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Mini Golf Resort

Posted by Morpheel on December 24, 2016 at 2:05 PM Comments comments (0)



 

 

 

Guru Morpheel here to talk about Mini Golf Resort for the 3DS, by Teyon. 


My previous experience with a mini golf game made by Teyon wasn't exactly a positive one, being 101 Minigolf World for the DSi. It was an extremely rough game in all senses of the word, to say the least. So when I learned about this new entry by them, my expectations weren't exactly high. Is Mini Gold Resort another triple bogey or a hole in one? Let's find out.



  


As you start the game, you will notice the game is entirely reliant on the touch screen. The only use the other inputs have, is to rotate the camera during the mini golf gameplay, and to show the "help" screen in the world map, everything else is controlled via touch.


Upon creating a new file in one of the two spots available, you'll be taken to the character creation menu. Here you can customize your character from very limited pool of options. The characters are in general kinda ugly and the limited options don't help much. The most mind boggling thing about this whole character creation process is, however, that it seems completely inconsequential and useless; The only time you will ever see your character is when you choose your file and between holes, in a strangely dark abyss. Standing there, doing nothing.


 

 


Now that we are done there, we are sent to the resort itself. Well, it's more like a planet, but you get the idea. Here you have access to the four locations where the golfing takes place. Each island has its own theme (pirate, Egypt, Rome and "spooky") and 14 courses with 18 holes each. This gives us a total of 1008 individual holes to play through, if it sounds like a lot it's because it is.


Quite conveniently, you're not just dropped in the place with all the courses available at once, there's a progression to things: each island functions as a mini map, you start with only one course open in each map the others are unlocked as you play through them. This map structure helps keep things manageable and gives the game a sense of progression that helps the experience. Unofrtunately, you can't suspend your games mid-course. So if you need to go to the in-game shop, or have to change games, then you'll need to start again from the first hole.


 

 


Well, now that you spent a few minutes figuring out how to explore the map and where to begin, you selected a course and are ready to golf. Unfortunately, this is where you realize your suspicions were right; this game is not exactly very good. Now, don't get me wrong, the game is enjoyable, but it is still a rough, unpolished experience. The ball is a fuzzy pixely thing, definitely not a 3D model of a ball, and the physics are rather slippery and bouncy.


You can use the touch screen, or the many buttons, to rotate the camera around the ball and adjust your aim. Once you're done with that, just tap the ball icon on the touch screen to initiate the "golf mode", where a power bar appears and sliding your stylus across the screen now instead acts as hitting the ball with the putter. The power bar, as expected, controls the amount of power your hit will have; go too high and you may risk going out of bounds or missing the hole, and believe me: it will happen much too often.


While having a way to gauge the amount of power is nice, there isn't really a way to tell how far the ball will go, or if it will be enough, you'll need to eye it based on experience. There's also the fact that, while you can adjust the camera and align you ball perfectly to where you want it to go... The direction of your swipe still affects the direction the ball goes, so you need to be very precise with it.


After each hole, you will be scored and rewarded some money, which you can use to buy power ups and new clothing items for your avatar. These are a bit expensive though, so it will take several dozens of holes before you're able to use them. There's also this odd thing where for some reason the holes in the spooky island seem to give consireably lesser amounts of money. If it's intended or a glitch, I don't really know, but it's a noticeable difference.


An important thing to say is that the obstacles are very inconsistent, sometimes they work fine, other times they simply refuse to. For example, I've seen the ball fail to go up a ramp, instead bouncing back out as if it had touched a wall. And the less we talk about the loop-the-loops the better. Then there's some graphical issues, like fans looking static, or the particle effects meant to signal a warp hole not appearing. Then there's the fact that the world outside the play field is completely intangible, if you go out (and you will) the ball will simply phase through the ground and into the void before it re-spawns.


 


  

In terms of presentation, the game looks fine, if a bit incosistent. The mini golf itself looks fine, of course, when the stage isn't blocking your view of the game. But then you have the ugly characters, inconsistent lighting that makes the world map and the "between holes" screen oddly dark, things that should move that sometimes don't, and the ugly blurry backgrounds used on the touch screen whenever you're playing mini golf. Sound is also fine, featuring different background music for each theme, and all are inoffensive enough to listen to for extended periods of time.


For some lasting appeal, the game keeps track of you final scores for each course and the overall total. There's no detailed data or anything like that, but it's at least nice to have the final scores since you can try and better them later, and the game also ranks your skill and style, although I have no idea what it bases those on. Finally there's some achievements you can work your way to, these range from stuff like getting a hole in one and getting a lot of money to beating all the courses in one world- the usual stuff, but it's nice to have.


This game is in general a bit of a mixed bag. In one hand you have tons of content for a nice price, even if you find a hole you despise, you won't need to touch it ever again (unless you really want to improve your score); there's other 1007 holes you can play instead, it's a game that will last you a long time if you play it casually. On the other hand, it's clear that they went for quantity over quality- and it shows. If you don't mind the roughness and wonky mechanics, there's certainly hours of mini golfing to be had- after all, in the end it's a game about pushing a ball into a hole; however those wanting a more polished and focused experience are better off going for other options.



I give it 4 fuzzy pixely things out of 10.

 

 

Review copy provided by the publisher.

 

 

 

Butterfly: Inchworm Animation II (3DS eShop)

Posted by SheldonRandoms on November 8, 2016 at 10:35 PM Comments comments (0)


eShop Guru SheldonRandoms here, and today, I’m going to animate on my 3DS with the newly hatched Butterfly: Inchworm Animation II. As the name suggests, this is a follow up to the original Inchworm Animation that launched way back in 2011 on the Nintendo DSi shop (and later the 3DS eShop when it was available, and I don’t when in Inchworm came out, I mean the eShop in general). The DSi version was a good alternative if you wanted something else besides Flipnote Studio to animate or add more colors to your animations than just black, red and blue (and sometimes purple). Flipnote had two features that gave it an edge, however, first being it was a free app that eventually came with the system starting with the DSi XL, but most importantly, it provided an online service within the app, something Inchworm didn’t have. Times have changed and both apps each got a 3DS installment, with one feeling like it made the correct choice to improving itself over its predecessor. I’m going to see if the five year hibernation in the cocoon was worth the effort, or should a frog have just eaten it (or stomped if they don’t eat cocoons)? Let’s animate! 


The plot here in Butterfly: Inchworm Animation II is…..however you make it in your animations. You’re greeted with the inchworm animation butterfly at the title screen, where you’ll go over the basics in a short tutorial, and once you get with that out of the way, it’s time to animate or draw doodles (or animate doodles!). Once you start a new animation, you’ll have some starting choices for the layer configuration, which can be further edited in the timeline. Compared to flipnote, it’s not as simple to just jump in and create animations, not saying it’s too overly complex, but there’s some learning to be done. The tools provided here can have an unexpected depth to them for your animations, you could just draw a line with the line tool, but you can also change its opacity, size, growth, etc., or, add a firework effect trail instead with the mop tool. If you have more than one layer, you can even create animations in 3D, but if you do, you’ll have less cels to work with, and there’s only about 99 cels, so your animations won’ be the longest, but that doesn’t mean you can’t create detailed animations, because thankfully, overdraw and underdraw help with drawing on top and underneath the current layer. These and the other tools will take some time to learn, but once you play around long enough, who knows what you’ll create!

 

Besides animating, there are two other features that you can use for your animations. First up is the ever so loveable camera animation, the one where you just gotta take a bunch of pictures juuuust right to create an animation of pictures. Depending on how many cels are used will determine how many pictures you can take. All cameras (inner, outer left and right) can be used one at a time, having the 3D on won’t affect the pictures due to only one of the outer camera being used. Three options can be used with the camera to take pictures. First is stop motion, where you have to take each picture one at a time, next is video, where you can record instead of taking pictures, and lastly is time lapse, where it’ll countdown and take a picture depending on how long the countdown was set, be aware that for all of them, when a picture is being taken, a shutter noise is made. The other feature that you should listen for in here is sound. This is where you’ll be recording audio and/or sound effects for your animations, and if you get any extra background noises after them, don’t worry, you don’t need to cover it up, just crop it out. If you can’t create the sound effect or just want an idea to animate using a sound, it comes with a list of sound effects, ranging from animals to weapons, or, it can range from saved recordings that you can add to the list. There’s also DrPetter’s SFXR (sound effect generator), with this, you can create custom sound effects that you can tweak and mess around with some provided sounds tools, however, you can’t use your own recordings for this.

 

After creating something, whatever it may be, you’ll probably want to share it with the world! With the previous installment on DSiware, this was only possible by saving an animation to the SD card and uploading it to your computer, which you can do in butterfly if you want, but this time, the cocoon has also hatched up an online gallery. The online gallery functions similarly to how flipnote hatena did back in the day, having a service that you can go on via your 3DS, or even go on it on your computer or mobile device. Once an account is created, you’ll be able to post your animations into your studio, where others can view, as well as comment and rate on your work. On the 3DS, viewing animations with sound a correct speed requires you to download them first, on the website/mobile version, it’ll play like a youtube video. The website version also provides tutorial videos, as well as a forums section, which, like the online gallery itself, will hopefully continue to grow in the future with more users that want to make whatever they can think of from their imaginations.


All and all, Butterfly: Inchworm Animation II does what it did before it’s five year wait in it’s cocoon, provide owners of Nintendo’s current handheld an animation studio they can fit in their pocket. While you can’t create the longest of animations, what you can create can still have an effect if you can get used to learning the basics. If you prefer to animate or just view animations, the online gallery will definitely keep you coming back to check out what others have created. Flipnote Studio 3D may have had its online gallery cut, Butterfly offers something that’ll help restore the cut wounds.


 

I give Butterfly: Inchworm Animation II 8 Butterflies out of 10

Cost on the eShop: $4.99

Memory used: 72 Blocks

Review code provided by: Flat Black Films

 

Bit Dungeon+ (Wii U eShop)

Posted by SheldonRandoms on October 22, 2016 at 1:15 PM Comments comments (0)


eShop Guru SheldonRandoms here, and today, I’m going to be entering a plus sized dungeons many, many times in Bit Dungeon+. Bit Dungeon originally first brought it’s dungeon exploring adventure onto mobile screens, which eventually got some added additions that explains the “+” in the title, now, that plus sized dungeon has opened up to Wii U owners. I’m going to enter this dungeon…..If I don’t make it out alive, I’m sure I’ll get another chance to explain how it went, I just hope I can remember what it was like though.

 

The backstory before the dungeon crawling is that you (the hero in armor) and your loved one (loved one of the hero in shining armor), were surrounded and captured by demons. The demons took and separated them into the mysterious dungeon, and have locked them in a cell. When one is trapped in a cell like this, it seems like they’ll meet their end in a matter of moments, at the very least, they’ll be reunited in the afterlife, but this wasn’t the case. Our hero has somehow managed to sleep for a thousand years in the cell. The most important thing he can think about now is not how did he survive sleeping for a thousand years, but to slay the demons and other monsters in the dungeon, to rescue and be reunited with his loved one, but to do that, he needs to find her soul. With a nearby weapon at his deposal, our hero explores the dungeon, putting his soul on the line in the progress.


Once you begin your quest, the layout will remind you of the earlier Zelda titles, the overhead perspective ones where you ran around the place (in this case, the dungeon segments) and battled foes with your trusty sword and other means of attacks. You’ll be exploring the dungeon trying to save the soul of the hero’s loved one, but on your first try, you’ll likely get ambushed and killed by these purple canine beasts and not know how to handle them. “It’s alright” you’d think to yourself, “As they devour my character’s body, I could always try again and use a special attack to deal with them”, but when you try and do that, you’ll notice something about your save data…….It’s gone! Did the monsters that had feast on the remains of your body eat your save data, or perhaps the battery inside of the cart busted, but for real, what happened was real life, once you die in this dungeon, you don’t comeback, no checkpoints or extra lives, you remain dead, but perhaps if you had another soul…But technically, it’s not completely wiped away as you might think, your result stats are stored and shown whenever you die, like the one telling you how much you’ve died, that’ll remain to remind you of times you've fallen in the bit dungeon.


