game) the best of luck for success of this game, at it's price, to some it might be pricey to some, but I think it's well worth it.
Review code provided by Atooi