You start out with low tier gear, the ones that won’t get you anywhere in the long run. You’ll have a sword (or a different weapon) for attacking, a shield for blocking enemy attacks, but if you keep blocking them for too long, you’ll get dazed and be open for attack, which means you won’t be able to use magic either. As you explore the dungeon, you can find gear and weapons to equip, which can either increase or decrease your stats, and whenever you start again, you can select them from the start from the avatar screen. If you can’t find the gear you’re looking for, or just want one that’s more powerful, check out the shops hidden in locations inside of cracked walls, but you’re going to need some form of currency, and that’s where the old-school grinding kicks in! Sometimes, the baddies can leave behind money that you can spend at the hidden shops behind the cracked walls (such a swell name choice), and, like most games, the better gear and weapons will require more currency.


Like mentioned before, the layout reminds me of the classic overhead perspective Zelda titles, although a bit more dark and grim compared to those games, as well as bloody, you can step in a pile of blood and leave behind a footprint trail of blood. The sprite work looks good and (of course) retro, it’s nothing extraordinary, but it gets the job done for clearing dungeons. The music sounds (once again) retro, again, nothing too special, but it still gives off that retro vibe, which is always a plus. When the action is brought to the gamepad by pressing the minus button, it’ll switch the map from gamepad to tv, and gameplay from tv to gamepad (and vice versa). When the action is on the gamepad, the chiptunes just feel more chiptunish, I guess that’s due to the smaller speakers on the gamepad, but whatever the case, if you want it to sound more retro, play on the gamepad.


The bit dungeon (that is plus sized) has ways of making you return to the dungeon. When you first start off, you don’t know where you’ll end up, the dungeons can generate differently each time you play, creating a different gameplay experience with each adventure, but it doesn’t just change each time you play, it can also end each time you play, as there’re multiple different endings to uncover. While that’s a positive, when you keep going deeper and deeper into the dungeon, it’ll get a bit repetitive, with enemies repeating themselves but being harder to strike down, but even then, by that time, you’ll have upgraded gear to tackle them. If you want more of a challenge, set it on the hell difficulty, where it’ll give the baddies more of an advantage at the start, which will make you think twice when just running and slashing away carelessly. Perhaps you want to find the soul of your lost one with a loved one right next to you, as you and another player can explore the dungeons together, but, sharing is not caring, as items, weapons and currency aren’t shared with the other player. To try and spice things up, the babel tower has it’s doors open, welcoming you to challenge it. In this mode, you must keep fighting and explore as much as you can to find the red door that’ll lead you to the next area in a set amount of time, how many floors can you complete under the time limit?


All and all, Bit Dungeon+ is a dungeon that has pluses in it that’re worth going into. While some negatives can occur along the way such as some repetitiveness later on, it’s still a dungeon worth looking into. It’s a game, while playing a bit like the classic Zelda titles, still holds its own, but just make sure to keep holding your own, or else you’ll be forced to let it go and lose it all.


 

I give Bit Dungeon+ 7 Dungeons out of 10

Cost on the eShop: $6.00

Memory used: 302 MB

Review code provided by: Dolores Entertainment S.L.

 

Wings of Magloryx (Wii U eShop)

Posted by SheldonRandoms on September 29, 2016 at 9:05 PM Comments comments (0)


eShop Guru SheldonRandoms here, and today, I’m gaining the wings of a Dragon Lord to take flight in Wings of Magloryx. In this game, you take control of a dragon that must return to it’s home world to save it from destruction. With the wings of a Dragon Lord, I’ll tell you if these wings made the experience for me, or was I better off just walking? Let’s take flight into this review!


The plot of Wings of Magloryx can be accessed through the main menu via “story”, it’s nothing too long or anything, basically a summary of why Magloryx is taking flight. Basically, it says that a long time ago, a dragon named Magloryx, ruled over the Hover Realm as the titled “Dragon Lord”. When Magloryx was catching some z’s, the Druid Horch managed to steal all five of the realm’s relics, the ancient artifacts of the realm, as well as taken over and corrupted the land. When Magloryx awoke, he discovered what has happened, and will soar across the Hover Realm to reclaim the re restore balance and defeat Horch. It’s not the deepest of plots out there and it does differ a bit in the manual, talking about how Magloryx has to cross worlds and find his way home in the progress, which was not explained in the story scroll, however, I’ll get back on that, for now, I’m going to use these dragon lord wings to explain the gameplay.


As Magloryx, you must fly around parts of the corrupted Hover Realm and blast away structures in the area to clear the stage. In some stages, they’ll be captured peasants, which you can save for a bonus, however, they’re not required to clear the stage. The left analog stick is used for hovering, while the right one is used for rotating Magloryx around, and controlling his elevation, pressing on the right analog stick is how you’re going to rescue captured peasants (if you want) and collect scattered gold pieces (because dragons want to always be golden, even while sleeping). Magloryx is always in midflight, he never bothers to use his dragon feet to run across the islands, so you can’t land, but this is called “Wings of Magloryx”, not “Feet of Magloryx”, so it’s kind of expected. The gamepad’s touchscreen is used to interact with the rune books, and the rune book that you can use depends on the menu you’re on. The red one can only be used via gameplay, it showcases your stats, as well as items that you can use at the moment, the brown one acts as a “shop”, you can purchase spells for Magloryx to that’ll help you bring fear to your foes, and lastly, the black one is the rune code, a.k.a. “passwords”, if you have a rune code, perhaps it’ll grant Magloryx power ups to use, or net you something, the only way you’ll know is if you find them.

 

Magloryx’s main source of attack is usually his fiery breath in the shape of fireballs, and with that, it’s used to blast at foes, as well as to destroy the structures that stand in your way, just becareful around structures, because just touching them (or the pieces of them that’re floating in midair), can actually damage Magloryx. While you can just fire away at foes, the problem is that there is no lock on aiming, not even a reticle, so you’ll have to keep firing and firing until you hit your target. When aiming while not moving, it’ll be easier to hit your foes, but when enemy fire is near your tail, it’ll be harder to land fireballs on your target, as the fireballs can tend to just not hit their targets, and this can become more of an issue because you could easily get an “out of bounds” message due to going too far off, the game doesn’t have a way of letting you know exactly how much space around some areas are, just that message and a door noise. When fire is being revved up from both sides, it can take a chunk of the framerate down with it, and it happens when too much is on the screen, as well as just hitting some of the structures. When the game has less on it’s dragon scales, it tends to run better, except don’t expect that to last long sometimes, because something else might bring that framerate back down.


As I was soaring across the Hover Realm, the objectives pretty much remained the same, “ destroy this many structures”, and after a while, it began to feel the same, I expected more objectives to offer a bit more variety, but it wasn’t there. To try and shake things up, each colored section of the map has a boss battle after clearing the four main levels of structure smashing (and repeat) objective. The boss battles control a bit differently compared to the main levels, as Magloryx can now rotate in place, although that doesn’t really have that much of a use for the battles. The battles themselves either had you firing at the bosses themselves, or firing at even more structures, even if the boss wasn’t attacked at all, if the structure falls, the boss has failed. The final showdown with Horch felt unfair, he has this move where he wrecks a structure and it just OHKO’s me each time, despite none of the pieces hitting me, if bosses are being a real pain, a spell in the rune book might be the trick you need to tackle some bosses.


Fantasy words can be as creative as one can imagine it, but in here, it can look bland and empty, with the backgrounds just looking like it’s one or two colors with nothing flying in them (besides projectiles and Magloryx of course), making it almost feel like a wallpaper really, because the main menu layout shows off more life and expression in it than the stage backgrounds in the game. The models on the characters look alright, and do show more to them when the game is preforming with a higher framerate. The music sounds alright, nothing too special or catchy, but it gets the job done when it needs to, especially at that main menu or boss battle themes. Even though it’s lacking in some designs in looks, when you pause the game, you’ll see what appears to be a screenshot from a comic that looks like it takes place in the Hover Realm, that is because on the developer’s website, there is a companion comic that explores in greater details about the world of the Dragon Lord Magloryx. The comic screenshots show off greater details of Magloryx and the baddies he’ll be up against, compared to the details of the character designs from the comic and Wii U title, it almost looks like they’re separate characters in different series. The comic also has secret rune codes you can enter in the game, so if you want another comic to read, this might catch your interest.


All and All, Wings of Magloryx has some power in the wings of the Dragon Lord, however, the wings couldn’t support it as much as it could had supported it, leading into some bumps in the air. While the Hover Realm has a world that wants to be explored, it doesn’t offer much of a world to me, I didn’t feel connected to the realm or Magloryx as I could’ve, perhaps if Magloryx can sleep on gold for a long while to dream up another, improved adventure, I’d feel more connected to this world or Magloryx.


 

I give Wings of Magloryx 5 dragon wings out of 10

Cost on the eShop: $14.99

Memory used: 782 MB

Review code provided by: Arbelos Interactive

For more details on the companion comic: http://wingsofmagloryx.com/

 

Piano Teacher (Wii U eShop)

Posted by SheldonRandoms on September 22, 2016 at 4:25 PM Comments comments (0)

eShop Guru SheldonRandoms here, and today, I’m going to be playing a virtual piano in Piano Teacher. This game advertises itself to transform you from a piano playing beginner, to a piano-playing pro. I’m just a kangaroo that sorta knows how to play the first part of twinkle twinkle little star, so I’ll see if this can make me become a pianist like Jen Msumba, or will I just continue playing the first part of twinkle twinkle little star on the piano? Let’s play the piano!

 

Once your finger is set on playing, you’ll notice an island with a piano on it, it’s music has summoned an army of fish to go out and about, it makes the experience seem promising, as if it’ll be there with you, except for the giant, amputated finger on the top corner of the screen………It’ll go away if you tap it, and it’s not there to scare you, it’s a tip suggesting to use one finger, which you can use, but I preferred using the stylus, as the Wii U gamepad can only be touched once instead of multiple times like on smart devices. To view what songs you can play, go to view song list, which contains 20 songs in it that Piano Teacher will go over with you, although, by going over with you, well, let’s go over to the next paragraph and I’ll explain how that goes…


…You’ll notice 20 different numbered icons, with the first one being the only one that has three stars on it. You can listen to a short demo of the other songs, but to play some of the later ones, you’ll have to start from the top, and as you keep playing songs, the difficulty will increase with each song, as told by the meter, the higher the blue goop in the meter is, the more challenging the song will be to play. Once playing, it’ll go over how to play one piano key at a time, a key will lash red, and you gotta press on the key when it does, so it can continue, depending on the song, the key will flash at different rates. Once you played a song, you’ll be graded on your performance, with the highest being three gold stars, to a flunking failed!You’re going to need at least a gold star rating to proceed to the next available song, and you’ll keep doing this and doing this until you reach the 20th song, and once you do……that’s it.


After clearing each song, do I feel like I can play the piano somewhat? Do I have what it takes to become a pianist like Jen Msumba? Not quite. I’ve mentioned that name earlier before in the review, Jen Msumba, who is she? She’s a pianist that actually played the piano examples provided, if you liked or want to see more of her piano playing, check out her Youtube channel, it’ll make you say “Hey, look, it’s the piano girl!”. While she’s great at what she does, with Piano Teacher, you won’t reach that kind of level anytime soon. The main issue is that it advertises you’ll become a pro at playing the piano, the problem is that how are you supposed to do that when it doesn’t really go over the steps on how to play the piano? It does state that it’ll help you to “easily” play 20 different known songs, but the issue with that, is that is just basically lights up what note to play next, what would’ve been a better way at teaching would’ve been to teach you some parts of the song, little by little, and then after showing you how to play a little of the song, you’ll have to play the part without any hints. This could’ve been easier to take in, but the asking price is asking for too much for something that feels like false advertising, it costs 40 bucks, again, too much for something that’s false advertising.


All and all, Piano Teacher is lacking the piano keys needed at becoming a piano teaching app that could’ve taught a piano noob at becoming the next Jen Msumba. It has potential in that, if it were truly a teacher, it would’ve went over the lessons better with it’s student. It could’ve at least taught you how to play some songs, it didn’t need to teach you how to play in the big leagues, but the main kicker is that it costs way too much for something it doesn’t say it would do.


I give Piano Teacher 3 piano keys out of 10

Cost on the eShop: $39.99

Memory used: 121 MB

Review code provided by: Skunk Software

Jen Msumba's Youtube channel: https://www.youtube.com/channel/UCMy3NRvWiNbGu24FfJrs61A

 

The First Skunk Bundle (Wii U eShop)

Posted by SheldonRandoms on September 21, 2016 at 3:25 AM Comments comments (0)


Eshop Guru SheldonRandoms here, and today, I’m opening up a bundle of games with a skunk logo on the box in The First Skunk Bundle. This bundle contains five titles created by Skunk Software, which each differing in different genre of games. I’m going to open up this bundle, and one by one, give my thoughts on each game, and see whether or not this bundle is worth the asking price of 25 bucks, and to give better judgement on each game, I’ll pretend that each game really costs 5 bucks and say if it’s at least that amount. Once this bundle is opened, will it stink up your room so that it smells like a skunk? Hey, at least you’ll have tomato juice to drink if that’s the case, but anyway, let’s open this bundle!

 

The five games will be listed on the main menu, with a piano playing for the music. The first game is Haunted Hotel, which is in first person (sorry I had to). What you have to do is explore a hotel in search of keys to unlock doors to try and get to the roof, however, if your battery runs out…good thing extra batteries are scattered across the hotel, so they can keep your flashlight lit. So what makes this hotel so haunted? Mostly the jumpscare that keeps revving up from some picture with a woman with some edited face that looks like it came straight from a creepypasta with walls oozing green slime. The game has an audio battle, two tracks are playing at the same time, fighting to be the games main soundtrack, one of them is some creepyish tune, while the other is a rendition of Welcome to Hotel California. The environments look bland, it doesn’t make it that more creepy, and it can be very choppy, so choppy, the framerate drops to less than half of 30FPS. You’ll be looking for keys, getting jumpscared and listening to a music battle trying to reach the roof of the hotel room. Overall, Haunted Hotel is a hotel that offers too little for the asking price of 5 bucks to see what it has to offer, it can get a good laugh, sure, but for 5 bucks, meh, I’d say the most it’s worth at max is $2.99

 

Snake, Snake!?! SNNNNAAAAAKKKKKKEEEE!!!!......Anyways, Snake Classic is the classic snake game usually called snake. If you don’t know how this plays or already know, then allow this kangaroo to sum it up in a realistic way. You’re a “snake” and you must slither around to devour your scared and helpless prey. Each time you do, your stomach is thankful, and it digests the prey in almost an instant, adding nutrient and other vitamins to your snake insides, causing the snake’s body to grow by one. The bigger you are, the more you score, literally, it adds to your score each time you do this. Sometimes, you’ll find a clear prey, these contain more nutrient and other vitamins than in just a single prey, chomp one down, and you’ll grow even larger at a faster progress. Since you’re growing at a faster rate, you can’t stop, but yet, you’re still hungry, and want to eat more, whatever you spot, you want inside your stomach, and you want it in there now! If you just so happen to chomp on your snake body, you’ll bite yourself and most likely would eat yourself, resulting in a game over, also, you’ll get a game over if you touch the walls containing the snake, most likely an electric fence…….I could go on and on, but to sum it up as the classic snake game, you’re trying to get a high score each time, and overall…..It’s snake, you’ve probably played it before, is this version worth 5 bucks? Not in this era of gaming. A cheaper price of 99 cents is probably the best asking point for this version of the classic game that looks like it belongs on a calculator, not saying it’s a bad thing, but there’re better modern versions of this game available.

 

Right off the bat, I’ll say that Catchy is my favorite game included in this bundle, and if it was sold for 5 bucks, it would be worth the asking price (although, some would disagree with that). In the oddly named Catchy, you’re a faceless pyramid explorer (who reminds me of Indiana Joe from the Super Mario Bros. Super Show, they even look alike…could they be the same person!?!) in search of all the ankhs that’s inside of the pyramid, once found, you must negative to the elevator to go deeper into the pyramid. “Indiana Joe” controls a bit like a car, most notably when he’s turn reversing, the direction has to go the opposite direction, so right is left and left is right, and after a while, I was used to the controls, any little flaw with them got overlooked as I kept going deeper into the pyramid. So (many) ankhs, Such Pyramid (to explore). As you continue to clear levels, more challenging ones are unlocked, with a total of over 50 of them, and they can provide to be a bit of a challenge later on, although, it can start to look the same the further and further you go, and make it feel a bit repetitive. There’s also a variety of baddies and traps that you’ll encounter, such as disappearing platforms and ones that’ll fall when you step on them, although some are just “we touch you, you die” type of baddies, such as the Anubis and mummy, who just walk off the platform if they keep walking straight. You can’t battle the baddies, since Indiana Joe didn’t bring a whip or a gun, he’s defenseless, so it might be a good thing the Anubis doesn’t launch aura spheres like Lucario (because Lucario looks like an Anubis, if you didn’t know), or the mummy doesn’t wraps you up and toss you in the trash, because otherwise, you’d be toast. Catcher is overall, the game that has caught my attention the most in this first ever skunk bundle, and would be worth it if it were sold as a standalone release for 5 bucks, despite some of it’s flaws.

 

Bomb Blaster is the next game to ignite in this bundle. In this game, you must place bombs to knock over the baddies on platforms into the ground. You’ll start with a set number of bombs, and you can place as much as you can in a level, once you’re ready to blast em’ to smithereens, press the detonator and watch the bomb(s) go BOOM, as well as those baddies hopefully. Not all the creatures in this are guilty for those crimes that is never explained as to why they’re guilty, but they must’ve done something wrong those baddies, which is why the brainless are innocent, do not hurt the brainless, well, maybe a little, as you can still knock them around with the bomb blasts, just don’t knock them to their falling doom. To add some challenge, you can unlock a medal in each level by clearing the stage while using a certain amount of bombs, and you’ll need to do them to unlock more levels, perhaps more are “coming soon” via this method? Each passing level, more baddies are included, which adds to the strategic thinking you’ll have to rev up, although, some of the later levels can be a bit tricky to pull off, especially if you’re trying to do it in a certain amount of bomb blasts. Bomb Blaster, to best describe it shortly, is Angry Birds if you can place the bomb bird around the pig’s defensive, the music (which you can turn off if you find it to get annoying), graphics and layout all remind me of a mobile game, is that a bad thing? Not really, but for what it is, it’s decent and could provide some fun with more added levels, but for what it offers for 5 bucks at the moment, it would’ve been better off as a separate download for $1.99 the max.

 

The final game in the bundle, Zombie Epic, you must survive in a zombie apocalyptic world after getting captured by cannibals. It’s a top down shooter in the zombie apocalypse which reminds me of those sessions that I played with my buddy in SAS: Zombie Assault 3. Zombie Epic has a short story mode, as well as an endless mode. When I say that the story mode is short, I mean, it’s short, and doesn’t take that long to complete. During the story, voice acting is included, which makes going through the story the more amusing to go through, the “F” and “S” words are even used in the dialogue. In a nutshell, it’s just one guy who got skinned alive by cannibals going around, getting two other guys to come along with him, and they fight the endless horde of zombies, which, is the basically also the endless mode in a nutshell as well, because the ending to the story mode is the endless mode. One hit deaths are also a thing in this, which isn’t really an issue with the story mode, it’s the endless mode where this is a problem, as after killing a couple of zombies, the entire screen is just filled with them, and they take a couple of hits to kill, so after getting touched by a single zombie, you’ll be seeing a skunk spraying a game over with the “WA WAA WAAAAAAAA” sound effect, which, for a “bloody mature zombie survival game” isn’t all that mature. The controls work for the most part, although, sometimes, I get stuck when I’m rotating the aim. Zombie Epic overall isn’t as epic as it makes itself out to be, and isn’t worth 5 bucks mainly due to the short story mode acting like a cutscene for the endless mode. The endless mode could provide some replayability to tackle, but you’re just overwhelmed to soon, even with the powered up guns and backup from the other two shooters, at most, it’s worth 99 cents.

 

All and All, for the asking price of $24.99, The First Skunk Bundle offers not enough bang for your bucks. All the games with the exception of Catchy, are not worth the asking price of at least 5 bucks, and would’ve been better off if they were separate downloads. It feels like the games were picked at random to throw into this bundle, because would a game like Catchy or Snake Classic be included into an M rated game? That’s something else, due to Haunted Hotel and Zombie Epic’s more mature themed games, this bundle is rated M for mature, which is like if Super Mario All-Stars included a GTAV mod that replaced the characters with Mario ones , would that make sense? Nadda nadda nadda. This is the “first” skunk bundle, hopefully for the second one can fare better than the first one, mainly if its priced better, it would be easier to recommended, which I wish I could say for this one, perhaps if the price dropped low enough, it would be alright, but for the current asking price, it’s hard to do so, and really, that’s the main reason that’s bringing it down.

 

I give The First Skunk Bundle 3 skunks in a bundle out of 10

Cost on the eShop: $24.99

Memory used: 936MB

Review code provided by: Skunk Software

 

Free Balling (Wii U eShop)

Posted by SheldonRandoms on September 18, 2016 at 3:05 PM Comments comments (0)

eShop Guru SheldonRandoms here, and today, I’m freeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee, free balllin’ in…Free Balling. Free Balling is a sandbox drawing game where you can create a track made out of lines, and watch a ball be feel free to roll around it. It’s similar to another title called Line Rider, which was one of my favorite games to play in school while I was on one of the computers (hoping it was not blocked on certain websites), but I’m going to see if dropping these balls will either give me a similar experience of joy like I had back then, or will the balls keep falling away until the ends of time? Let’s drop some balls!


Once you’re in, you’ll get a message saying to use the Wii U stylus, as the touch screen is the only way you’ll be able to make some balls become free. First thing you’ll notice in the area is a black hole, that’s where your free balling adventure will begin. You’ll also notice a bunch of icons on the top, but to get started, you’re going to need to use either the blue or red pencil. The blue or red pencil are used to draw a path for your balls to be able to land, roll, etc., those are the only two colors you can make paths with, there is no other option for different colors, although, they have slight difference, with the red pencil trail making the ball accelerate at a faster speed than the blue version. If you make a mistake while drawing, freight not, for you can erase your problems with an eraser, however, this eraser doesn’t erase where your stylus is, and it’ll erase the entire line that you’ve drawn, regardless of the length of the line.

 

When you’re ready to make some balls become free, wave the green flag and press the ball icon to make them freeeeeee-*ahem*, uh, spawn from that black hole. You can make one ball appear, or, if you’re feeling daring today, rev up a total of ten balls at the same time, as well as change the color of each ball. Releasing all the balls all at the same time can open up to some new directions if your balls were to crash into each other, if that were to happen, during a ball spawning parade, you can freeze time by waving the white flag, halting all movement of the balls so you can keep the party going by continuing the path, wall, drop, etc. If all of these balls are hard to look at from close up, you could zoom out (or in) with the magnifying glass. The controls for all the functions for icons work for the most part, however, the one with the arrows feels a tad bit clunky. The directional arrows icon are used to be able to move around the area once it’s tapped, however, it moves around at a slow pace, although, that’s not really the issue, the issue is that you have to use the touch screen to move around, which isn’t a bad thing, but here, you have to go to near the corners or edges to be able to travel around your creation, and it can be clunky to do around corners, especially if you have a screen protector on. To be able to drag where to go or use the analog-stick would’ve been a better option to have.


  Presentation in Free Balling’s looks basic, nothing amazing, but nothing really falling face flat on it’s face. The backgrounds can change to different skies during different parts of the day when the earth icon is tapped, changing it to any part of the day doesn’t affect the brightness of the paths or balls in anyway. When designing your creation, you’ll have the option to listen four music tracks. The music tracks all mostly techno tunes, with one of the songs containing lyrics from a song. After making your balls become frrrreeeeeeee- *ahem x2*, uh, dropping them from the black hole after a while, I wished some more content was in this, more tools and items and gadgets to increase my creative thinking on how to deliver more creations, it felt sorta limited to what I could do with the amount that was included in the package.


While creating tracks with red or blue lines can be amusing, it suffers from one major flaw, you can’t save your creations at all, and this applies for tracks during development and completion. Without this, you can’t show off your tracks to anybody, unless if they’re there with you at the moment you’ve created it. The most you can do in terms of “saving” your creations, is if you posted a screenshot of it via Miiverse, but if you had a long course and wanted to show it all off, it’ll be a hassle taking screenshot after screenshot (and those 30 posts a day limit won’t help either). An option for posting QR codes could’ve been the way to be able to share your creations, and at the same time, to be able to save them in general.


All and all, Free Balling as a sandbox drawing game offers something that those with creative minds can get some enjoyment out of, despite some of the limitations holding it back. It’s not the worst of it’s kind, but it doesn’t fall into glory as it could have reached. For the asking price, I’d recommended if you’ve played something similar in the past, and would recommend more if it were ever on sale.

 

I give Free Balling 6 free balls out of 10

Cost on the eShop: $9.99

Memory used: 132 MB

Review code provided by: Skunk Software

 

Skunky B's Super Slots Saga #1

Posted by SheldonRandoms on September 16, 2016 at 1:10 PM Comments comments (0)

eShop Guru SheldonRandoms here, and today, I’m going to create a saga for myself by playing a bunch of slots, in Skunky B’s Super Slots Saga #1. I’m going to see if I can conquer all of Skunky B’s slots, will I become filthy stinkin’ rich, or will I stink like Skunky B…..I’m sure Skunky B smells fine, he’s a skunk, skunks usually smell fine, you just gotta get on their good side, but enough on biology, time to rev up those slots!


Once you begin your saga, you’ll find yourself with a bunch of locks in front of a background of a city at nighttime, most likely being good ol’ Viva Las Vegas. The first icon, the ace of spades, however, is not locked, but is just spinning around, it’s the first themed slot on your very long journey to conquer all 24 of Skunky B’s slots. Once in, you’ll start with a thousand bucks. You can set the bet amount from as little as a cent, to as high as the thousand bucks you have at the moment (just one line from the start), and, let’s just say, you play and spend it all on once and lose, you’ll have no money left, would you get another chance to play? Nadda, you’ll be forced to go back to the lobby to click on the arrow icon, where your entire progress is cleared, starting you back at the beginning with all locks and one ace of spades, just be careful, because if you pressed it by mistake, there’s no “are you sure?” message, it’ll just refresh to square one, so beware.


Is this just slots gambling similar to Skunk Software’s other slots based Wii U eShop title, “Slots - Pharaoh's Riches”? The main principle is basically the same, it’s slots, where you tab or pull the handle, the pictures keep spinning until they stop all one at a time, however, in Skunky B’s first slot saga offering, it offers a bit more depth to it. At the top, an empty bar will display a total amount next to the zero amount, whenever you bet at the slots, the empty bar will get filled up with a yellow bar inside, the more you bet, the higher it’ll keep increasing. When you fill up the entire bar, it’ll start over with a higher amount to reach, as well as leveling you up. When you level up, that is when one of the many locks one at a time unlocks itself, offering a new background to play slots in. At first, it’ll seem like you can get through them all pretty quickly when you place high amount of bets, however, later on, the highest amount of bets won’t seem to fill up the bar as much, this will occur during the middle part of the saga, and it can really take a long time to do, because the amount needed to level up keeps going up by doubling whatever the previous amount was. This can become repetitive to do after a while, and will make Skunky B’s bizarre slot adventure become tedious to get through. An option to purchase the next slot could’ve made things go by a bit quicker, as it could’ve made the player think to either continue with something new, or keep trying to build up first.

 

Skunky B’s slots look decent, although, they all seem to share the same basic layout, a mostly grey color scheme with a picture in the background, with one of the icons in the slot representing what the theme of the slot is. The backgrounds are just still images, they don’t move or have any effects in them, which can make them look tiring to look at after a while, because even with what does change in each slot, it’ll feel too similar with each other. Two songs will be heard mostly through this entire saga, the first one on the slot select screen is a relaxing, sorta jazzish theme, with the other one during the slot gameplay being something that’ll more than likely get overheard by the slots themselves. Another jingle will play when you get to the cherry picking mini game, that occurs when three trees are having landed in the slots. In this mini game, a tree with cherries are on it, and you have to select three of them, once you do, you’ll receive an amount of cash based on the number that was behind the cherries you’ve picked. It’s an alright bonus game, although, more bonus games could’ve helped increase the amount of variety in the slots.

 

All and all, Skunky B’s Super Slots Saga #1 will definitely fill up your slotting needs if you have them, as you’ll be hitting that spin button a lot, however, later on with the spinning, it’ll start to feel the same and can get tiresome when trying to level up and unlock more slots. If you’re a fan of slots, for the price, you’ll defiantly save money instead of playing the real deal, however, don’t except that much fancy lights to go with Skunky B’s slots.

 

I give Skunky B’s Super Slots Saga #1 5 slots out of 10

Cost on the eShop: $14.95

Memory used: 226 MB

Review code provided by: Skunk Software

 

Super Hero Math (Wii U eShop)

Posted by SheldonRandoms on September 10, 2016 at 12:30 AM Comments comments (0)


eShop Guru SheldonRandoms here, and today, I’m going to become a super kangaroo hero that has the power to fly and add addition to my resume of powers in Super Hero Math + Addition. As the title says, you’re a super hero that has powers and works in the field with math, mainly addition. I’ll be seeing if this super hero’s powers add up, or if it’ll divide by zero? Up, up and awwwwwway!

 

When you first get to the main menu, you have the option to select either the girl or boy hero, there’re no differences between the two stat wise, only by looks and gender. Once selected, your hero is flying in the sky via in a vertical shooter style, where they’ll keep flying, and keep flying after that, until they freeze in midair, where they’ll have to solve an addition question, answering correctly will unfreeze your hero so they can continue flying, but answer incorrectly, and they’ll be frozen for a short while. Obstacles and baddies appear out of nowhere, you can blast them out of the sky with an energy blast, which can be spawned many times at once, doing this will get you some points, as well as coins you collect in the sky which gives you some points as well. Once the super hero you picked gets hit, it’s a one-hit instant death with no extra lives or continues, only the option to start over again. After a couple of more flights, it’ll all feel the same after a short while.


The environment of the city is packed with blue shaded buildings with a sunset in the sky, which can look a bit generic for a city. The super heroes and other objects in the sky coming towards you look alright and have some decent animation attached them, nothing really too special though. To accompany the graphics is this standard super hero tune that pretty much is a rule in the super hero handbook, which would probably state that “All super heroes, at least those that wear capes and super suits, MUST have this heroic theme with trumpets played by an orchestra attached to them wherever they go”. One theme for the main menu, and another one that is a bit more actiony during the gameplay, it overall sounds alright and gets the job done at the end of the day.


The amount of content found in Super Hero Math is a bit lacking considering the asking price of $7.99. The game is called “Super Hero Math” and shows a super hero man, wearing a super suit with a cape holding a basket of apples, yet he doesn’t really make an appearance in the gameplay at all, just on the main menu and startup screen. The two super hero kids don’t have any backstory or even names, just “Girl” and “Boy”, making them feel like just generic heroes thrown into this game without any reason just to be there. The blue shaded city doesn’t change regardless of how far you fly, no other cities or baddies coming your way or additional powers to gain, making your duty as a super hero feel pointless. The main offer this can has to fly in this blue shaded city again is to try and tackle your high score, though with so little to do, flying that far again might not seem like the ideal way to fly, and would eventually become tiresome due to addition problems that keep revving up almost every 10 seconds to halt your progress ,

 

All and All, Super Hero Math doesn’t add up to the correct amount when it tries to take on the role of an additional based super hero game. While it does have math questions that would be alright for those still learning about addition, the rest just lacks enough depth to justify the $7.99 asking price, so for super heroes “Girl” & “Boy”, it’s back to super hero school for them.


I give Super Hero Math 3 math problems out of 10

Cost on the eShop: $7.99

Memory used: 94 MB

Review code provided by: Skunk Software

 

Games for Toddlers (Wii U eShop)

Posted by SheldonRandoms on September 8, 2016 at 8:55 PM Comments comments (0)


  eShop guru SheldonRandoms here, and today, I’m going to be playing games for toddlers in Games for Toddlers. As the name implies, this is a collection of four games that’re designed for toddlers in mind that use the Gamepad’s touch screen to control the games, a control method that toddlers these days know how to use with their (Mom or Dad’s) mobile device. I’ll be seeing if these are games they’ll want to continue playing with, or to put these games away at the bottom of their toy chest to make way for the next big toy or game? Let’s play some toddler games!


The main menu showcases the titles of the four games (as well as dat skunk), along with music playing on the piano. The first game on the list is A-mazing. In this game, you must lead a boy through a maze filled with apples to reunite with his soccer ball. There’re three different maze sizes, small has the full view of the maze with the soccer ball goal in sight, and with medium and large, the larger the map, the more running through the maze filled with apples the boy will have to run through to reunite with his ball. Each time a maze is selected, a new one will randomly be generated each time, though the goal remains the same each time. The apples themselves don’t really serve much of a purpose except to show that the boy has been in this area before, they don’t give points or have total amount collected, which could’ve added a bit more depth to this. A-mazing overall is not that bad of a maze game for toddlers, and while the larger mazes can provide more of a challenge, the lack of anything else to do from point A to B can make the a-mazing mazes become repetitive down the maze.


In Icy Block Stacker, you need to try and stack as many blocks as you can before one (or a ton) fall into the freezing, icy waters of the south pole (which sounds like a good swim during all this heat). The “icy blocks” are really penguins shaped like boxes, although, if a penguin started to dance on you with it’s feet that’re happy after jumping out of the below zero temperature water, it would indeed feel like an icy block. Once you begin, the icy block will continue to move left and right, at the beginning, an ice block will be in the middle, and when you tap the touch screen, the icy block will drop, and once you make a successful landing, another icy block will appear, and you gotta try to keep stacking as many icy blocks until one (or again, a ton) fall into the icy waters. The higher you go, the more difficult it’ll be to keep stacking those icy blocks, so if you (or a toddler) like to play those games that involve stacking blocks, then this will keep you stacked for a while.

 

Happy Cat is a cat that’s happy, it’s so happy, it grew some wings and feels a bit flappy. Happy Cat must fly through a forest of trees for as long as those wings can flap (but really if Happy Cat hits one of the trees). Happy Cat will fly in the air when the touch screen is being held, and once let go, Happy Cat will fall descend, it’s ascend and descend speed is around, if not, the same speed, and it’s not that fast, so if you’re at the near bottom and the next opening is near the top, you might not have enough time to reach, resulting in a game over. The viewing distance feels like it’s sandwiched in between two slices of bread, with the right side displaying the score, best score and dat skunk logo in a black section, but that isn’t taking away from the viewing distance as the other half of the slice that blocks out the distance by covering the other half of the screen with this shade, and while a more experienced gamer can overcome this, it might be the stump in the road for toddlers. Happy Cat overall is probably the weakest in this collection, although diehard flappers can add it to their collection of “flappy” games, there’re other alternatives out there that offer a bit more flap then Happy Cat.

 

The final game here is Egg Hunt, where you must help the Easter Bunny collect the eggs that keep scattering everywhere whenever a stage is completed (an Easter bunny’s job is never done).To make the Easter Bunny go HOP! HOP! HOP! across the field, you must tap the touch screen on a location, and the Easter Bunny will hop wherever you tapped. When you tap on an egg, the Easter Bunny will pick up the egg, and then you tap the touch screen on the nest to make the Easter Bunny hop back to the nest with the egg, keep doing this with all the eggs in sight to clear a stage. If might seem like this is all Egg Hunt offers, but to increase the challenge, eventually, snakes will slitter near the nest, and they’ll try to chomp on the Easter Bunny, if they manage to do that three times, that’ll be it for the Easter Bunny, it’ll be to dizzy to continue, and would most likely be lunch for a hungry snake at this point. The snakes add some challenge to the mix, however, they can slitter too slowly, thus being hard to avoid if they’re near an egg or the nest, and with a time limit, it might be too much to handle, especially for a toddler. Egg Hunt is probably the lucky rabbit’s foot that’s in this collection of games for toddlers, as it offers some variety and challenge later into the rabbit hole, even if it the lucky rabbit’s foot is a bit dirty.

 


All and all, Games for Toddlers is an alright mix of games that toddlers can pick up and play. While the depth of these games might not be the deepest, for the target audience, it’ll probably keep them entertained for a bit while they are playing games on a Wii U, although, a lack of depth might make the games feel a bit repetitive for them in the long run.

 

I give Games for Toddlers a 5 out of 10

Cost on the eShop: $3.99

Memory used: 76 MB

Review code provided by: Skunk Software

 

Adventure Party: Cats and Caverns (Wii U eShop)

Posted by SheldonRandoms on September 2, 2016 at 1:10 PM Comments comments (0)


Salutations, weary travelers! Eshop Guru SheldonRandoms here, and today, I’m going to be playing an old school tabletop RPG without setting up the table, board, cards, player pieces, lighting bolts, snacks, etc. in Adventure Party: Cats and Caverns. As the title (and those examples) suggests, this is a game that’ll give you a similar experience without setting up an entire adventure on your table. I’ll join this adventure party, and see if I’ll gain experience to level up, or gain nothing from it? Let’s set up the table, board, cards, player pieces, lighting bolts, snacks, etc!


 

 

Before the story can be told by the storyteller, the other players must first create their avatars for the adventure. There are three different classes to select from when creating your avatar. Warriors with their swords have better physical and defense than the other 2 classes, archers are faster with the art of bows & arrows, and Mages can cast attack and defense spells with their grimoire weapons. Other stats can be altered based on age and gender, as well as five points you can distribute across your character’s stats. Customization for your looks is mainly just what class you’ve picked and what color you want the cape to be. After everyone is ready with their avatars, you can begin the game by throwing them into a party, and deleting the party won’t affect the progress of the avatars.


 

Once the storyteller opens up the book to tell the tale of the ones who’re on the adventure to get a lost cat from someplace because the mayor was too busy eating pickles and watching anime……If that’s how the storyteller wants to tell it. There is a planned story no matter what, when one of the players speaks or interacts with a person or object, the game will halt and the gamepad will display text in different colors, with the green one requiring you to talk to the other players with your voice. If the players talk to the wrong person or go someplace at the wrong time, the storyteller will see a red octagon, which means that the players didn’t do a required action, and should do it to have a more faithful experience. The storyteller is also the one that can trigger battles that play out like standard RPGS, as well as set the difficulty of the battles, and even controls the baddies’ actions, once battles are done, players can gain experience and level up their stats.


 

Presentation-wise, the graphics appear to be basic as if they were made in Microsoft Paint. It’s not to say that they’re dreadful or anything, they almost have a somewhat rustic charm of some kind. The style just doesn’t feel very polished. This could be a turnoff to some players seeking stunning graphics from what they play. Adventure Party: Cats and Caverns gives an earnest attempt at achieving a visualization of some children in the 80’s sitting in a basement playing Dungeons and Dragons and the adventures they’d have.


 

The music is rather bland and unoriginal. Some songs are really more of a rhythmical thumping than an actual composed piece of music. I noticed very little difference between the different battle themes, but none of them really felt exciting enough to be a truly invigorating battle theme. This could be a turnoff to players that enjoy a game with a solid soundtrack. The music can be very quaint and actually can be rather peaceful, it’s just that music so mind-numbing isn’t usually the standard in a fantasy RPG world.


 

After clearing all the missions, the ending left me wanting more meat on the bones, more pages in the book. The storyteller could technically create an ending afterwards, as well as create an entirely new story if they wanted to (not canon to the game). One of the most important aspects that the game will need is the cooperation of the players themselves, especially the storyteller, who must act out what NPC’s are saying. If you head into this game with expectations of it “not looking too good”, then you’ll most likely have a bad time on purpose, just like in the real deal.


 

All and all, Adventure Party: Cats and Caverns offers something that’s not typically found on the Wii U or other modern day consoles. It may not look or sound the best, but fans of tabletop rpgs can get a kick out of it if they wanted to try something new for an afternoon game, hopefully with somebody in the party that can lighten the mood as the storyteller.

 

I give Adventure Party: Cats and Caverns 6 cats inside of a cavern out of 10

Cost on the eShop: $12.99

Memory used: 230 MB

Review code provided by: E-Regular Games

 

Tadpole Treble (Wii U eShop)

Posted by SheldonRandoms on August 29, 2016 at 1:25 AM Comments comments (0)


eShop Guru SheldonRandoms here, and today, I’m visiting the tadpole pond only to get scooped up by a pelican and somehow end up on the top of a mountain in Tadpole Treble. I didn’t mean to type “Tadpole Trouble”, but “Treble”, because on this musical journey as a tadpole, you’re defiantly going to face some trouble, and also due to being punny. I’ll see if this tadpole’s adventure can be ribbiting, or will it be toad that it’s not so ribbiting? Let’s hop right in!

 


When first getting into the title screen and naming your tadpole egg of a save file, you’ll be able begin the adventure (as well the beginning of a new life) of Baton the tadpole. After hatching from her tadpole egg, Baton begins swimming with already a sense of rhythm intact through Tadpole Pond, where her parents will give her the basics on what she needs to do (sorta like a starting tutorial level, as well as what parents do for their children, regardless of species). After swimming out too far, a pelican scoops up Baton in it’s pouch, and then takes off into the sky, separating Baton from her parents and thousands of siblings. All seems lost for the snack sized Baton, but she just kept swimming and bonking on the inside of the pelicans’ pouch, eventually making it open up and escaping into a river that was on top of a mountain. It’s up to you now to help Baton reach the bottom and reunite with her parents and siblings at Tadpole Pond. Water you waiting for? Hop to it!


 

A pianist must’ve dropped their music sheet from the start of this mountain, the waters are filled with a musical staffs everywhere, which is surprisingly good for the environment since it gives our animal buddies some tunes to listen to (and some good ones in this case). Baton swims forward most of the time, and can navigate up and down through the five horizontal lines and six spaces of the underwater musical staff, which has notes in them that create music when Baton passes by them, however, they’re spiky, and shouldn’t be touched, or else it’ll hurt Baton. Baton is nearly defenseless against some of the bigger predators that can gobble her up by opening their mouth. she can do a tail whip bamboo and cymbals, and when her treble charge meter is full, she can activate her treble charge, to show those spiky notes who’s revving the treble here. Other obstacles and predators will get in Baton’s way from above and below the water, even in treble charge mode, and it’s up to you to guide Baton from the beginning to the end of the level.


 

If you’ve been reading (or at least, have seen) a certain webcomic over the years, the hand drawn animations should look familiar to you, and in motion here, it bursts out with more charm and life, even when things turn from treble to trouble for Baton. To add more to the visuals, the soundtrack just feels like it came from the visuals when it was drawn, as if the animations were drawn with a baton stick. Levels would mix it up each time, the visuals on one level took an oldie (but a goodie) retro look with chiptunes intact, with another level making you play the stage in reverse, and some levels had vocal lyrics in them, making an already catchy soundtrack more catchy to catch on to all the times I catched this catch and typed in more catches into this sentence, if you catch my catch?


 

Baton’s musical adventure from start to end might not be the longest, however, there’s a couple of reasons why you’ll keep coming back to hear Sonata’s love single. At the top right corner of each level, you’ll notice a sign showing a total amount you have at the moment, and total in…..well, total. These things are bubbles (the good kind), and each level has a total of 100 of them, the more you collect, the more goodies you can unlock from Etude at the bubble bank at Bullfrog Grove, such as a music player or more info for the bestiary (with puns and facts in them). Each level has five medals you can collect that require you to play the stage in different ways, such as getting a perfect rank, to a not so perfect rank, as well as doing a challenge to achieve a challenge fly.


 

If you want one of those “impossible” challenges in games that less than half of all players can complete, there’s the concerto mode, which is a single life, no continues run of all of the games stages, if you can somehow complete this mode that would be more than a tadpole amazing. What’ll keep you coming back the most would have to be the composition mode. In this mode, you can create your very own music and stages for Baton to swim in, making her adventures keep swimming and swimming. The gamepad’s touchscreen is used to place notes, objects and tools onto the musical staff, which feels NOICE and easy to do (but challenging to create a masterpiece of musical art), and is one of the biggest appealing factors with the Wii U version. After creating a work of art or a unique mess of notes, you can save it as a QR code and share it with other tadpoles out there, as well as going for more swims by scanning QR codes from other tadpoles.


 

All and all, Tadpole Treble is a rhythm game that’ll make the Wii U eShop ponds more fresh and cheery. Baton’s musical journey was indeed musical and catchy during the entire adventure, and the adventures don’t have to stop thanks to additional challenges and the composition mode (one of these days, i'll make a song from Ristar the Shooting Star in it!). If you thought I was going end it with an amphibian pun, well TOO BAD, ESHOP GURUS SCORE TIME!

 

I give Tadpole Treble 9 tadpoles out of 10

Cost on the eShop: $9.99

Memory used: 703 MB

Review code provided by: Bitfinity


 

Gotta Protectors (3DS eshop)

Posted by Undead_terror on August 15, 2016 at 5:40 PM Comments comments (0)


Guru Undead_terror here to talk about Gotta Protectors, this action tower defense game was published by Ancient.co. This game costs $12.99 US and needs 538 blocks to download.

 

 

Today we got a fine treat for you, do you like the retro 8 bit vibe? do you like destroying many monsters? heck do you like being creative? well then this game might just be for you!. Gotta Protectors, a game a lot like Dynasty Warriors but with 8 bit art style, more humor, and magic missiles, will have you playing and enjoying the game in no time.

 

 

 

To start off, the story of Gotta Protectors is simple, the kingdom of Magicadia used to be a symbol of peace, however evil happens and it must be stopped. The brave princess Lola wants in on the action and the Gotta Protectors will fight by her side to stop the evil and save the kingdom, you will embark on your quest, story stuff will happen, forth walls will be broken, monster will be slain, and the day will be saved!


 

 

This game does have some meat to it but grinding and replaying stages will also be a thing, to get the content out of the way, the game has 100 stages, 4 difficulty settings, 6 unique warrior classes that has their own fight style/stats/powers/etc. If this isn't enough, you can also go and make your own levels and share them via QR code (which can be shared on miiverse), you can store up to 100 levels on your 3DS, play with your friends locally, and the game also has DLC to it, so in the future we can expect to see DLC of some sorts.

 

 

Each character as said has their own fight style and such, the B button does their standard attacks, however you can customize the A/Y/X buttons to do other stuff, you can make it so a button can block/guard while another one builds/fixes barricades which helps block out monsters, or do a special attack, but special attacks do waste magic power from your character but not worries as you regain magic after time, and repairing barricades uses up gold in a level. There is also special abilities that will happen automatically like if you get hurt, these can help you greatly, and you can have more of them compared to the limited A/Y/X abilities.


 

 

As you progress you can upgrade your weapons and special attacks by going into the shop or dojo and sharing random items like food which is basically the currency in this game, however you do get gold in the game which upgrades the stores and such you can get stuff from. During levels you can find treasure chests that give you random items like food, after beating a level you can play this mini game wheel of chance to get a item or gold. You will need these items as said if you want to level up anything, and there is loads of items to get.

 

 

While playing a level, you start off near a castle in which you gotta defend, and princess Lola is there to, she will heal you if you take damage, just make sure no monster attack her, you can push her where ever you want to if that helps, you can make barricades or upgrade them to increase better protection, but it does take up some gold you carry with you in battle. During the battle you must defeat all monsters, but of course you might need to find keys to open paths and do other things to get to the monsters, you might even come across a treasure chest or two on the way.


 

The art style in this game as said is 8 bit, looks a lot like a NES game, and that's not all, but there is much retro charm to this game, like the digital cover art for this game looks like a actual game cover from so long ago, after beating a level you can see advertisements that look like they are from the 80's. While there is no 3D effect, the art and graphics in the game are good, and of course you even got retro style music that sounds good, this is some voice acting in the game, however it's not clear, it's basically like when voice clips started off in gaming, pretty static.

 

 

Now if I was to complain about anything, I might say that the game is a bit button mashy as your main attack is one button, but there is other attacks but they use up magic, sometimes Lola can be right in your way and you can start pushing her by accident. Other then that I got no issues with the game, well maybe besides the way the leveling sharing is, at least we got miiverse to share our codes instead of having to put our codes on the computer and share them online, imagine having to unscrew the back of your New 3DS each time to share a level, truly horrifying.


 

 

At the end of the day, Gotta Protectors is a fun game which will have lots of replay value, not only from being able to make and share levels, the grinding, being able to play with your friends, but the charm this game holds, it definitely is something for all retro game lovers to play and even new players to play alike!. This is definitely something to get, and if you see this on sale then you should definitely get it then!

 

 

 

Rating: 9/10

 

Trailer: www.youtube.com/watch?v=b6Apnsrwotc

 

 

Review code given by Ancient.co


Ninja Smasher! (3DS eShop)

Posted by Undead_terror on July 24, 2016 at 6:00 PM Comments comments (0)


Guru Undead_terror here to talk about Ninja Smasher! for the 3DS, this action platformer in the sub category of Metroidvania style was published by PUMO. This game costs $3.99 US/$4.99 CAN £2.93 UK/EU and needs 343 blocks to download.

 

 

In this game we are put into a world of Japanese folklore, you will see many monsters like Kappas, Yuki-onna, bats....snakes? ok they are pretty normal creatures. You play as a ninja with no name and you must save the princess of the kingdom from the evil monster lord, King Tengu by using your awesome ninja skills!. At the start of the game you were about to rescue the princess, however King Tengu pushes you out of the castle and you have no way back in, you now must travel the world and get more powerful to go against Tengu. Now onward our ninja hero, find the powers to defeat the monster lord and save the day!.


 

 

You must walk throughout this Metroidvania style game, if you don't know what that means, it means you must go throughout the world that you can also backtrack to get anything you may of missed, you will need to go back as there will be puzzles that requires items you can get later in the game, it's a maze with secrets pretty much!. The controls are simple, D pad is to move, A is to jump, B is to use your sword, Y is to use your special items (L/R to quick change between them), and X brings up the inventory screen, sadly you can't edit the controls, but after a bit you get use to the controls.

 

 

The bottom screen (aka the touch screen) shows the gameplay as the top screen shows the world map and your items, there is no 3D effect in the game so get that image of a 3D world map out of your mind right now!. Now let's talk about the gameplay!, as stated above those are the controls, you can go up and hit enemies, you can jump over them and press down A to do a downward thrust that will make you go down at a fast pace right into a enemy, then you can use Y to use your special items (no spoilers for later in game items here) in 8 different directions on how you use the D pad!.


 

 

This is where the game becomes unique and fun! you can do combo attacks/kills!, how do you do this? well different enemies take different amounts of hits, and there can be multiple enemies around, you can jump at a enemy, attack them and then suddenly bounce which you can do another jump to either attack attack them again (if they take multiple hits), or you can jump to a enemy and attack them!, the cycle can repeat!. Some puzzles in the game will require this and pretty early in the game as well, your sword is also a starting special item that can make you lung toward a direction, and with this you can go through lots of enemies within seconds!...still counts as one hit per enemy though.

 

 

In the game you can find items throughout the world like hearts to increase your health, scrolls to increase your magic power, and special items. After killing enemies you can get gold coins in which you can go spend it at a Tanooki shop! yes the only creature that don't harm you is a Tanooki, but it will harm your wallet, you can buy hearts, scrolls, items here. Later in game some special items will use up your magic, but the magic will refill over time, or you can buy a bottle of magic potion to fill up your magic quicker, you can also get potion to fill your health!

 

 

There is a variety of "levels" in the world ranging from grasslands to mountains, to forests, to even graveyards! each area has it's own dungeon you must explore and beat the boss of said dungeon, then you will be able to get a special item and continue your quest! you will need to go back to areas once you get new items to explore more of what was blocked by a certain obstacle. Nothing is too hard but you might get lost or might not know what to do, but that's metroidvania style games for you, if you are good enough you can beat the game within a couple of hours, but don't fret about the game being too short, there is achievements to beat and 54 at that!


 

 

The art style in the game is all glorious pixels, most stuff will look chibi and cute, however some things will look like stuff from RPG maker and other things not as detailed, but for the most part it's all good. While the controls are smooth, at times depending where you are at the game, the game can lag (was using my New 3DS XL), it's noticeable but the lag pain will go away soon enough, there is also a couple areas I found out you can skip to areas by doing certain jumps that are not suppose to go to yet. Other then that the audio is good, the game only has a couple songs sadly, there is only one overworld song while dungeons and caves got their own special themes.

 

 

At the end of the day, Ninja Smasher! is a fun little game, platformer and Metroidvania fans should definitely give this a try, it's worth the price, first run of the game should take a few hours at least, then you can always go back to earn the achievements!, I had no real issues playing this game beside the lag in certain areas, but other then that it is all good.

 

 

Rating: 8/10

 

 

Trailer: www.youtube.com/watch?v=nBNUzXqcHG4

Review code given by PUMO

The Battle Cats POP! (3DS eShop)

Posted by SheldonRandoms on July 7, 2016 at 8:05 PM Comments comments (0)


 

eShop Guru SheldonRandoms here! And today I’m joining a cat-infested army in The Battle Cats POP! I hope you guys are really feline the kitty mood because it’s about to paw down. Will it be good or is this game a CATastrophe? Let’s sink our claws into this one.

The plot to The Battle Cats POP! Is a rather simple one. Weirdly cute cats are taking over the world and humanity doesn’t seem too shocked about it. I mean, they’ve already taken over the internet. But how will out furry little army conquer the whole world? Why, with the player’s help of course! Take control of your own feline battalion and charge into the cat fight! MEE-OW! Level your cats so that they can purrform at full strength and evolve into their second forms at max level (Level 10). It’s pretty addictive to see the already silly designed cats take on even sillier second forms. It truly incentives the player to find out just how gross Gross Cat can become.


The game starts you off in your Cat base where you can choose from a variety of options. On the top screen you can see a Cat who always has some words to cheer you on. The amount of things that cat has to say is kind of amazing.


Battles in The Battle Cats POP! are fun and addictive. The graphics are fun, stylized, and absolutely adorable in a hilarious kind of way. Viewing the battles in 3D allows you to see each and every cat fighting for you. The battles are a sort of strategic tower defense game. You have your base and the enemy’s base with the goal being to lower your enemy base’s health to 0 without having yours lowered to 0 in the process. The battles can be played by either using your stylus or using the buttons on your 3DS to wage war. Worker Cat starts off at level 1 and slowly builds money. As Worker Cat summons money you can use it to either summon your Battle Cats or level up Worker Cat. By summoning Cats you’re defending your base and by leveling Worker Cat you will generate money faster in order to summon more expensive, powerful cats. Different cats also take a certain amount of Will to summon, the more powerful, the more Will it takes to summon. Will can be gained back in battle by defeating enemies.

Your cat base also has a pretty clawsome cannon attached to it which will charge as the battle progresses. Use it wisely to blow back enemies and deal tons of damage. A well timed cannon attack could mean the difference between victory and failure. Each stage is named after a real world location and the enemy bases all fit the location they take place in, making this game both addictive and oddly geographically educational. You can’t just take over the world in one go because your kitties will need to rest between battles. Each area takes its own toll of cat energy. Don’t worry! The regen on your stamina is pretty fast.

A new feature of The Battle Cats POP! is local multiplayer functionality which is unlocked after beating the first 7 areas of the game. If you and one of your friends have this title you can pit your armies against one another. It’s much more thrilling to play against a real person than the AI.

Your Army is completely customizable, so all of your favorite cats can get in on the action! All of the basic cats can be unlocked by completing the first few stages and upgrading your starter cats. When you complete enough levels you unlock the Rare Capsule Machine. By using either a Rare Ticket or 3 Cat Foods you can unlock Rare, Super Rare, OR UBER RARE CATS! Some of the rare cats are even stranger looking than the basic cats which keeps me cranking that gacha hoping the most ungodly adorable cats pop out. You can form up to 5 different armies and have one completely random army generated for you. You have to be careful when choosing your army since all of the Battle Cats have unique abilities and have different prices to be able to call upon them in battle. Typically the more powerful and rare a cat is, the more costly it is to summon in battle. However, different cats are useful against different enemies such as red, floating, or alien enemies. However, it takes a different kind of currency to summon the power of a God…

There are two different types of currency in The Battle Cats POP! There’s XP that is used to upgrade and purrchase your Battle Cats and upgrade things such as your Cat Base’s health, power, and other battle related stats. The other form of currency is Cat Food. Cat Foods are used to summon Cat God when you are in battle. Cat God will perform one of 4 different miracles to help sway the tides of battle in your favor. Some of Cat God’s miracles include restoring your base’s health or blowing all of the enemies back to their base. Miracles cost between 1-5 Cat Foods and Cat God always has something funny to say as his rather, uh, GODLY presence stares at you. God Cat can be summoned so long as you have enough Cat Food to offer. Cat Foods can also be used to buy items from the Item Shop. Items can be equipped before entering battle in order to get a head start. Some items include starting a battle with Worker Cat at max level or being guaranteed a superior treasure at the end of the battle.

After you complete a level you have a chance of gaining a treasure for the area. There are 3 levels of treasure: Inferior, Normal, and Superior treasures. If you collect all of the treasures for a group of areas you can check the Treasure menu to unlock more upgrades for you cats. The better treasures you collect, the better upgrades you unlock. This makes it more worthwhile to replay an area besides grinding for XP. The treasures are also are themed from the areas they come from such as a stein from Germany or Zeus’ nail clippings from Greece.

As the levels progress you will also unlock the Enemy Encyclopedia. The encyclopedia allows you to view the enemies you’ve encountered and read their names and funny descriptions. Some of the enemy designs are almost as quirky as the Battle Cats themselves!

My biggest qualm about this game is probably one of my favorite things about the game. The Battle Cats POP! has no microtransactions. It feels really refreshing to play a game that doesn’t feel like it’s trying to trick you for even more money than you paid for it. In the free-to-play app The Battle Cats, you would normally have to pay money to get items such as more Cat Food. In The Battle Cats Pop! you practically have Cat Food being thrown at you left and right. Kibble and bits galore! In my experience playing this title I became rather addicted to seeing the second forms of the Cats so I decided to use Cat Food to buy bunches of XP to level my cats faster. I wound up making my cats so overpowered at such a early part in the game that I could beat many of the stages by just summoning the Normal Cat they start you off with. I didn’t really have a need for items of summoning God Cat because my army was so insanely powerful. Every day you log in you receive 10 Cat Foods which is enough to buy 200,000 XP which equals a whole lot of kitty power. As much as I loved to see my zany evolved cats, it sort of took the wind out of my sails to have become more powerful than God Cat himself.

All in all, The Battle Cats POP! is the kind of game that can be played by kittens to grumpy cats alike. It has clean graphics, simple yet addictive gameplay, catchy music, pretty much every ingredient for a good game is in The Battle Cats POP! Pretty much everything except how easy it is to become nearly cheating levels of overpowered. Overall, I have to say that this cat does land on its feet.


I give this kitty crusader an 8 paws out of 10.

Cost on the eShop: $9.99

Memory used: 3,481 Blocks

Review code provided by: PONOS


 

Educational Pack of Kids Games (Wii U eShop)

Posted by SheldonRandoms on July 5, 2016 at 9:25 PM Comments comments (0)


eShop Guru SheldonRandoms here, and today, I’m opening a pack of kids games in Educational Pack of Kids Games. This pack includes 7 different educational games that’re aimed towards kids ages 2-5. I’m going to play with these games and see if the pack could pack stuff for learning, or if the pack should just stay packed away? Let’s unpack the pack to find out!

(This is supposed to be Domo-Kun)

The first game in the pack is the classic block building activity of Building Blocks. There are blocks on the left side of the screen, by tapping a block, you can drag it around to place it on the ground (or make it fly in the air like an airplane). You can stack blocks on top of other blocks to try and build something, however, time & patience will be needed, as rushing to do this can knock down pieces, as well as the entire block creation. When building, it’ll act like how you would stack blocks in real life, there’s no glue or tape to hold blocks next to each other in the air, because of this, the block fortress will have to have a simpler design, which is good for the target audience since they love to just mess around with things. While stacking the blocks works for the most part, sometimes when stacking, some of the bottom blocks slid off slowly as if it were on ice, causing my blocky creation to meet its blocky demise, also, when I was holding a block and made slight contact with another block, it sometimes caused the block I was holding to turn in place, this also happens when you hit the block with the chalkboard.

 

Next game in the pack is Counting Sheep. Sheep fall from the sky, and when they land, tapping them will add to the sheep total, which can go up until 100 until it resets. Each time a sheep is counted, a voice will say the number of sheep that were tapped in total out loud. While it offers a way to count up to 100, it doesn’t do much else, when I tapped a sheep for the 101th time, it just started over without a hooray or anything, the background doesn’t even change nor does anything else fall down, which could’ve added a bit more depth to this.

 

Menu Math is the next game that’s being revved up from this pack. You look at the menu for Skunky B’s steak house, scroll down the menu and tap on any three items on the menu, and then you get the bill. The bill will display three prices from each menu item you’ve picked, and then you gotta figure out the total price. To simplify the prices for younger players, the prices are all rounded to fractional 0.5’s. Substitution is key in this, and once you figure out the price, you go up by 0.5’s until you reach that price, and once you do that, it’ll make a quick jingle, and then back to menu one. The addition prices might be too high for some younger players, the menu had foods and prices that would be filling for an adult, there’s no kids meal menu with lower prices, kids meal items like chicken nuggets or apple slices, and colorful pictures. This is supposed to help little ones be more comfortable ordering from a menu, but they’re just tapping what they want instead of looking at a waiter, and when the three menu items are picked, you’re just given the bill, no sounds of dishes, chewing, burping, etc. are made, just the typing of a bill being revved up.

 

Soft serve Ice Cream Colors is what was scooped up next. A color is shown in colored text on the ice cream cart and said out loud, you tap one of four different colored squares, if it’s wrong, you get a buzzer noise, if its right, you get clapping, and then it repeats and repeats on the background that reapts and repeats also. More flavors could’ve been added into these ice cream colors, because it lacks flavor if anything. To try and change it up a bit, it could’ve said and shown the text of the color name, but the color of the text itself could’ve been a different color, and that would’ve also thrown a fastball to keep the player on their toes, or an ice cream vender could’ve handed ice cream to the kids that ask for a certain color, and if the vender took too long, the ice cream would’ve melted, and the kid would’ve walked away in sadness.

 

Playing next is Play Piano, which, as it suggests in the title name, you play the piano. Tapping the keys on the Wii U gamepad makes piano sounds, you have to press the white keys at the bottom part or else it won’t play anything, just like how you would do it on a real piano. It’s simple, and would mostly just be used by kids to mash around to create tunes that nobody has ever heard of before. There’s no music sheet anywhere to play a childhood song like twinkle twinkle little star, the gamepad & TV both display the piano, a music sheet would’ve helped kids to play a couple of songs, and to learn about what key on the piano makes this note. When playing the piano, I’ve noticed that the last four notes are in incorrect spots, they should be the first four keys, instead, they’re the last four, and that can make playing songs like twinkle twinkle little star to sound offbeat, also, yes, that’s the only song I know how to play on the piano, and yes, only the first part of it I know.

 

Shaping up for the next one is Shapes. Holes in the wall are shaped like the four objects on the corners of each side, you drag the object that matches to the shape in the hole on the wall, you do it with all four shapes and it quickly starts over, no positive recognition for doing it, just a quick “do it again”, the same shapes are there in the same order, they don’t move spots or anything, it’s just the same thing over again. Shape boxes usually have more shapes, like a crescent or a plus sign, here it’s just a square, circle, triangle and star, if more shapes were included in this, kids would be able to see that an octagon that has 8 sides doesn’t fit in a flower shape or those number shapes.

 

The final game doing an ollie in the pack is Sk8 (pronounced “skate” ). A boy is taking a ride on his skateboard in the middle of the street, thankfully, there are no cars on the road, however, his real danger is those rocks in the road, he could trip over them! Thankfully, he can roll over those rocks with his skateboard, but he can only do that if you answer the addition questions on the top. It’ll show two numbers that add up to a number that’s represented as a question mark instead of being shown, you have four answers you can pick with the A, B, X & Y button, with one of them being the correct one. When you get it right, the boy will roll over the rock and keep on going, but get it wrong three times or let the rock get to the skateboard, he’ll fall off and will end the game. While doing this, a score will keep going up, the longer you keep going, the higher it’ll get, but the only way to save that highscore is to post it to miiverse. The math problems are only addition ones, there’s no subtraction or multiplication to spice things up and keep the player on their toes, this would’ve added a bit more to sk8, and would’ve been even better if there was a subtraction or multiplication version it could’ve changed the background or even the skater.

 

All & all, Educational Pack of Kids Games offers games for younger kids that could get some fun out of, but some of the games in this pack might not hold their interest for that long. The ideas were there, it’s just that for most of them, they needed to show more presentation to the younger players, it needed to add more depth in the pack, what’s in the pack for the asking price might not seem like it’s that packed, the little ones can enjoy the contents of the pack, sure, but for parents, they might wish they had gotten a pack that offered more for their bucks.


I give Educational Pack of Kids Games 4 kids games out of 10

Cost on the eShop: $7.99

Memory Used: 106MB

Review code provided by: Skunk Software

 

Blackjack 21 (Wii U eShop)

Posted by SheldonRandoms on July 3, 2016 at 9:05 PM Comments comments (0)


eShop Guru SheldonRandoms here, and today, I’m gonna be dealing cards and playing some classic, casino styled blackjack in Blackjack 21. I’m going to ask for a hit from the skunk dealer, I’ll let you know if it ends in a blackjack, or end in a bust.


 

If you’re familiar with this card game, you’ll know how it plays from the get-go, although for those not knowing how blackjack plays, they will have to look up how to play, as there are no insttions in the game or manual. On the Wii U gamepad, you’ll see some poker chips ranging from 1 to 100, you can tap on the chips up to five times to increase your bet. Once you decide on the bet amount, you’ll be able to get the dealer to deal you a card, and then another card. The goal is to try and get to, or be the closest to 21 without going over for a bust, you can ask for a hit to get another card to increase your value, or stand and let the dealer draw cards. Other rules from casino blackjack are included in this version, such as surrender, insurance, and even double down, for when you want to try risking a large amount. Each time you restart the game, your bet amount will start at 500, regardless if you had a higher or lower number the last time you were on, and this goes for when you lose all your bets and get kicked out, you can re-enter and get your 500 back. The game doesn’t save your highest amount of earned credits, so if you wanted to remember what was your highest amount, you’d have to post it to miiverse to keep track.


 

The layout of casino table is fitting for playing blackjack, it looks alright for the most part, although the chips, as well as the dealer on the loading screen are a tad low-res. Speaking of the dealer, the dealer actually makes remarks on the results of the deals, which makes it feel like you’re talking to someone behind the table, although, he doesn’t show off his face, body, or has hands placing cards on the table, the dealer on the loading screen isn’t even the dealer that’s making comments about you getting a bust (and not the good kind).


 

All & all, Blackjack 21 is a simple to pick up blackjack game for the Wii U eshop. While it’s not the deepest game of blackjack, for those wanting a quick fix of blackjack and just so happen to be on your Wii U, this is something that’ll hit that need for quick play sessions, though playing for too long will be up to you if you can stand it.

 


I give Blackjack 21 5 blackjack cards out of 10

Cost on the eShop: $1.99

Memory Used: 80MB

Review code provided by: Skunk Software

 

B3 Game Expo For Bees (Wii U eShop)

Posted by SheldonRandoms on June 10, 2016 at 3:10 AM Comments comments (0)

eShop Guru SheldonRandoms here, and today, I’ve managed to get my paws on a ticket for a certain gaming expo, you know, the one that takes place every year in June? That’s right, it’s a ticket for B3 Game Expo For Bees. The title is a wordplay of a certain gaming holiday that you might’ve heard of, and since I have a ticket to get into the expo hive, I’m going to see if what’s shown off at B3 is something that’ll make me bee hyped for months/years to come, or will I find it unbeelievable that they didn’t show off a game or system that was leaked from a “reliable source”, and complain about it in the comments section with others in my same predicament? Let’s buzz about it (also I hope I fit inside of a bee hive).

 

You’re a bee, just like the other bees here at B3, however, you have a duty that you called in for, and that duty is guarding the floors and ceilings of the Convention Hive. While reading perhaps a bit too much of that hard to resist pre-B3 hype, you ignore the duty’s call, and fall asleep on the battlefield, 1 moment of weakness is all a certain RoboBear needs to watch over to make a move. Does RoboBear make that move? Well, you’re awaken by Queen Beetronic, and she informs you that RoboBear posts have been buzzing everywhere, with social media buzzing in things such as “RoboBear @ B3” or “#RoboBearWinsB3”. Now, as the Security Bee, you must bee brave on your first night shift and lift an axe on RoboBear’s scheme, or else this could spell out Doom for Beetronic’s newest system, as well as B3. I have my B-pod buzz ready to take pictures and videos of the events that’s about to unfold (That means I was able to fit in, though I was originally kangaroo sized, now I’m bee sized, the wonders of a shrink ray…..I’m not going to question the shrink ray, my body is just ready for some B3 coverage!).


Security Bee’s B3 adventure is told (or seen) through a first bee perspective. The HUD displays the percentage of scannable objects and bees that you have scanned, as well as the percentage of energy that’ll keep you buzzing, and you gotta keep buzzing, or else you’ll lose track of the amount of bling that’s also being displayed on your HUD. When you acquire your sting cannon that’s powered by “power cells”, you’ll be able to fight back against RoboBear in all that first bee shooter fashion. Although being in first bee shooter mode can remind me of any FBS, it feels more like a nod for the Metroid Prime series. The atmosphere and surroundings, while having color presents, also goes for a futuristic techy look, and the music even helps in that department, making me feel like I was exploring a spaceship in space. Spaceships are always cool to see, but if only I could take it for a ride…..Oh well, I’ll just take a picture of it and keep exploring more of the expo.

 

While exploring the spacesh- I mean B3 had moments that were beeautiful, it left my B-pod buzz hungry for more pictures to be taken, beecause the expo was over before I knew it. The ingredients were there, exploration with buzzing wings that you could fly around with, Gamepad usage to solve roadblocks with, dialogue that is humorous and jokes about some of modern day gaming’s clichés, FBS battles with a bear that is a robot, all of that sounds NOICE, but there was not enough honey in the jar to make that beeautiful flavor last. After clearing the game once, if you didn’t scan all that’s there to be scanned, you can try again to scan some possible skipped nooks or crannies.

 


All and all, B3 Game Expo For Bees is honey that’s short, yet sweet. While the price for admission might make some think the honey tastes bitter, there’s still some fun to be had here in the convention hive. If the price for a ticket to B3 goes down, it’ll make attenbees feel like they’re getting more buzz for their honey. Update from the convention hive! B3 Game Expo For Bees now has a new set price at $4.99/€3.99. The higher price might've stinged those a bit due to the short (but sweet) expereince, but at 5 bucks, it's definitely easier to recommend. 


I gave B3 Game Expo For Bees 6 Security Bees out of 10

Cost on the eShop: $4.99/€3.99

Memory Used: 159MB

Review code provided by: Famous Gamous

 

Chompy Chomp Chomp Party (Wii U eShop)

Posted by SheldonRandoms on May 27, 2016 at 3:10 AM Comments comments (0)


eShop Guru SheldonRandoms here, and today, I’ve been invited to a party of the chomps by the Chompies in Chompy Chomp Chomp Party. As the title suggests, this is a party game that involves lots of running and chomping, all to become the chompion of the party. I’m going to see if I’ll be breakdancing at the top of the winner’s podium, or will get chomped and be reduced to a pile of goop with my ears and eyeballs floating…..It ain't a party till something gets broken, now let’s chomp!


When you press start on the title screen to join the party, you’re greeted with nine Chompies dancing with party hats on. From here, you can get right into the game if you’ve chomped with the Chompies before, but if someone needs a refresher or is new to the party, they can read up on the basics of Chompy Chomp Chomp Party. Also located here is the settings menu and credits, to find out who the utopia that made a world of chomp in this party sandwich are.

To get around in this party, you’re going to need to master the art of chomp, and depending on which one of three game modes you select, will determine the who, what, where, and why of the chomplay. In chase & chomp, you‘re trying to chase after and chomp the Chompy that matches the same color of the target that’s located under your Chompy’s tiny, yet dancing feet for points, though beware, since they’ll be a chompy trying to chase and chomp ya back, if they do chomp your chompy, you’ll lose points. After chasing and chomping for a short while, eventually, the targets will change color under every Chompies’ feet, and can make a predator Chompy become prey to the predator in an instant. In keep the thing, there is a thing that all Chompies want to keep, however, there is only one of this thing, and sharing isn’t caring here, so you must try to get the thing, and when you do, hold onto it for as long as you while avoiding the open mouths of all the other Chompies to gain points. The 3rd mode is known as zone dash, here, one Chompy is the dasher, and they must dash to zone to zone while avoiding becoming dined to another Chompy, and if a dasher gets dined, that diner will become the dasher and carry on.


To add some sugar and spice to make this party more NOICE, you have the option to rev up power ups across the chompfield. These power ups include items that can help you deal with incoming Chompies by slowing them down or messing with their controls, as well as items that can help boost you away from (or towards) Chompies. Most power up items can be saved to be used when the chomping is juuuust right, and you can remember that you have a powerup to use by the target under your Chompy’s feet becoming more spiky (thankfully it doesn’t pinch their feet), though there are some that can be used as soon as you run into them. Chase & chomp has an exclusive power up item known as the Mega Moogy Sandwhich, which, when eaten with a single chomp, will make your Chompy grow up (literally), and they can chomp at any Chompy to score points, even if the target doesn’t match their colored target.


A party is fun to have when there’s family and friends involved, and in Chompy Chomp Chomp Party, up to nine players can chomp and get chomped locally. A Wii U GamePad, pro controller, classic controller, wii remote, and nunchuk are all supported, though to reach past six or higher players, you’re going to need some spare nunchuks or classic controllers inserted into wii remotes, so that way, the wii remote player and attached accessory are paired to the console as a single player, but in this game, they act as separate players. If you don’t have anybody else to play with for this chompfest, or if you need more chompers on the chompfield, then you can add in some Compy Chompies, which are Cpu controlled Chompies. Compy Chompies In keep the thing and zone dash sometimes would just follow my trail instead of trying to go in different directions and cutting me off like another player would, and because of this, it made avoiding getting chomped more easy on stages that were more rectangular and large.

 

To keep your inner Chompy wanting to chomp some more, I would recommend trying to get other players to play with you, as this party game was made for bringing those around you together, and to have some fun in the process, that’s what you’re supposed to do at parties, have fun, I had fun even when I looked behind me and got chomped by a giant Chompy, looking at my goopy remains, you’d probably see bubbles in it, caused by laughter, though I am a party animal (literally, I’m a kangaroo) so that’s to be expected.


All & all, Chompy Chomp Chomp Party is a party game you’ll be chomping at for more, especially if you have a room full of friends and/or family. For a quick and easy party game that you can start soon after revving up the game, it gets the job done quite well. If this kangaroo was invited to a Chompies party, I would gladly go, because I know that I would have a blast, even if that means I get chomped a couple of times, it’ll be worth it, because it ain't a party till something gets broken!


I gave Chompy Chomp Chomp Party 8 chomps out of 10.

Cost on the eShop: $11.99

Memory Used: 425MB

Review code provided by: Utopian World of Sandwiches

 

Tachyon Project (Wii U)

Posted by SheldonRandoms on May 19, 2016 at 11:50 PM Comments comments (0)


eShop Guru SheldonRandoms here, and today, I’m going to be controlling a ship that’s a software program to do battle, dual-stick shooter style, in Tachyon Project. As I just stated (sorta), this is a dual-stick shooter, with a setting taking place inside of the servers of the worldwide web, I’m gonna see if this project is worthy of the dual-stick shooter genre, or will scrap this entire project? Let’s dive right in!


 

The plot in Tachyon Project begins when a software program named Ada is fed with data, and “born” into a test server by hackers known as Helen and Halt. Ada was designed to hack into almost any server on the planet, wherever a server was present, Ada can fight her way through its protection to uncover the secrets hidden within. After a successful hack, Ada was traced back to the two hackers, and the police were soon knocking on their door. With no escape, they decided to save Ada by releasing her into the wild, the worldwide web of the internet. Now on her own, Ada must hack into other servers, to figure out why her “parents” were taken away, if they’re still alive, and to uncover the truth behind these events, which, can all unfold in the story mode, and once clearing the story mode, you’ll get a “plus”.


 

When Ada is in a server, she can move around freely and shoot in any direction at the same time. Enemy security bots will spawn across all around the playing field, and Ada must take them out, and if you keep taking them out within a period of time, your multiplier will go up. Each level will throw new security bots wave after wave, with some waves becoming a real challenge to clear, as it’s not always “take them all out” but sometimes to take out a certain enemy in a barrage of foes surrounding you, or to survive there onslaught for a certain amount of time. Ada’s “health” is not a standard bar or hearts, but inside of a time limit, which each hit Ada takes, it’ll reduce the time, and when your time is up, it’s game over, though thankfully, you can retry on the wave you’re currently on instead of starting the entire level over, but in doing so, your score will reset to zero. At the final wave of some levels, a boss fight can occur, and bosses can deal a great deal of damage to Ada if they make contact with her.


 

Ada starts off with basic weapons to fire of explode onto foes. As you complete levels and meet certain requirements, you’ll earn more firepower and secondary weapons to select from, as well as perks that can boost your status. Two perks and secondary weapons can be selected at the same time, secondary weapons can be assigned to the LZ & RL buttons, and you can even have both triggers have the same secondary weapon. Whenever a game over occurs, you can swap weapons and perks on the dial, and retry the wave that you were currently on.


 

The environments surrounding the action makes it look like what the future will be like if we could walk into the internet, via a virtual reality headset, or just plain walking into the internet with devices of the future. Neon of bright colors can be seen coming at ya in one level, while another level can be dark and gloomy, with darkness consuming most of the light, making it harder to see the red lights heading towards you. While it looks good, sometimes too much good can lead to some tiny slowdowns, but nothing major and doesn’t affect gameplay, though with some enemies, wrecking them can lead to a forced slowdown, which could ruin the flow of battle, but for me, I was able to carry on when it occurred. The soundtrack has a good techno rhythm that also heats up when it needs to be, with an electro popping up when you’re getting ambushed by random enemies that appear out of nowhere (or when the song just switches to a more action packed tune).

 


After clearing the 10 levels of story mode, you’ll be granted access to story mode+, which ups the difficulty and makes the game more of a challenge and can achieve any missed achievements that you might have missed the first time around. Speaking of challenges, there’s 10 challenged themed levels, which can vary depending on the challenge. Some challenges take place on normal levels, while others take place on stealth levels, some will require you to only use a certain weapon, while others go for the extreme, such as one hit and you’re dead. These challenges can prove to be tough, but you don’t have to do them alone, if you have up to three other players locally, they can each take control of an ada ship. To try and go the distance with these challenges, there’s an online leaderboard to see were you stack up with other players, as well as an option to see where players on your friends list are ranked, and the leaderboards also applies for levels for story mode as well.

 


All and all, Tachyon Project is a welcomed addition of dual-stick shooters to the eShop. It’s got plenty of rapid fast-paced challenge to keep you (and maybe some buds) satisfied, as well as reasons to keep trying to top your score. While there are some tiny bugs in this software, they’re easily overlooked and squished by the techno blasts that are firing thanks to the clicks of your controller.

 

I give Tachyon Project 8 Ada’s out of 10.

Cost on the eShop: $9.99

Memory Used: 274MB

Review code provided by: Eclipse Games

 


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